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LDDCollada - Another Another LDD Model Converter
ShadowDraikana reacted to epicabsol for a topic
I know it's kinda been done before, but I have been commissioned to write a tool to convert an LXF model from LDD into a DAE file, and the commissioner is fine with me open-sourcing the project now that it's complete, so I might as well share it. I give you, LDDCollada Quick Notes: LDDCollada is the command-line version, written in C# so use Windows or Mono. Drag and drop input files onto .exe to convert LDDCollada.Mac is a macOS GUI that exposes options the CLI doesn't Does not extract .LIF archives for you Will generate properly-filled versions of the decal textures Make sure your software is gamma correct - in Maya (first screenshot below), the filled textures look natural against the solid triangles, but in macOS Preview and Quick Look (second and third screenshots), the solid brick colors look dark but the decal textures look bright. My first go at writing Mac software (I kinda cheated by using Xamrin.Mac) Could be interesting if you want info on C# .g file parsing Ignores normals Screenshots:1 point -
Run Lego Football (Soccer) Mania on Windows 10 ... sort of
knocki reacted to JuicePuncher for a topic
So I saw an "article" about this game running on Windows 10. I knew this problem already because I wanted to play this game on my PC as well. I searched the internet and found an installer for windows 10. It installed and let me start the game like normal. I could go thru the options and everything went fine but the problem come when I try to start a game (after the character selection part) the game crashes and gives me an error "D3D8 Application: A D3D object has a non-zero reference count (meaning things were not properly cleaned up)". I mean it runs at least til the menu but my guess is, that this is a graphical error. If some knows how to fix this problem then I and my other can enjoy this game again. Because on a VM it can't detect GPUs and a full PC is just unnecessary (I could try dual boot) PS: If it is in a wrong section please let me know. I am still new1 point -
Run Lego Football (Soccer) Mania on Windows 10 ... sort of
aidenpons reacted to knocki for a topic
Hey i got the game running on windows 10 i just used the same installer you linked and then opened the game folder then Mania and then there is a folder called CD. I replaced this folder with the one thats on the Actual CD. Now its seems to work but i didn't try every level yet1 point -
Making Bionicle Heroes fun - No Upgrades
Jugebox98 reacted to aidenpons for a topic
While playing Bonkle Heroes and being unimpressed with the difficulty (or lack thereof), I thought it'd be fun to try and play the game with absolutely no upgrades. Normally, as you play, you go off to Balta and spend all your Technic bits on armor, weapon upgrades, and interactable abilities. The result is a game that is extremely boring as you can float through most enemies with Nuparu's nuclear missile launcher and gun down bosses with Hahli, taking minimal damage - and if you do happen to lose a mask, well, they respawn if it's a mask you don't have so you can just pick it up again (and they even show up on the radar!) In addition to the no-upgrade rule, I also didn't allow myself to use the Piraka after you unlock them except for required interactions and in Hero Mode. Furthermore, I wasn't allowed to be scummy with picking up masks to heal (although completing all the levels with 'one-mask-only' would be obnoxiously un-fun, so I didn't try). This made the game extremely interesting for a number of reasons. The biggest change was the result of no interactable abilities. This massively cuts down on your income, as the areas typically locked behind these areas are floating with studs (and canisters). The result of this is that Hero Mode (which, for those who haven't played, is invincibility until you interact with a Gold Construction (usually neccessary for progress, especially boss battles) triggers much later. When I played it through with upgrades I'd get Hero Mode much earlier than I needed it, and now not only did I nuke things with Nuparu, I was also invincible. I wasn't expecting this to have the biggest impact, but... it did. The second biggest change was that I had to learn about the enemy AI. In normal BH you can just charge in, throw a nuke, take a heart of damage or so, and everything just blows up around you. Not anymore! Now I need to be wary of the Bohrok's rolling attack during which they're invincible, the jumping and spitting of the Visorak and how to dodge it, Vakhi shockwave attacks, and so on. This was really interesting to see the actual AI - it's surprisingly in depth - and learn how to dodge. You never do this in a normal game, as if something somehow survived the first nuke from Nuparu's hand, well it doesn't survive the second! This was the result of.... ... the third biggest