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Showing content with the highest reputation on 08/10/2019 in all areas

  1. RadamirRed

    [LR] Baron Flambo from Lego Stunt Rally

    Just like it says in the title, it's Baron Flambo from Lego Stunt Rally, now in Lego Racers! Replaces: Sam Sinister (Or Slyboots) mine-figure parts. And, due to a unfortunately side effect, it chances the color of some black headgear to red. It also includes a optional replacement for the circuit racer car and mini-figure. Download Link: https://www.rockraidersunited.com/files/dl-r328/
    2 points
  2. Fifi La Fume

    [LR] Baron Flambo from Lego Stunt Rally

    Damn, it feels like it's been forever since i seen a texture mod for this game. Nice work!
    1 point
  3. Sometimes having too many power path tiles causing some of them lacking the power, as you can see on the screenshot here - Whic is the primary reason I build another power station there, and probably in some other parts of the map too - Not something I'm sure with all honesty, but maybe it affects just one set of buildings connected to power station through certain powerpats, while some buildings can still, somehow, remain unaffected. Theoretically it's possible to be tested out if you build emergency power station with several support stations connected to it if the Power Surge bug is happens and see if the emergency base will work or not, but I'm not having enough nerves to test it out myself. I'm usually always panic when such thing happens, and it took me like whopping 5 hours, if not more, to build that one base on the water works mission. Most of the time I wasted by generating ore with the help of ore refinery and crapton of teleport pads so I could have enough ore to build these power path tiles to begin with. It was pain as it is. Probably one of the primary reasons why I REALLY want to speed up my ore refinery at least 3 times, maybe even 4. I'm usually build one of each building (if possible, not on every map can you build Docks for obvious reason, and some maps don't have enough crystals and) and then usually up to 7-8 support stations, sometimes 12 like on that screenshot from waterworks for rare exception when I want my base to look nice, but usually 7-8 is enough for quick and rapid victory with 70+ minions (at around 80+ minions the game start lagging a bit). And usually up to 4-5 upgraded gunstations, and usually one non-upgraded gunstation since I've moded it to actually heal vehicles, minions and buildings (on the screenshot of waterworks, there is two non-upgraded gunstations, I build the second one as I couldn't reach every vehicle and building if i place just one on either side, so two of them covering both sides). I usually start from tool station > teleport pad > power station > ore refinery > support station > either upgrade station or super teleport (usually super teleport is coming first then upgrade station) > usually I build 2 or 4 more support stations if I need more minions > non-upgraded Gunstation > Docks > Geological center coming last, and then if I have still more crystals left, I just covering the base with upgraded gunstations so the base looks nice and give false feeling of being protected, even though I rarely use them except on missions like frozen frenzy or rocky horror. (Theoretically they MIGHT be actually useful against obnoxious slugs, but I haven't tested it on them. Could be great alternative way to beat back to basic). Then, I just finish building the rest of support stations. In early missions however, where the crystal count is being low, I usually teleport useless bases once they done their purpose, like support station once I teleport extra rock raiders in mission where oxygen is not limited and big teleport\upgrade station once I've summon and upgrade my vehicles, basically leaving only power station + tool store + ore refinery as the only buildings I need. But yes, I do often turn off the power from many buildings simply because I'm unable to power ALL of them because either the crystal carry limit, in which if I surpass, the game would just end with "mission complete" tag and\or simply because there is not enough crystal on the map itself to power them all. I mostly disable power from buildings I don't use like teleport pad, big teleport, upgrade station, gunstations, geological center, docks and several support stations if I can manage the oxygen level stay positive. If I'm low on crystals at the moment and you don't have too many minions, usually two crystals, one for support station, another for ore refinery is more than enough. At such situations I'm mostly disabling the support station for short time period and enabling powers for these buildings instead only when I know I need them to do a specific job done, like teleport specific vehicle and\or upgrade it, sometimes for geological center to see what's around on the map, and then immediatelly disabling it's power and enabling support station back. On the screenshots you see (except the forth one, there I'm simply out of crystals on the map I think, heh, and I have no idea how to get crystals from the crystal seams that are placed in the ocean area), I usually try to enable the power for all buildings, since then these buildings become more active and emerge light, which makes the base look more alive and more colorful\sweet looking. With the limited amount of crystal I can carry, of course I had to disable several things like geological center and gunstations, since they look alike regardless of power is on or off. So, about 19 are active mostly is for sure. The issue more often happen to me on maps like frozen frenzy, water works and rocky horror. Although on rocky horror, for some reason, it's not as deadly and I still had some support stations working while other were having Power Surge issue, even though all of them were powered from the same Power Station.
    1 point
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