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Showing content with the highest reputation on 09/22/2019 in all areas

  1. Unit G17

    My favorite LR1 and LR2 custom cars (+render)

    I'm really fond of this custom mars hover car. Rocket Racer's car has nothing on it. A modern sports car made with the Dino island set: Unfortunately I can't get too creative with the other sets (Arctic in particular). While the Xalax set also has access to the huge jet engines and the stylish windshield, the available chassis sadly don't fit very well.
    1 point
  2. Unit G17

    My favorite LR1 and LR2 custom cars (+render)

    Thanks for the tip, I may try it, tho for builds that I share I prefer to keep it vanilla. I mean with all chassis and parts available there would be almost no challenge. Yes, I have seen them, I really like some of your Sandy Bay and Xalax builds. Your Mars vehicles inspired me to make this:
    1 point
  3. aidenpons

    More Critters!

    I re-textured the Scorpion and reduplicated its stuff so I now have the Purple Scorpion and Green Scorpion! Additionally, in the Scorpion folder there were also textures for a Small Scorpion which.... let's be real, looks pretty bad. If you wanted a smaller scorpion just grab the red one and change its Scale to something like 0.6. Currently the AI just wanders round and scares raiders. You can zap them with lasers or with RR weapons. The patch also puts them in the .ol for Driller Night so you can see them all there. Spiders, Snakes, and the original Red scorpion are already incorporated into this here. Download! (Cafeteria patch. If you want a manual installation just unpack it and follow the instructions in script.txt, which tell you what needs to go where.) Future Work: - incorporating the aggressive Rock Monster AI into them - making emerge and crumble animations (they currently vanish into a cloud of dust) now that I have Lightwave - fixing how the scorpions essentially glow-in-the-dark (see the green one on the left in the screenshot). Technical Notes if somebody wants to do something similar: LRR's textures are handled as "Indexed" textures, which means that instead of saving RGB values, it saves a palette, and then every pixel refers to this palette. (Not immediately related, but transparency is handled by putting A###_restoffilename.bmp, where ### refers to the index of the colour you want to be transparent). This means that if you open a texture in Paint edit it, save it, it will crash as Paint only saves RGB textures. Fortunately GIMP can do all of this fine. Load it up, and then if you want to edit the colours, Image -> Mode -> RGB. Edit away (I mostly used the Colorize tool, under Colors -> Colorize), and then when you're done change it back to Image->Mode->Indexed (let it auto-generate a palette), and then export as a BMP. On the Export screen, expand the Compatibility box, and tick Do not write Color Space Information. The image will work if that box is left unticked but it will look silly). Tada, your image has been put into an LRR format succesfully! @Cyrem, when are you going to re-release a version of Cafeteria that actually works and doesn't duplicate stuff? EDIT: IT'S BAAAAAAAAAAAAAAAACK coming soon to a non-forgotten overhaul near you
    1 point
  4. lol username

    LEGO Island 2 Beta Video

    Try reading the rest of the topic.
    1 point
  5. Fluffy Cupcake

    Remake: LEGO Racers 2

    I fully support an original game over a remake, while having the options of remaking the classics within it a possibility for those willing to go there. It opens up the door to a lot more creativity this way which is much funner than making an updated clone.
    1 point
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