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Showing content with the highest reputation on 03/27/2019 in all areas

  1. Scarabol

    LRR remake project

    Hello everyone! Thanks for your replies. @aidenpons 1) Loading different file formats is trivial on the HTML side, too. My focus is currently to get as close to the original game as possible, so we have a base to work with, before we start loosing the focus in modding and enhancing the game... 2) Loading the WAD files from an upload form has a big advantage for the loading time, since the files do not have to be downloaded. Also as you already noticed this opens the door for modding... @miningmanna Ok, keep going with Java, I think we can still support each other a bit. As you mentioned, you did an excellent job with loading and decoding the files. Do you have fixed streaming hours? I'm curious about the coding livestream. Best, Scarabol
    1 point
  2. miningmanna

    LRR remake project

    @Scarabol Thank you for your offer I will work on in Java though. The idea is to have a proper game (maybe c would have been better). I dont really like games that run in browsers. I see what you mean, about it being more portable in JS. I think there will be a lot of work though to switch to JS. All the loading must be converted to JS and the things you got up until this point are 2D, instead of 3D. The final idea for this would be to have a runnable Jar file, which then just works out of the box. It shouldnt be needed to compile it yourself, which takes the hassle of installing eclipse and setting up the build path for the project. I think this approach is portable enough for most purposes. I dont anybody would like to play LRR on a mobile phone in any case. Good work you did up until this point, the loading screen looks really nice. @aidenpons I get what you mean with the Zip files. I could add support for them too, shouldnt be difficult, since i laid out the asset registration in a matter, that makes adding new file type a piece of cake. I really like the idea. This would make things a lot smaller. As of converters: A simple LWO to OBJ converter should be easy enough. I can just export the vertices i use in OpenGL. Im not quite sure about LWS files though... They are pretty simple for the most part though
    1 point
  3. Zed

    Kahuka Dance

    From the album: hellspawn

    ook-aak-aak-ook
    1 point
  4. Scarabol

    LRR remake project

    Good News: Im setup! Bad News: I think HTML & Javascript https://github.com/Scarabol/rock-raiders-remake is the better approach. I love Java and code Java for a living, but running the hole game inside the browser or even mobile is much more exiting to me. Play at: http://rystills.github.io/rock-raiders-remake/ or latest development version at: https://scarabol.github.io/rock-raiders-remake/ It would be really great if you'd finish your project here, or even better join the dark (Javascript) side. What do you think? Best, Scarabol
    1 point
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