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Showing content with the highest reputation on 08/30/2019 in all areas

  1. dorpz

    Higher Resolution Textures [Upscaled, less blurry/noisy]

    WARNING: This texture pack is rather large when unpacked (1.35 GB) and may cause performance issues on some older systems. I made this pack because the UI graphics look so blurry on a 1080p monitor. This texture pack contains every texture in the game which has been upscaled and has had noise reduction and sharpening, making it less blurry. Fonts are still blurry. The level of upscaling is as follows: UI elements such as the HUD, menus, backgrounds, chat heads, indicators etc. have been upscaled to 4 times the original, making them extra crisp (other than the fonts, couldn't get them to work well). Everything else like textures for 3d objects, people etc. has been upscaled to 2 times the original, this makes a mild increase in visual fidelity but isn't breathtaking. I cannot guarantee these will work flawlessly, this is my first venture in to modding Lego Racers 2, so please use at your own risk. To install extract the game data folder from the downloaded rar and place it into your lego racers 2 main directory, provided you have already unpacked your game files and patched your game with For those interested in the method of how these files were created, I first "converted" (renamed) the game's MIP files to tga, I then ran them through a program called Waifu2x which is an amazing piece of software, then the software took an hour or so to make all the files all crispy looking and after that I turned all the tgas back to MIP and boom, that was that. Here are some screenshot/comparisons of the menus, I didn't get any in-race shots as I have no idea how to position myself in the same way twice. You'll have to zoom in to notice any changes, it is very subtle and was barely worth the effort, honestly.
    2 points
  2. Cirevam

    Transparency Sorting

    Recently, I've been struggling with a transparency sorting issue that sometimes comes up in my models. It doesn't happen all the time. I first noticed it with a glow effect I've been using where, sometimes, the bright glow would appear very dull. Here's what it looks like: I thought I messed up the texture properties, but I realized that the texture is actually not modified. It's appearing under the 1x1 round stud, which has its own transparency. You can notice a slight halo of the glow texture. The two lasers in this picture have the exact same textures and surface properties, so the only thing left was the geometry. I found the problem and fixed it. The problem is the order of groups in the geometry itself. I use Milkshape to make stuff, and you can change the group order. I never understood why I would ever do this, but now I realize it's how the program sorts things when using Simple transparency (this is an option in Milkshape's 3D viewport). I think LRR must use this same sort of transparency. I moved the glow's group to the end of the list, exported as LWO, and it fixed the problem. Here's where you can check this yourself: Here, "eyes" is the 1x1 stud, and "eyeglow1" is the glow effect. I confirmed that Milkshape sorts groups from back to front, starting with the first group in the list. If you want something to appear in front of something else, move it lower in the list. You can probably use Milkshape to preview this effect as well. It seems to be accurate to the game.
    2 points
  3. Jugebox98

    On the first day of RRU...

    (Sorry I have to break this game a little: to @Ben24x7: I just looked that "hey this looks fun" and not realized, until I posted own reply, that this was almost 5 years old post :DD IDK do people take part on these "forum games" anymore? Also don't be shamed on this because this is good game/idea at least in my opinion )
    1 point
  4. Ben24x7

    On the first day of RRU...

    On the 16th day of RRU, Cyrem gave to thee: Sixteen "How-dare-you-temporarily-curse-the-front-page-of-Rock-Raiders-United-with-one-of-my-many-forum-abominations-from-a-few-years-ago-(that-I-hoped-nobody-would-ever-dig-up-because-I-just-want-to-put-my-horrible-past-on-RRU-behind-me-and-wish-everyone-else-could-do-the-same)"s... ... ...... ...Fifteen positives replies, Fourte--
    1 point
  5. Fluffy Cupcake

    Higher Resolution Textures [Upscaled, less blurry/noisy]

    Lock the camera in place using this cheat table.. Be sure to save the coordinate and rotational values into a notepad file before closing the game, and paste them back in after you've relaunched.
    1 point
  6. Jugebox98

    On the first day of RRU...

    On the 15th day of RRU, Cyrem gave to thee; Fifteen positives replies, Fourteen banhammers, Thirteen Unlucky posts, Twelve Landslides occurring, Eleven Energy Crystals, Ten Mobile Lasers, Nine Christopher Ecclestons, Eight Lava Monsters, Seven BEEPing Ayliffe's, Six Christmas avatars, Five Tongue Smilies, Four Bananapananics, Three idle accounts, Two warning points, And a ranking of gratuity.
    1 point
  7. mumboking

    The FREE GAME notification thread!

    Currently free on Humble: "DiRT Rally"
    1 point
  8. aidenpons

    Higher Resolution Textures [Upscaled, less blurry/noisy]

    Wow, that's quite some first post! Welcome to RRU! They look quite nice! As you say, there's only a little change - especially considering even with new textures the models are still... low-poly, to say the least. But it's nice! If you did this by hand I pity you Batch is a nifty thing that requires minimal effort (mostly copy & pasting code off the internet ) and can make tedious jobs like that a lot faster. Just starting the race and using that point to take your pictures should do fine!
    1 point
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