change, massively decreased damage output. Jaller's fire spitter deals absolutely trash damage, Hewkii's (slow and lumbering) rocket can't OHKO things even if it does hit, Nuparu is now just bad, Kongu's crossbow won't do anything unless they're right in front of you (in which case they're shooting you). I'll talk about this a little later. The fourth biggest change, and the least changing, was the lack of survivability. It seems to me that when you get armor, it doesn't just reduce the amount of damage you take: instead when you get a hit that first hit does no damage. If a second hit lands in a brief period of time, you'd take reduced damage. Now, of course.... well, both hits deal full damage! However the game is too friendly with its mask placement & that masks respawn when you lose them (likely to prevent softlocks from losing a critical mask) that you can't lose. This didn't really change how many of the levels played out, especially the 'story' ones - the masks are so frequent and the enemies so sparse that, while it is more challenging (especially the enemy-rich Jungle stages), it's now 'fun' as opposed to 'boring.' However the biggest change were the boss battles. The Piraka have a zamor attack that creates an insanely huge shockwave. However, as pointed out above, if you have the armor upgrades two zamors need to hit for you to take one damage. WIth no armor... well.. you'll take two damage I had to learn to see this coming and learn how to dodge it. Similarily the enemy spams they summon were now actually challenging to kill, as opposed to 'bring on the next lot please.' Levels of note include: - Zaktan's boss battle: the enemies are tough and numerous, not to mention Zaktan has always been one of the more difficult bosses. Also, because you can't use abilities to open up access to vast stacks of Technic pieces, you have to fight a lot of them for Gold Mode. This was a lot of fun. - Rakshi levels, especially later ones (Desert and Jungle) - the 'shield down' gap is so small it's very easy to miss. - Reidak's boss battle: a mess even with full upgrades, with none you will be scurrying from mask to mask just to stay alive sometimes - Avak's boss battle: his minion summoning now cannot be cleared out with a click of the button with Nuparu, and attacks arrive from all directions. - Any post-Piraka Vezon fight. Vezon is one of the few enemies with a sizeable HP pool (other bosses just need to be hit when their shield is down). Due to a lack of damage output, this can be quite slow and hard - and Vezon's attacks here are nearly undodgeable and a decent amount of luck (you can still avoid most hits, just not all). Kongu can't deal any damage as his damage drops with range and Fenrakk's head is quite high up, Nuparu is good at spread damage and miserable against a single target, Hewki's rocket always misses, Matoro takes ages to reload but is still a solid choice, Jaller just sucks - the best choice is Hahli. I'm not sure why Hahli does so much damage, but my theory is her piercing missiles hit Fenrakk's hitbox twice or even more, resulting in massive damage (boot up BH on your full upgrade save file and try shooting Fenrakk with Halhi, then with Jaller. Jaller is so much slower as his missiles don't pierce). Particular mention must go to Vezon's post-Thok fight. There is no space to manouver and the only two respawning masks are Hewkii and Nuparu, of all things - the absolute worst at dealing with Vezon! Levels that were less fun include: - Roodaka boss battle: this level always was a pain and continue to be so, as you're on a small platform there's no room to manouver whatsoever - Sidorak's Visorak spam is just a spam and not fun to fight - Vezok is still a joke - This didn't affect the final Vezon fight almost at all aside from having to dodge more attacks than otherwise My ranking of characters: - Matoro. The only person who can one-shot a Vahki when zoomed in. You get pretty used to aiming at something, right-clicking to zoom in, left-click to fire, right click to zoom out again I did get a couple of 360 noscopes! - Halhi. Solid DPS and good speed. - Jaller. Not because he can shoot for damage (he can't) but because he's the fastest of the bunch. Everybody else is pretty mediocre - Nuparu is still solid for spread damage but can't deal high single-target damage - Hewkii's rocket has high damage but really low area of effect and because it's so slow it nearly always misses - Kongu only does high damage when the enemy is right in front of him, which always results in you taking damage So yeah! One wall of text later, I managed to make Bionicle Heroes fun. I can reccomend!1 point -
Run Lego Football (Soccer) Mania on Windows 10 ... sort of
knocki reacted to Vic Rattlehead for a topic
I have the exact same problem mate. I hope we find a solution. P.S. Sorry for replying to this thread without actually answering the question. I just wanted to show sympathy and bump the thread1 point
