Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/07/2019 in all areas

  1. mumboking

    Porting LR1 map models+textures to another game

    In case you were wondering, here are some of my attempts at porting to BeamNG.drive: As you can see, these physics just don't work well with low-poly tracks.
    2 points
  2. Dutchy

    Porting LR1 map models+textures to another game

    Hey everyone, A little story on how I got to do this: I was modelling and modding stuff for this game called Crashday Redline Edition, eventually I was testing something with a friend and he said something (I can't remember what...smh).. Which gave me a great idea; port models from Lego Racers (1 and maybe 2) to Crashday! So I started searching on Google and immediately ended up on this site. After browsing through threads I found a link in one which seems to contain every map model and texture from LR1. (damn can't remember where I found this, sorry!) I opened one of the models in Blender, copied textures and made sure the map shows up in the game including some other necessary files. After a few dumb trial and errors because I made a mistake in Blender, this was the final result of the first ported map, Knightmare-Athon! Images https://imgur.com/a/KjtZrl8 https://imgur.com/a/cn8GMqc https://imgur.com/a/hUHnIBY Video https://streamable.com/9cjpg i also just realised this might be in the wrong sub forum..woops?
    1 point
  3. Dutchy

    Porting LR1 map models+textures to another game

    I asked in the Crashday Discord about this, the game somewhat has vertex colouring..its a bit difficult to explain. It won't fully work, but it would definitely change the looks if I figured out how to do this.
    1 point
  4. mumboking

    Porting LR1 map models+textures to another game

    Notice how a lot of colour is missing in the ported map? LR1 uses vertex colours to do shadows and to colour objects. Here is Royal Knights Raceway with and without vertex colours enabled (viewed using LR Track Editor) :
    1 point
  5. mumboking

    Porting LR1 map models+textures to another game

    Well one thing's for sure... LR1 tracks with that game's physics work better than LR1 tracks with BeamNG.drive's physics. I'm noticing a lack of vertex colouring though. Is that something that game doesn't support?
    1 point
  6. mumboking

    Huzzah

    From the album: Stuff

    Hip, hip, hooray! Hip, hip, hooray! Huzzah, huzzah! Shhhhhhhh! Shhhh! A better version can be found here: https://imgur.com/a/OnB5m6E
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.