Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/04/2019 in all areas

  1. miningmanna

    LRR remake project

    So some small updates: I reworked the map rendering. It now uses a texture atlas, which gets generated by the supplied texture splits. This optimizes the drawing of the map by A LOT. Since the last update in this topic. I made some changes to the config files. It is now possible to add scripts, that get executed after the config got loaded. This will allow bulk changes to things. As example, if you want to change all textures to the rock split. I use it in this video to make a non-intrusive change to the original config to add the trigger items to the level selection screen. This functionality was mainly used for this purpose. To reduce the amount of hardcoded parts of the game. I also created a discord for more frequent updates. Mainly since I think, that I shouldnt spam in this topic, nor on the RRU discord: https://discord.gg/hcSnyEK The project is (since a while) also a lot easier to set up. This is thanks to the priorities.txt file and the AssetManager class, which makes specifying assets a lot easier. It currently supports directories and WAD files. ZIP support will be added too. The setup also got easier because of a pull request of @Erisdar_Skolir making the classpath of the project relative. https://github.com/miningmanna/LRR-remake
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.