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Manic Miners V0.3: An in-progress complete Lego Rock Raiders remake (The Miners and machines update is here!)
baraklava reacted to Jimbob for a topic
This is epic, great work, especially the usability changes you've made like the icons on the drill walls. Neat upscaling job on the textures too!1 point -
Mighty Miners
Ksyon reacted to Jimbob for a topic
Awesome, there's nothing to feel awkward about as this is a great project standing on its own! Where are you going to be getting the textures from? Texture libraries like Poliigon can be used in commercial projects if that's the end game1 point -
Mighty Miners
Ksyon reacted to aidenpons for a topic
I mean, the only difference between this and Manic Miners was that I put all my bugs under a Discord server where they are fixed, a patch comes out, and then the bugs are buried under miles of text (usually more bugs found by me. ), whereas yours stay in a post available for all to clearly see. I did try again in a different resolution which worked!. I haven't yet played enough (only a couple of the early missions) to know what I'm doing or make a full evaluation, but some things I'm sure you're aware of: - you cannot tell miners to directly pick up dynamite, which kinda sucks - Dirt is too similar to Ground for my liking, although I understand you're revamping the textures - when trying to place buildings, if the power path (the "not building" bit, the bit that's the extra Power Path) is not valid it shows up as red correctly, but if it is valid it doesn't show up at all (which can be a little confusing) I'm impressed with how far this has gone! Hidden caverns, vehicles, priorities (which I have not yet tried to break), and an impressive AI. I can't help but feel that it's too similar to LRR, especially if you're trying to create something different that you might be able to eventually commercialize. There just didn't seem to be anything that wasn't in LRR already - and the levels didn't hint at anything that wasn't a part of LRR (I noticed an explicit mention to slugs and IIRC there was erosion in too). That's not bad, and it's nice to get that LRR feel, but for something new it didn't feel like it had enough that wasn't LRR. I will hopefully write a little more when I've played it a bit more!1 point -
Mighty Miners
aidenpons reacted to Ksyon for a topic
While playing through, I noticed that We Will Rock You wasn't finishing properly, which is kind of important, given that it's one of the major bottlenecks to progress in the game at large! New hotfix is up: https://www.patreon.com/file?h=29294796&i=4323552. I'm not sure if this constant stream of hotfixes reflects well on me (because I'm responding promptly to any issues that come up) or poorly on me (because it's obvious I barely tested this build in the first place).1 point -
LEGO Racers Diorama
Jimbob reacted to Cyrem for a topic
Love the detail in your diorama, especially the dirt on the wheels. Nice touch! Thanks for sharing your story too, I find it hilarious that your mum snuck in after you guys went to bed. I used to sneak and play it during the night too!1 point -
Manic Miners V0.3: An in-progress complete Lego Rock Raiders remake (The Miners and machines update is here!)
JohnnyBricks reacted to baraklava for a topic
(2020-08-31) It's been a long while, but today the largest update so far drops for Manic Miners! The vehicles are here, together with an extensive miner customization system and many surprises and improvements. Dive in and re-live an almost-complete Rock Raiders remake today! The only thing missing are the monsters... so stay tuned! Thank you for following development! V0.3: The Miners and machines update trailer: Initial reveal trailer: Latest version: V0.3.5, released 2021-01-28) Download link: https://baraklava.itch.io/manic-miners Resource links: Trello (my development progress) Discord (active daily discussion AND usually weekly in-progress builds) Subreddit (active daily) Facebook page (not very active, but will announce major updates) Here's some more information on the project, taken from the Trello: If you have played the original Rock Raiders game and just want to jump right in without reading the project backstory and explanations, here are some quick notes: Original post: Full information dump can be found here0 points -
Mighty Miners
JohnnyBricks reacted to Ksyon for a topic
Well this is awkward. I've been working off-and-on at what was originally a fan-remake of - stop me if you've heard this one before (no, please don't) - Lego Rock Raiders for about three years now. I eventually decided to rebrand it into a new IP so that I could use it to properly christen a new game development circle, Rocket Jumping Spiders. Upon making that decision, I decided to wait until I had scrubbed all of the assets I had ripped from the original game out (got to keep myself safe legally, after all) before I went showing the project around too widely (though I haven't exactly been hiding it, and I'm sure some of you probably already know what I'm talking about because you stumbled upon my site via Google - the steady trickle of new Discord members I've gotten over the years has to have come from somewhere). Well, now the