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Improvements Pack 1.3
phenix8fr and one other reacted to aidenpons for a topic
The idea of this mod is to make LRR less annoying to play whilst still keeping that vanilla feel, in addition to enabling various lost content - and ensuring stability. I'm well aware that this is not the first of its kind to be completed. Nevertheless, my goal is slightly different from those two: a couple of long-standing bugs can be fixed the goal is full compatibility with literally anything, adding as little as is possible making the game less rage-inducing to play I'm also aware of my previous mod, Monster's Revenge: however that had a much grander scope than this, and as a result it has been rather slow to make progress on. I have not forgotten it! So, what does this do? Highlights: Better priorities Less annoying monsters most notably slugs Better quality-of-life (notifications no longer reset game speed) Lava notification Enabled lost content Pilot idle animations Spiders, Snakes, and Scorpions Less annoying level design Recharge Seams No rubble all the way on the other side of the map (Water Works, Hot Stuff) Random landslides are entirely disabled Images in spoilers: A detailed list: this bulletpoint won't go away Future Work: Tweaking remaining levels: Adding Recharge Seams Writing own slug scripts Synchronised monster invasion for levels that deserve it (eg Lava Laughter, Rocky Horror) This will probably be a separate mod Levels 1 -> 10 are mostly unmodified, although these are the least broken ones Erosion parameters More parameter tweaking Crystal cost of various vehicles Nerfing Small Digger overpoweredness Camera values need tweaking but Cyrem already did that in CE It is designed to be used alongside Community Edition ( @Cyrem and perhaps included by default? ). > Download! Put in your mods folder for Cafeteria and hit Enable. Compatible with literally anything: that's its point. Don't want Cafeteria or can't use it? I also made it for the Data Method (if you want to integrate it along your own mod) or the WAD method (if you just want to plug your WADs straight onto an installation and play). > Download! (N.B. ^ was last updated for v1.0.) This has not been entirely my own work, and several people contributed to this, even if they are unaware they did so: @Slimy Slug explained the Build Power Path priority and also researched which other ones might be useful (=> none of them) @Cirevam explained how to make monsters killable (in a thread long ago) and I also copied the erosion notification straight from Time Raiders @Jessietail for getting me initially interested in Spiders, Snakes, and Scorpions long, long ago @Cyrem for the fantastic forum, fantastic tools, and gobsmackingly amazing Community Edition2 points -
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Cyrem and one other reacted to aidenpons for a topic
GET HYPED! Wahooooo! Party time! :stro- aidenpons has been banned for strobe spamming I highly recommend vanilla first. It is still surprisingly playable, even though some levels are a chore. There are ways and means around this though. Some generic pointers, and then spoiler'd level-specific general game abuse: - If there's rubble on the far side of the map that your raiders want to clear (Hot Stuff and Water Works), just disable shovelling in the priorities. It's not a problem though: if you select a tile and click Clear Rubble that overwrites the disable and just that tile will be cleared. - Any level with erosion becomes waaaay less annoying if you rearrange the priorities such that Ore is at the 9th and last slot. This is because "Shovel Power Path" is a priority hidden in-game that sits about 8 that also controls repairing erosion. If it's above Ore, raiders will shovel Power Paths; but if it's below, raiders will pick up ore instead of shovelling paths: and there's aaaaalways ore to pick up. SPOILER WARNING! That said, Community Edition is now a thing! But sometime I feel like playing in anything more than 640x480 ruins the feel of this game Baz's Mod is also playable, although there are some really funny design decisions and some levels are just an absolute chore. However this is the only overhaul that is actually 'finished,' even if TBH I don't like it all that much (but that was because it was made a long time ago where map editing was still done with hex editors: it's excusable.) Have a shameless plug for my half-baked 'monsters-will-smeck-your-base' mod, which is I'd say worth playing for a couple of levels there (Tunneled and Frozen Frenzy are my best ones there: The Marsh and Lava Laughter are also quite good IMO): but definitely finish playing vanilla through first. (I need to tidy this up into a more playable, drag-n-drop, state.... got much modding to do, but I also have many assignments to do ) You might also have fun with Hover Scout Upgrade, which you can reasonably run alongside vanilla (has minimal effects on gameplay aside from making many aspects less tedious as well as being a massive ore sink) The Tunnel Transport can be enabled, however a) it's not needed in any levels (and thus won't help you out) and b) invariably breaks at some point in time. High-Poly objects can also be installed but a) the LRR engine doesn't like oodles of polygons hanging around (the high-poly Teleport Pad is especially bad for this) and b) the low-poly sometimes gives the game its charm. High-Poly Rock Raiders is very good though. Map-wise, I'd finish the game