Ah, Baz's Mod. Yup, that'd do it.
I hope you stick around! RRU generally moves quite slowly, so don't be surprised if nothing happens much. Stick around for
RRU's fancy shmancy forum update auto-merges double posts
Lasering Inset walls - Lasering corner walls like this that wouldn't be drillable otherwise, you mean?
where S represents Solid Rock (or anything else really) and D represents a wall that can be shot with lasers, and . indicates the already revealed ground?
S S D
. . S
. . S
Fairly well known, although not written down anywhere, and used occasionally in some level design.
Walking on Water (Edge of walls) (I saw one post but it wasn't a topic) - It hasn't been written down anywhere but it's reasonably common knowledge to anyone who played vanilla LRR Air Raiders that RRs can indeed walk along a flat wall that borders water. This sometimes makes them better at crossing water than the Rapid Rider.
Dynamiting inset walls - I'm not sure what you're talking about here (pictures or ASCII art would help out a lot ) Dynamite has a track record of generally being very stupid, and you can also use it to damage sleeping monsters though.
Why Baz's Mod Slimey Simple Ice Version is so easy! It's been a long time since I played Baz's Mod but it's generally well known (& written down somewhere.... not sure where though ) that you can generally exploit slugs by any of the following:
- Teleporting down a ton of expensive vehicles that sit around and do nothing (Laser Cutters are good for this) to keep your crystal count down (which controls the amount of slugs that spawn because those scripts are absolutely atrocious), then mass-teleport them up and race to the crystal count you need
- Walling off slug holes like so - not every hole needs to be walled off, eventually all the slugs will spawn in the one hole & you can continue peacefully
- Paving over slug holes (no wait that doesn't work )
- Teleporting up your Tool Store, which prevents drained crystals from actually going somewhere, so slugs now effectively don't do anything
- Various mod shenanigans to get rid of 'em (the easiest being enabling debug keys and hitting F12 to disable the NERP script)
I'm not sure which of those you know of / use / were thinking of? Or is there a new one?
How to evade Small Spiders by clicking on the Rock Raider - Again, not written down anywhere, but it definitely does come in handy for Driller Night I think this works whereby if you select a RR, then they slip, then you tell them to do something they instantly get out of slip and start moving.
Also, if/when you do make a post about the glitches, a picture explains a thousand words