Time Raiders Final Vehicle Pack
Release Features:
Vehicles:
Every vehicle is "done." That means each one is in a playable state and will not receive major changes in the future. Some will get new upgrades as I think of some or see good suggestions, and some animations may be improved, but the designs will not change further. You will notice that some vehicles list "Future" as a dependency. The level must contain a "Future" monster in order for these to be teleported. This represents the Time Raiders' time travel shenanigans, as some vehicles and buildings have not been created when the game's plot begins. Add an object of type "Future" to any level to enable these future vehicles. Also note that the Assault Cruiser requires a Hovercraft Pilot to drive it. Train them at a Level 2 Landing Pad.
Right now, everything depletes oxygen. Vehicles, some buildings, and some monsters do too. The problem is that the game doesn't tell you what your current oxygen rate is, so I'm considering changing the oxygen mechanic to a per-level time limit. The HUD has reflected this for a long time and I think it's for the best considering the limitations we face. However, some levels will have unlimited time so you can sandbox. This also creates opportunities for things like Support Stations that only last a certain amount of time and cavern traps that deplete your remaining time.
There are some other improved animations and sounds in a few places, but they're minor and you'll come across them eventually. Let me know if some sounds are too loud or too soft. I lowered the volume of some of the loudest ones, but I want to know what you think.
Levels:
Some of aidenpons' levels are in here. Check the first few after The First Minute. All levels are going to get remade in a giant connected map (one for each biome) with a boss level in the middle, so nothing is permanent, but let me know if you like his style.
The debug playground is still to the west of The First Minute, but Moving With Vehicles now has better support for you to teleport down a ton of things right away.
Known Issues:
The Pyrite Punisher's canopy (PyLid) doesn't cull correctly, so it restricts 1st person view.
If the Unraveler's hit animation is interrupted by the player clicking on it, the vehicle freezes and cannot move anymore. The laser still works and raiders can get in and out.
The Bulldozer is unable to scoop rubble (but tries anyways) after taking certain upgrade combinations. Only use the Engine upgrade for now.
Only the standard Time Raider (Pilot) has all of the vehicle animations. This is less of an issue and more of not transferring everything to the other raiders yet.
Buildings are next on the list. Luckily, they're super easy since they only have a few animation states and are mostly static.