game is clean - everything in the game is either self-made or comes from a royalty-free database, leaving a functional, if not very pretty, work-in-progress build I'm comfortable getting out there and promoting! Yes, I am aware that there are a good many "Rock Raiders Remake" projects on this forum - ones that look a hell of a lot prettier because they don't want to be anything more than fangames and thus happily use the textures and models from the original game - including one that made it's public debut... let me see here... five hours ago. Like I said, this is pretty awkward. But I made a promise to myself, and I'm kind of in a tight spot in my life where I kind of need to be bold, so it's time to submit myself to the terrifying ordeal of being known! Mighty Miners, is, as mentioned previously, a spiritual remake of Lego Rock Raiders. Unlike most of its contemporaries, I'm designing this game with a fully original IP in mind to be sold on Steam as hopefully the first of many games under the banner of my game development circle, Rocket Jumping Spiders (so putting this under "Fan Games" is a bit of a misnomer, but this is were all the other RR remakes on the site make their home). Because of this, the game has no assets directly taken from the original game, which means that in it's current early stage of development, it looks kind of like... this: It's... minimalist, to put it lightly. Actually it's barely functional and one of my top priorities that I hope to have done by the end of the month is to redo the textures to be a bit more readable. So what does the current build have? Well: 14 levels, all of which are technically brand new, but most aren't exactly subtle about their roots. Mind, you, not all of them are beatable, because the game doesn't have water or air vehicles quite yet. By this time next week, I plan to have all 34 of the levels planned for the game put into place - I've got them all mapped out as image files, it's just a matter of actually making real levels out of those maps, and I ran out of time before I promised my Discord channel I'd have a new build out. After clearing the mission on a given level, you unlock the ability to play that level in excavation mode, where you're given a time limit and scored on how quickly you can collect as many energy crystals as you can. You also unlock a free play mode, a pure sandbox mode with no objectives or restrictions. Levels in the game are designed with excavation mode in mind - most are significantly bigger than you'll ever have reason to explore when clearing the mission alone, with the intent being that you come back to it in the other modes for the "full" experience. Five of the ten planned buildings are available to build, though the tech tree is slightly different from what it was in the original game. You also have access to 3 vehicles, the equivalents to the originals' Hover Scout, Small Digger, and Small Transport Truck. Priorities are fully adjustable, and saved to your save file. No more having to re-adjust your priorities at the start of every level! Oh yeah, there are also save files. A functional in-game level editor! It's not pretty, and has some notable features missing, but it's 100% operational - you can build and save levels and then immediately load up your save file and play them! Custom levels are only playable in excavation and free play mode. Plans for the immediate future (as in, by the end of this month) include implementing the remaining 20 levels and replacing the textures to make them more readable. If you want to hold off until at least then to give the game a spin, I perfectly understand, this post was mainly to announce to the world that this is a thing that I am doing. I'll be coming back here to update everyone as the project continues to progress. If you do want to try out the build as it currently stands, you can download it here.0 points -
Menu Theme Remix!! By Jugebox98 :)
Leumeister reacted to Jugebox98 for a topic
Yeah, this is my entry on this competition. Music is my passion when we are talking about creationg something own. My original plan was making 10-20 mins medley which would have included all songs but I encountered some technical problems so I abandoned that plan and went on this. LEGO Racers is for me THE game. I first played this game when I had only demo version of this game. Around 2-3 years after that my big brother installed the full version and that was like dream. I finally could save the karts I made and those extra tracks were awesome. I and my younger siblings sucked on that game but we got in Basil the Batlord Then our first PC broke and there went LR I tried to ask my brother to install it again but he was on in his teens and didn't listened me. Around 3-4 years after that we got own gaming PC (for children) and my big bro installed the LR again. I was so happy about that. First time I beat the Rocket Racer and that was such achievement for me :DD Today I just try explore this game and go back the "better days in gaming". When I hear the Main Menu Theme I instatly get cold vibes on my bones and I start jamming it myself I just hoped taht this game would be little harder and multiplayer would be more interesting. Otherwise it's 10/10 game for me.0 points
