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Showing content with the highest reputation on 03/20/2019 in all areas
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Drivable Dingy
Cyrem and 2 others reacted to Sunchipp for a topic
Just A Little Experiment. if anyone wants to enhance it let me know since this is the best i can do as of now. I would like to turn tome of the loose cars into actual drivable cars in the future Video Here Files For The Car Here3 points -
Christchurch [Custom LRR Map]
Cyrem reacted to aidenpons for a topic
For a first reference, see this. If that link doesn't lead anywhere immediate due to breaking over time, this is a roundabout way of telling you everything you need to no. For a second reference, see this image of my own creation. I won't upload it to RRU: RRU is my happy place, and I don't want that image here. But you need to know. (Yes, you also now know my country, university, and can take an educated guess at the place where I live: I don't care. You need to know). Got that? Perhaps you now understand why I'm in tears as I type this post on my laptop. The closest dead was four degrees of freedom: a friend's friend's uncle, so I and the immediate people I care about are physically okay. Mentally: that'll take some time. People cope differently at different times. For the first few days I made liberal use of Slime Rancher on the Free Games thread, being unable to have the mental facility to do anything else. University resumed on the Monday, but all assignments and tests were postponed: an extremely good move for them as I am, five days later, still not in a space to apply my mind to my degree. I'm coping fine, in the circumstances: my state could hardly be called 'fine' but fine-ness is absolutely impossible at this juncture. If you were to imagine what "as good as you can be, in the circumstances" would be like, then I'm about half of that. Thanks go out to those on the internet who have helped me: some on RRU, some not. I got the idea three days later to make an LRR map about it. I knew that this idea simply wouldn't go away unless I did it: a creative outburst, of sorts. Or perhaps I'm deluding myself. Whatever: the map is created. "We had just begin mining activities when disaster totally out of our control struck. A meteor crashed into Planet U not far from our underground base. It's flattened the land where it landed, but also sent ruptures throughout Planet U. The rupture has caused a fountain of magma to splurt up from underneath our base, and the slugs are also fleeing. There's one good thing: we won't have problems with any Lava Monsters for the meantime, as they're all tunneling through the walls. I'll brief you in the field to show you around: the game will start paused." (Yes, there are typos in the uploaded ObjectiveText. I don't care) Download here. This map features the most complex NPL scripting as of time of writing. I successfully got the "arrow to continue" working, and the script is generally quite huge (mostly introduction stuff). Also contains about 23 messages, most of which I just pointed to the Moving Rock Raider Vehicles tutorial. There are a couple of minor shenanigans which I need to iron out with the NERPs but they're so minor you probably won't even notice they're there! It also features one of the best slug scripts to date: ordering to place a fence spits out slugs equal to the number of times you've clicked to place fences (which includes misclicks, clicks when the fence can't be placed, and does not account for fences teleported up) : yes, you'll be needing fences a little later in this scenario. The level was balanced for vanilla LRR, so using mods that significantly alter drilling dynamics and move speed may change the difficulty of the level. There is also a cheat cavern in the far north: use numDEL to delete a wall between the two inaccessible recharge seams and you'll have enough to continue the mission. You can use this if you deem it necessary, Remember that the glimmer of recharge seams shows above the wall, so you can tell where they are even if you don't have any scan information (see Rocky Horror for a vanilla example of this). (I mention this or else someone would ask "What's in that cavern and why are there two inaccessible recharge seams?") Oh, and one more thing: as tempting as it is to teleport up all your buildings during the initial phase, I would recommend against this as doing so seems to cause a significant amount of Idleness Syndrome. In any case, you'll be unable to pick up much ore anyway. Press F to pay respects to the slugs that spawn at the start of the level1 point -
LEGO Racers 2 2019-03-19 14-23-39-66.png
dy_enforcer reacted to Sunchipp for a gallery image
From the album: Sunchipp Mods
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LEGO Racers HD (mod project, WIP)
Adri9570 reacted to Zatman1 for a topic
I'm not sure if the bump is a reaction to the thread in general or specifically to my attempt to revive the project, but as I was notified via e-mail I thought I should stop by to say that, disappointingly, I did not make significant progress with re-drawing the graphics. The foremost reason is that, well, life got in the way and I simply lost the free time to work on it that I had at the time of my previous posts here. This, together with the fact that I am not a professional graphics artist and so would have always lacked the skill to reproduce the more complex textures, and also that I could never get the scaling or transparency to work with HUD elements or power-ups, meant that my attention on the project drifted off. I am genuinely sorry about this, at the time I really thought I might be able to do more. I think if this is to be done it really needs to be a joint effort between a few enthusiasts who have both the time and skills to reproduce all graphics and properly implement them in the game, as I think others have already mentioned. I still have all of the graphics which I worked on, which I will attach momentarily. Please don't get too excited, there really isn't that many. Feel free to use or modify these; I hope someone(s) will be able to continue the project! -- EDIT -- I have uploaded an archive of the graphics I completed, see here: https://www.rockraidersunited.com/files/dl-r304/. The directory structure and file names mimic that of the game's unpacked data files (which would have been helpful if I had done a large number of the textures). Note that some of these were never "final" versions; indeed in some of these I think you can see that this is pushing the limit of my graphics editing skill... Again, feel free to modify/use/continue the project from here.1 point -
Uganda Knuckles
FeebTube reacted to Sunchipp for a topic
A Random Reskin I have Worked on Video Here Showing Da Weh in Action Files Here:0 points