first, because a good deal of them overwrite a level / stuff up sounds / generally play up. Cafeteria makes the process significantly less painful however most modded levels don't have Cafeteria files. (A more up-to-date version of Cafeteria is included in Community Edition, but was playing up a little when disabling mods last time I checked) Those that do are usually worth installing, even if because doing so is easy. I can highly reccomend alan's Cunning Canyons and Lavalanche, although don't read the second topic beyond the OP: contains spoilers! I also create some maps: a lot are included in Monster's Revenge (which I already linked) but a couple of good standalones (in fact, the only ones I released as standalones ) are Ice Sanctuary, Xiron, and on a sadder note, Christchurch (which still makes me cry...). On a happier note, I also made Whack-A-Slug which can be fun to play around with And of course there's Time Raiders, which is a massive (and incomplete) overhaul from file size alone, but it's such a total overhaul that I'd definitely recommend vanilla LRR first. (Writing this has spurred me on to get started on a couple projects involving maps and Cafeteria... will get onto this when I don't have too many assignments due in too little time!)2 points -
LEGO Island Rebuilder
dcbstudios reacted to MattKC for a topic
LEGO Island is one of my favorite childhood games and I thought it'd be a fun project to do some hacking/modding. I've consolidated all my patches so far into one tool: the LEGO Island Rebuilder. It's a LEGO Island launcher/mod tool that currently does the following things: * Set turn and movement speeds. If you're sick of turning too fast on modern PCs, use this to slow it down to a more sane speed (or turn up the movement speed to cheat in races). * Set windowed/full screen mode without editing the registry/administrator privileges (software rendering modes only) * Keep the game active even when defocused (windowed mode only) * Extract and insert music. No sound effects yet, but all music can be replaced with other music of any length or quality. * Doesn't require administrator privileges to run * Patches at runtime - doesn't permanently modify any files. * Can redirect LEGO Island's save files to %APPDATA% so the game doesn't require administrator privileges either (September build only) * Supports Windows 98+ (requires .NET Framework 2.0) Obviously this is a work-in-progress (and your mileage may vary depending on your setup), but check it out if you're interested in LEGO Island! http://itsmattkc.com/rebuilder1 point -
stud.io Part Designer has launched! Design/texture your own lego pieces
dcbstudios reacted to baraklava for a topic
If anyone of you is using stud.io, they just launched the beta of a great plugin called Part Designer. Essentially it lets you create your own parts and customize the textures on those, and import them into stud.io easily. That means you can now e.g. make builds with the original Rock Raiders without hassle (If you get a hold of vector/png textures for these guys) Feel free to post textures/images below of parts that you've done that are not in the stud.io official catalogue! I'll get around to making some of my own when I have time (basically no Rock Raiders-unique parts are in the official catalogue) Link to site: https://www.bricklink.com/v3/studio/partdesigner.page 2 quick, terrible examples: Pasting textures onto pieces Placing studs on pieces1 point -
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dcbstudios reacted to Cyrem for a topic
In the last couple days I've located a major cause of menu lag on Windows 10 which I intend to address in a version of Community Edition. You'll find the Japanese version exe runs smoother than standard Masterpiece Edition due to how it handles the drawing of text differently (Yes you can just wack the Jap exe in place of the English exe and it'll work just fine aside from the crammed text). I've done basically no testing of Cafeteria on XP, so I have no idea how that would turn out.1 point -
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Cyrem reacted to dcbstudios for a topic
Well folks.... I'm playing Rock Raiders! After getting my Virtualbox set up, getting a windows xp sp3 iso, taking forever to set up the shared folder so I could transfer.... (blood pressure rising) D3drm.dll.... I just spent seriously like an hour and a half getting the shared folder to work between Linux Mint and Virtual Windows XP.... Just to transfer that one file over.... But with that... I'm managing my team on level 1 as we speak. Thank you all. I am actually really glad there are folks that still rock this game. You guys make this that much more worth it. Even if some of you RAM shame me (? ? ? ? jk jk...wait.. is ram shaming even a thing?). With that said... Any recommendations to upgrade this experience? Mods, extra levels, you name it! My wife just lost me for a while to this game ? ? ?1 point -
LRR:CE - System Malfunction | WIP | UPDATED 05-13
rockboy reacted to T-34_Warrior for a topic
That sounds very nice! You are kind of a generalist I see. Thank you for your detailed explaination. This has brought a lot of insight of the project. I'm really looking forward to what you are cooking and how it wil turn out. I have 4 years experience with 3D modelling and animation (as a student). so if you need help with models or something I can help But by the looks of it, you are probably going to use most of the original models. Cheers T-34 Warrior1 point
