The idea of this mod is to make LRR less annoying to play whilst still keeping that vanilla feel, in addition to enabling various lost content - and ensuring stability.
I'm well aware that this is not the first of its kind to be completed. Nevertheless, my goal is slightly different from those two:
a couple of long-standing bugs can be fixed
the goal is full compatibility with literally anything, adding as little as is possible
making the game less rage-inducing to play
I'm also aware of my previous mod, Monster's Revenge: however that had a much grander scope than this, and as a result it has been rather slow to make progress on. I have not forgotten it!
So, what does this do?
Highlights:
Better priorities
Less annoying monsters
most notably slugs
Better quality-of-life (notifications no longer reset game speed)
Lava notification
Enabled lost content
Pilot idle animations
Spiders, Snakes, and Scorpions
Less annoying level design
Recharge Seams
No rubble all the way on the other side of the map (Water Works, Hot Stuff)
Random landslides are entirely disabled
Images in spoilers:
A detailed list:
this bulletpoint won't go away
Future Work:
Tweaking remaining levels:
Adding Recharge Seams
Writing own slug scripts
Synchronised monster invasion for levels that deserve it (eg Lava Laughter, Rocky Horror)
This will probably be a separate mod
Levels 1 -> 10 are mostly unmodified, although these are the least broken ones
Erosion parameters
More parameter tweaking
Crystal cost of various vehicles
Nerfing Small Digger overpoweredness
Camera values need tweaking but Cyrem already did that in CE
It is designed to be used alongside Community Edition ( @Cyrem and perhaps included by default? ).
> Download! Put in your mods folder for Cafeteria and hit Enable.
Compatible with literally anything: that's its point.
Don't want Cafeteria or can't use it? I also made it for the Data Method (if you want to integrate it along your own mod) or the WAD method (if you just want to plug your WADs straight onto an installation and play). > Download!
(N.B. ^ was last updated for v1.0.)
This has not been entirely my own work, and several people contributed to this, even if they are unaware they did so:
@Slimy Slug explained the Build Power Path priority and also researched which other ones might be useful (=> none of them)
@Cirevam explained how to make monsters killable (in a thread long ago) and I also copied the erosion notification straight from Time Raiders
@Jessietail for getting me initially interested in Spiders, Snakes, and Scorpions long, long ago
@Cyrem for the fantastic forum, fantastic tools, and gobsmackingly amazing Community Edition