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Showing content with the highest reputation on 06/15/2019 in all areas

  1. Jimbob

    JimbobJeffers' Maps

    Just look at that cover image... I can feel the tension already. This thread will contain all my LRR maps, as I create them, rather than creating a separate thread for each one. I doubt I'll make enough to replace all 25 levels in the game, but who knows? For my first custom RR map, I present Crystal Catastrophe. There's room for improvement, but I'm happy with how it is. This map basically combines a few different level ideas from the original game into one. Map Name: Crystal Catastrophe Back Story: "Welcome, Rock Raider! This mission has two objectives, but first, let me explain the situation. A huge deposit of energy crystals was recently detected nearby, and a team of Rock Raiders was sent to find it. However, communication was lost and we have no idea what has happened - therefore your primary objective is to find the lost team of Rock Raiders, and your secondary objective is to locate the energy crystal seams and collect one hundred energy crystals! Good luck, Rock Raider.Oh, before I forget - our scanners have also picked up-*bzzzt*" Map Objective: Collect 100 Energy Crystals Replaces: Level 18 Difficulty: Easy Estimated Completion Time: 1 Hour Download: Crystal Catastrophe The second map I've made is Hard Luck. I was experimenting with the Height Map on this one, and also trying to get Rock Monsters programmed correctly. I like it, but unfortunately it's still not as challenging as I'd hoped. Map Name: Hard Luck Back Story: "This is going to be a tricky mission, Rock Raider. Scanners aboard the LMS Explorer have detected energy crystals around this cavern, but unfortunately the area isn't particularly level, and surrounded by water! Establish Rock Raider HQ and build a Cargo Carrier. Then, transport a Small Digger across the river and find a location to rebuild the HQ, so that you can finally collect 75 Energy Crystals. Good luck, Rock Raider!" Replaces: Level 09 Difficulty: Easy/Medium Estimated Completion Time: 1 Hour 30 Minutes Download: Hard Luck Installation instructions are included in downloads. All Estimated Completion Times assume the game is set to the fastest game speed throughout.
    1 point
  2. mumboking

    LEGO Rock Raiders (PS1, NTSC) Sliding Puzzles

    Extracted using PWP Tool and converted to png with XnConvert
    1 point
  3. mumboking

    6. Docs (Lava BG)

    1 point
  4. mumboking

    6. Docs

    1 point
  5. lol username

    A question about Ice Planet Pathway

    It's discussed just a few posts up in this very topic.
    1 point
  6. BlenderIsac

    Infinity Crystal/Ore seams!

    It was Baz's Mod. Thanks! I just got my account a couple of days ago, but i've been really liking this site for ages. I was going to make a Slimey Slug short movie with the textures at the old wikia. I didn't have Rock Raiders at that time. Cool standalone walls. I didn't know you could do that. I have a couple of other glitches that i'd like to share. Can you tell me if anyone has talked about: Lasering Inset walls Walking on Water (Edge of walls) (I saw one post but it wasn't a topic) Dynamiting inset walls Why Baz's Mod Slimey Simple Ice Version is so easy! (Easier than Baz's Mod Frozen Frenzy!) How to evade Small Spiders by clicking on the Rock Raider Sorry for double posting, I did look through game guides to see if someone else had already posted it.
    1 point
  7. Funpop

    Map Creator (0.9.11)

    I hope this is the right spot for this... Does the map creator have an export function for .wadp files? If so, how do you use it? Great work on the map creator btw. Its easy and a lot of fun to use.
    1 point
  8. Sluicer

    Custom Test Track v0.1

    Guys, finally here is the afaik first custom test track. I know there is a lot of work to do, but I would like to ask you to test the version 0.1. I did not edit the wdb files for now. You have to unpack the archive into your TEST folder; don't forget to make a backup before. I hope I did not forget anything (feedback would be good! Thanks).
    1 point
  9. MrElephant

    Track viewer/editor (skb/pwb)

    Are we able to edit ai paths at all yet?
    1 point
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