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Showing content with the highest reputation on 04/10/2019 in all areas

  1. webfischi

    HD Texture Pack

    Lift your Lego Island to the next level. HD Font for German Version (somehow the font file in the german version has a lot more characters): https://mega.nz/#!w5RDhaiJ!MhanP6MRE5lq9nJLhwdpwdMSeC_8CK6uRSbyKIrhY60 The font Balloon12 was upscaled by 8 with wifu2x (Settings are the same as for the textures) and the downscaled with GIMP for Balloon24. HD Texture Pack (only tested with the German version): https://mega.nz/#!c4ACiQYI!ILA2jq_veMz2t1HuZeOfeszz0Mk1-38PwN_VYtVikD0 Attention! Uncompressed data uses 2GB of disc space The textures have been upscaled by 4 Used tools: - waifu2x-caffee for upscaling Settings tga: Output Quality 1; Denoise & Magnify; Level 3; Set rate 4; 2-D illust (UpRGB Model); Use TTA; Split size 128; Batch Size 10 Settings png: Output depth bits 8; Denoise & Magnify; Level 3; Set rate 4; 2-D illust (UpRGB Model); Use TTA; Split size 128; Batch Size 10 - LI2GE and LI2TA to export and rebuild .wib files - LI2 Extractor and LI2Explorer to fix .bod files that LI2GE couldn't read properly - GIMP with BIMP to flip images upside down for .wib files A lot of files got really good, some files could need a manual touch up, so feel free to contribute. All Files are compatible with the LI2ModManager, please be patient when activating the texture pack, it can take a few minutes. Before After Textures for existing Mods: HD Texture for Castle Island Day (only tested with German version): https://mega.nz/file/VwISWJZD#UB8vSueEvHOIV1Ma8FoF1byIBi4NjYbzpgB5zMm7UGQ This texture mod is needed, without Castle Island Day won't work correctly. Island Grass for Island 2 HD (only tested with German version): https://mega.nz/file/8wo2zCTS#3NKu80Uw_spnFAqt91oR2knJ_IM4lyygh4peDXP8lzA Replaces the original Mod. More Mods: Nicer Skies (only tested with German version): https://mega.nz/file/0ggwkLZD#bTL_r6KLehiCrymDiXbO9y0cqLi9e5_WxtKqG6XScOU Updated for the German game version.
    1 point
  2. pivke

    LI2TA - Lego Island 2 Texture Animator 0.0.1

    Hello, as I realized that my business will need my entire freetime the next 4 weeks, I quickly decided to expand the modding ability of Lego Island 2. This is one of my fastest software-projects I developed, as I managed to do this on 2 days of hard and exhausting work. LI2TA - Lego Island 2 Texture Animator LI2TA is just another modding tool for Lego Island 2. You are now able import your custom textures (see supported image-formats below), rearrange them with the tool and export the final animations to *.WIB-format (Lego Island 2 internal texture animation format). The tool will automatically check for transparency (as it's supported by it's file format) and export it like this. This time, the tool doesn't have an update-system. So watchout for updates. They will be published in this thread (title) and on the SourceForge project page. Supported import-formats: *.bmp *.gif *.jpg *.png *.pbm *.pgm *.ppm *.xbm (Choose the correct format for alpha-transparency) Screenshot Download You can download the tool on the SourceForge project page: SourceForge project page (This tool is, just like LI2GE, opensource and under GNU-GPL license) Bugs & Improvements LI2TA isn't outgoing tested. When you have improvements, problems or you are encountering bugs, please feel free to create a ticket on the SourceForge project page. You can create a ticket anonymously and without registration here: https://sourceforge.net/p/li2ta/tickets. Remember that you are helping other people too with your commitment. Testing and limits Until now I didn't discover any problems with limits. On very large texture animations (like >300 images with the size of 512x512 pixels) the tool may take about 2-3 minutes. It'll give you the impression of being frozen, but you only have to wait for it. This actually isn't a performance issue, because the tool unavoidably needs to load every single image into a image-object (internally). The same behaviour can apply for the exporting function on large files. ------- Testing I've tested an ultra hd texture animation (>300 textures, 326MB) ingame and posted it on youtube. As it seems, Lego Island 2 easily handles those big files. Watch here:
    1 point
  3. aidenpons

    hoverscout_small.jpg

    From the album: MOCs

    1 point
  4. aidenpons

    The Beano Rock Raiders Comic

    The cliche cliffhangers at the end of each page... they're just so terrible... the last panel has absolutely no plot elements to do with the previous one How long until "Oh no, there's a shark in the way and we have to jump over it?" Good find! I find it amusing how every piece of LRR media has a plot that is inconsistent with each other: In Save the Spaceship (the "interactive puzzle storybook"), an asteroid smacked the LMS Explorer offline and there are some convenient crystals and ore right by. In the video games, a wormhole sucked the LMS Explorer far from home: I think that agrees with High Adventure, Deep Underground? And now here they're apparently just space miners. At least it's better than the Sam Sinister naming convention Doubtlessly somebody's found this before, but there were LRR ads on Cartoon Network at least. I get the feeling that if there were shorts of some sort they'd have filtered their way to RRU by now: but that said, it's taken us this long to find these!
    1 point
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