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LEGO Racers: A Race for Old Time's Sake + Stickers
Cirevam and 3 others reacted to DRY1994 for a topic
LEGO Racers took up a lot of my time as a kid. I would spend days just making cars to race. The tracks and worlds were very imaginative, with themes and characters from those themes intertwined and interacting with each other. LEGO Racers was my first racing game. There were times I'd just mess around looking for all the shortcuts. For my entry, I created a scene of Rocket Racers and some of the old racers going out on a race for old time's sake. Though, they probably should have checked to make sure there was no scheduled road maintenance first. In honor of the LEGO Racers 20th Anniversary, I'd also like to make available the decals for stickers I created to be used for Rocket Racer's car. I created them last year in anticipation of the release of the physical Rocket Racer minifigure from Minifigure Series 18. The designs are based on the details from the car costume accessory refitted for his iconic car from the games. I hope you enjoy them.4 points -
(Vote Now!) LEGO Racers 20th Competition Entries
RandomGuy0099 reacted to Cyrem for a topic
The LEGO Racers 20th Anniversary is now closed, which means we're now on to the part where you can show your support for the entry you liked the most. Pick your favourite now! We'd also like to take the moment to thank all those who put in the time to make something and enter the competition @JimbobJeffers @DRY1994 @Agent2583 @Jugebox98. You all put in such stellar effort into you entries and deserve a round of applause! ?? And a shout out to @RandomGuy0099 because those Big Rigs replicas are really great even though we won't be able to accept them into the competition as they were made some time ago, thank you for sharing though! To see the entries again: LEGO Racers Diorama LEGO Racers: A Race for Old Time's Sake + Stickers Lego Racers 20th Anniversary Reunion Menu Theme Remix!! PS. Entrants, you can put a vote on either your own or someone else's if you desire to.1 point -
LEGO Racers Diorama
RobExplorien reacted to Jimbob for a topic
Full 4K PNG downloadable here. David Roysk is my artist name, kudos to anyone who can guess how I came up with it. This is my entry for the LR competition! Credits for the decals are in the link above. The aim was to make something that looked like a photo a kid might have taken with his toys, of course using photo-manipulation wizardry to get Rob-N-Hood floating haha. I'm not skilled enough to achieve photorealism yet but I think I did an okay job. I used procedural textures for some of the stuff which was a fun technique to experiment with. The ground was partly sculpted and I think I could have done much better with it, but I'd already spent many hours over a couple of weeks and at some point you have to call it a day! Rob-N-Hood was chosen as he was one of my favourite characters in the game, and that was totally not because green is my favourite colour or anything. Captain Redbeard in the Small Transport Truck is a reference to a mod I made which took a ridiculous amount of time to make. Rocket Racer is there because of course he has to be, the ultimate boss and an epic dude too! Racey Hazey is the racer my mum would use when I was a little, and has a (true) story to go with her: Thanks for taking the time to check out my entry! I had an awesome time making it.1 point -
LEGO Racers Diorama
Jimbob reacted to Jugebox98 for a topic
I would have been satisfied with simpler answer but I appreciate all the details you showed Actually on of my friend have started making 3D art and showing him this would help him. But simply... wow :DD This is some professional level made stuff.1 point -
LEGO Racers Diorama
Jimbob reacted to M2m for a topic
That’s exactly the kind of work I feel happy that the converter helps to support! Great render !1 point -
LEGO Racers Diorama
Jugebox98 reacted to Jimbob for a topic
Cheers! First the models were built in LEGO Digital Designer, then I used @M2m's converter to bring them into Blender where I posed them. I set up custom materials for the models using the Principled BSDF shader, including a tiny bit of subsurface scattering which breathes a little life into the bricks. Then the meshes were edited a bit, mainly to add bevels to the edges for realism. The ground is a tiled texture from Poliigon which I sculpted large lumps into. For the finer details I used a displacement map, which modifies the mesh on a much more precise level. For the foliage I placed a bunch of objects in LDD, converted them and set up the materials. Then it was a simple case of duplicating them around the scene with slight rotations. I always use an HDRi for lighting and usually some additional lights too, but for this scene the environment lighting was enough. The camera is set up roughly following basic composition techniques like the rule of thirds. A focal point is set with an aperture for depth-of-field as well as a focal length to get a dynamic shot. I considered adding motion blur but decided that to fit the theme of a child taking a photo, it wouldn't make sense, which was great anyway as it's less work for me After countless test renders and constant tweaking to until I was mostly happy (there comes a point where you have to kick out the perfectionist inside!), I sent it to a render farm which spits out a number of different passes that I can use in post-processing. After that a ton of further work is done in Photoshop. Corrections such as fixing "fireflies" (bright white pixels in the render) come first, then I paint in smoke/dust and add mist. Next I use the Nik Collection plugin to do a bunch of colour work which really transforms the image - while it's best to get colours, lighting, etc in the initial render looking as close to the final piece as possible, there's always more that can be done in Photoshop and it's sometimes easier. Finally I'll add a vignette and camera imperfections: film grain, lens distortion and chromatic aberration. Funny enough they're things that real photographers work hard to remove from photos, while CG artists do the opposite to try and get their art looking more realistic haha. Hopefully that was somewhat helpful? Blender can be a bit daunting, but the latest 2.8 update included a huge change to the interface and it's more accessible to new users now.1 point -
LEGO Racers Diorama
Jimbob reacted to Jugebox98 for a topic
I hope this picture will win this competition I was showing this to my friends and they said this to be very well done. They asked me how this was made and I couldn't tell. Can you tell us how you made this?1 point -
Lego Racers 20th Anniversary Reunion
Cyrem reacted to Agent2583 for a topic
Using Gmod, I decided to create a reunion party for the Lego Racers characters. It was hosted in the Backlot Map happily made by Xiron and Mr Red. It's most of the characters doing antics. The Addon Pack was also made by Xiron. Oh yeah, one of the models used is the Rocket Racers car made by Kirbyguy. Links to the Workshop packs made by Xiron https://steamcommunity.com/sharedfiles/filedetails/?id=446871335 https://steamcommunity.com/sharedfiles/filedetails/?id=546722527 Link to the Rocket Racer's Car: https://steamcommunity.com/sharedfiles/filedetails/?id=16163684021 point
