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Showing content with the highest reputation on 08/24/2019 in all areas

  1. Lorin

    High Quality LEGO Island Music - downloads!

    Lego Island 1 Music production memories: I was the guy they pulled in to overlook the music for the product, though Wes Jenkins, Kyle Bogertman and various Mindscape management people were way over my head. I picked some and supplied some, and resources were tapped that were beyond my choosing. At that time, I lived in Sausalito, CA on a houseboat that contained my studio, a nice deck and the usual necessary rooms. Wes and Kyle lived in San Francisco on Van Ness at the time, so the Golden Gate Bridge was between them and me. Most of the work that I did myself was done alone on my houseboat. Flying Rhino Studios was where we recorded musical additions, voice parts and did most of the audio mastering. We had regularly scheduled meetings at Wes and Kyle's place to discuss game details, musical submissions, etc. During those meetings, we usually listened to music submissions, played with large Lego sets while building the world. And drinking beer. When we needed to refine some of my submissions, Wes and Kyle and occasionally other players would visit my place where I'd edit the music to match lyrical content they'd come up with. And we drank beer. At the time, in the world of computer-based video games, we were doing stuff that was considered to be impossible. Hah. It was not a fast process. We couldn't share audio files online at all, everyone who played together or sang had to get together at "real life" locations. At one point, I had encouraged Wes and Kyle to join me to see "Polkacide" live, because they were insane. We went, we saw and heard, we got pummeled in the polka-crazed mosh pit (while chugging beer) and decided that they should definitely be included. They were included. While I did the majority of the synth/sampler-type music, I wasn't the only one who got on the project. A few other excellent composers and players got onto the project. I won't name any names because no matter how many I mention, some might be overlooked. Everyone involved did creative original musical work. There were times when some great and highly amusing musical pieces had to be dropped, having been deemed inappropriate for children of the age in the demographic the game was intended to serve. But some of it has gotten out anyway, and since the kids who grew up with the game are now adults, who cares? I will say that even though it didn't work out for any of us financially in the end, the creation process involved in that game was exceptionally detail-oriented along with being just lots of fun to have worked on. The whole group involved in that project (and others) later joined together to record bi-weekly comedy radio broadcasts as "Radio Shorts". That was aimed at an older demographic target audience, so it got considerably more "blue" at that time. It was an exceptional time with the merging of exceptional people who all just wanted to do their part and have fun. And that's what we did. Lorin
    5 points
  2. ICsleep

    Some interesting Bug (crash)

    Well while streaming/playing LRR i had some interesting bug. I use a original LRR German cd (it's Brown) with the no CD patch from the Forum. Win 7 This mod And this Fix AND the Audio Fix (From the Link of the dgVoodoo fix) Well her is the Bug. https://www.twitch.tv/icsleep/clip/PeppyTenaciousSquidSpicyBoy?filter=clips&range=7d&sort=time
    2 points
  3. Cirevam

    Some interesting Bug (crash)

    I've had something similar happen a very long time ago (go near the end of the video). I'm not really sure what causes this. It seems like a freak accident.
    1 point
  4. Huragok

    Lego Island 2: The Brickster's Revenge (Complete Score) 24/48

    I spent the last 7-ish hours putting this together, 56 tracks total, since I couldn't really find any good definitive complete versions on the web. Every core DirectMusic track was recorded back at 24 bit, 48khz, WITHOUT REVERB! So they're all lossless (you don't have to tell me it's overkill, I already know it is ). The few tracks that were not DirectMusic files are unfortunately lossy, but that's the best I can do, as it's all that's available in the game files! Tracklist is in the spoiler tag. The core tracks loop for about ~3.25 minutes. The longer tracks with "infinite" variance are about ~8 minutes. They all have clean endings as well, with the exception of "Frenchie's Dance Party" which fades out as the original loop is only 1 second long. There is custom album art included in the metadata! Total size is about 1.6 GB https://www.dropbox.com/sh/6btaot990cgr7oj/AABCqa057yd49Pa1BBfu1HbPa?dl=0
    0 points
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