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Showing content with the highest reputation on 08/11/2019 in all areas

  1. berylliumquestion

    (Discussion) What would be a perfect slug script?

    The perfect slug script is one where like a hundred of slug combine into one giant, like the size of the rock whale except bigger, slug that can eat buildings. :^) Don't let too many slugs get out or you'll have a really big problem!
    1 point
  2. aidenpons

    C*.bmp files in FrontEnd Wad 0 and old Priorities

    You were so close with "removed priorities" but we've got a topic on that. Most of them are useless / don't do anything, with the exception of Priority_BuildPath - which controls the priority at which raiders will finish a power path / repair erosion. In vanilla LRR this is lower than Ore collection - leading to the often seen state whereby the ore is all there but nobody's shovelling the erosion away As for the images under Interface\FrontEnd , they're presumably level pictures. I think if you fail to specify stuff in Lego.cfg properly in exactly the wrong way the game defaults to using these. There are all sorts of leftovers (page very incomplete, but it gives you a good indicator of the most interesting cut stuff). EDIT: 'd by Slimy Slug....
    1 point
  3. ShadowDraikana

    C*.bmp files in FrontEnd Wad 0 and old Priorities

    Those BMPs are actually used as placeholders in the manual render of the level select screen. The game only uses the ice variant, which is never displayed unless a level does not have a bmp specified for it. As for the priorities, there are a bunch that are unused. Unfortunately only two of them work and of those two only one is useful. Furthermore, the construction priority that is active by default in the vanilla game is actually entirely broken. It doesn't work lol. In my mod I just replaced construction with the BuildPath priority. See this topic for more information. See this topic for more info. The other usable priority is for handling the construction barriers, ftr. EDIT: aiden's post also links to a good topic on the priorities. Most of the information prior to my post in that thread is unfortunately a bit embellished though...
    1 point
  4. RadamirRed

    Tutorial: Change the Brick Colors

    I also know this question is old, but I just found out how do this , this is how you do it: "LPIECEHI.MDB" and "LPIECELO.MDB" hold the material properties of the textures of the bricks AND the chassis. But that's not all. They also have RGB values of the colors listed "L_COLORS.LEB". In order to change the colors you need the edit the following in "LPIECEHI.MDB" and "LPIECELO.MDB": The first, second and third values of "K_29" and "K_28" correspond to RGB, and the fourth value is transparency. Example: Before: After: I hope this is useful for anyone looking how to do this. ?
    1 point
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