Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/23/2019 in all areas

  1. lol username

    LEGO Island 2 Beta Video

    am I glad it's posted up there and that we're down here and that it's embedded and that we're talking down here and that we're up there and I JUST REMEMBERED we're down here what I wanna know is where's the video
    2 points
  2. (2020-08-31) It's been a long while, but today the largest update so far drops for Manic Miners! The vehicles are here, together with an extensive miner customization system and many surprises and improvements. Dive in and re-live an almost-complete Rock Raiders remake today! The only thing missing are the monsters... so stay tuned! Thank you for following development! V0.3: The Miners and machines update trailer: Initial reveal trailer: Latest version: V0.3.5, released 2021-01-28) Download link: https://baraklava.itch.io/manic-miners Resource links: Trello (my development progress) Discord (active daily discussion AND usually weekly in-progress builds) Subreddit (active daily) Facebook page (not very active, but will announce major updates) Here's some more information on the project, taken from the Trello: If you have played the original Rock Raiders game and just want to jump right in without reading the project backstory and explanations, here are some quick notes: Original post: Full information dump can be found here
    1 point
  3. Unit G17

    My favorite LR1 and LR2 custom cars (+render)

    Here are some of my LR1 cars: This one is basicly a carbon copy of Turbo Charger's car, I used it to quickly beat the game (under two hours, including time trials, yay) This one reminds me of one of the pre-constructed mars hovers in LR2 A rally-ish car I used to use back in the days
    1 point
  4. Ksyon

    Mighty Miners

    New Alpha, and this one's a pretty big step forward! You can get it here: https://www.patreon.com/file?h=30169700&i=4479614 Alpha 1.5 adds 7 more vehicles to the game, bringing the total up to 10 of the 12 planned for the final version! Every vehicle except for the two laser-based ones are in the game, including the Levi Lifter, Mighty Miners's version of the much promoted but never playable Tunnel Transport! With seagoing and aerial vehicles now in the game, levels that were previously unbeatable due to needing to cross water or lava can now be cleared, making this the first build of the game where every single level planned for the final version is not only included, but beatable. Finally, the criteria for placing buildings has been changed. Previously, buildings had to be placed on regular ground, and the front-most tile that would not contain the building itself but instead provide access to the building had to be adjacent to a regular power path that was not already part of a building or providing access to a building. Whenever I got people who weren't already familiar with Rock Raiders to try previous builds of Mighty Miners, they unanimously got tripped up regarding what exactly they needed to do in order to actually place a building. It just wasn't intuitive at all - just look at how much of a mouthful it was to explain it above, and those who don't already know what I'm talking about are probably still scratching your heads! The new system is that buildings can only be placed on top of already built power paths, and no longer care about what's adjacent to any of their tiles; only the tiles that the building will actually be placed on matter. You still can't make use of a power path that's already housing or providing access to an existing building, but the game is more upfront about telling you "hey! this tile's occupied and that's why you can't use it". The weirdness of building a power path to place a new building next to but only in a particular way has been replaced by a system of building paths to serve as the foundation for each new building, which should hopefully be easier to intuitively understand for new players.
    1 point
  5. lol username

    LEGO Island 2 Beta Video

    You would if you read the topic.
    1 point
  6. dy_enforcer

    My favorite LR1 and LR2 custom cars (+render)

    A little inspiration won't hurt, though my creative skills are a bit limited.
    1 point
  7. lol username

    LEGO Island 2 Beta Video

    Try reading the rest of the topic.
    1 point
  8. Fluffy Cupcake

    My favorite LR1 and LR2 custom cars (+render)

    This mod can help you step outside the limitations of being world bound if you desire to expand your creative options within LR2.
    1 point
  9. Ben24x7

    The (slightly disturbing) Running Man

    Jeez, didn't think I'd be digging up this topic so soon, but I'm afraid I've got some bad news. Our dear friend, the (slightly disturbing) running man, has recently announced that he's developed a new physical defect/disability. We're not entirely sure how this happened (maybe it had something to do with his years-long absence, I don't know, but it might explain why he looks a little... dead), but somehow his calves have merged together: [ Photo of the titular "running" man and his new disability ] [ Photo taken on the 09/09/2019 - Image courtesy of Ben24x7 ] Doctors have suggested that the "running" man can only get rid of this horrific condition by living a more active/healthy life-style, mainly by joining local sports clubs or gyms. He struggled for the first few weeks, hindered by his inability to run (or even walk), but he seems to have found some luck at the "Disgruntled Underpaid Farmers Potato Sack Racing" club. At the rate he's going, he might even become the world champion of Potato Sack racing, possibly reaching a podium finish at the upcoming international 2020 Potato Sack racing championship (I mean, it's not the most ridiculous thing he's ever done or achieved). Nonetheless, we wish him all the best in his recovery, and hopefully we'll get to see him run free again... in a slightly disturbing manner. P.S. Apparently, due to his new disability, he's been thinking of legally changing his name to "The (slightly disturbing) scooting man". P.P.S. Thank you @Arthuriel for inspiring this artwork/announcement breaking the news on Twitter:
    1 point
  10. lol username

    LEGO Island 2 Beta Video

    So I'm looking through an old hard drive and apparently I had a download of the original upload all along? not only on an ooold hard drive I couldn't find cords for but in a completely random folder on said hard drive? and I've just rediscovered it now of all times WEEEEEEEEEEEEEEEEEEEEE
    1 point
  11. MaelstromIslander

    A few things concerning Art Battle...

    Before I begin this blog, keep in mind that this project was cancelled and shall not be continued unless i have enough time and more artists willing to work on the project, but even then i probably won't do it again. So, i'm sure you've all heard about some sort of "top-secret project" me and ben were working on. I would hint it in the chat, and honestly i didn't exactly do a good job in hiding it as the hype was too much for me to contain. Well, i'm going to tell you all about this "project" in this blog post. It all started on the 22nd of December in 2014 when Art Battle was still a thing. I had been sculpting in ark out of Art Battle, turning it into a story with the help of the other contributors (Fush didn't like it though, as it was straying away from the original formula of Art Battle). As ben was the user i decided to put an emphasis on in my comics (he was basically the protagonist really, which didn't make much sense as there isn't supposed to be a protagonist in Art Battle; Everyone is an antagonist) i decided to ask him for help with the creation of this story arc by sending him a simple message where i told him i was thinking about creating two, also protagonist-like characters named Jen (a feminine clone of Ben who was the head of Thundercorp's cloning department) and ROSS, the Robotical Operative Synthetic Scientist. (an A.I. working in the science labs who was slightly insane but still stable) Eventually, we started fleshing out the characters and made the first comic featuring Jen, but it wasn't elaborated very far and was one of the last comics on Art Battle IIRC. Ross, however, never got his own appearance in Art Battle and forever remained a piece of concept art. As we started working further, i started working more and more on the "hero's journey" and the furthest we had ever gotten was when Ben goes down into the cloning pits and Joe, that stick-figure guy who kept screwing up in the beginning of the second art battle, saves him and blah blah blah. Around Christmas art battle eventually fell apart and i decided to cancel the ideas. Before i did that, i was thinking about making a game/spin-off that would explain some of the outside parts of thundercorp but that didn't work out either (obviously). Even though art battle died, i was haunted by great, juicy ideas but i had no idea what to use them for. Eventually i couldn't help myself and sent another private message to Ben titled "Meh, i guess it doesn't deserve to die" We then decided each-other's roles: I'd write the script, and he'd draw the comics. The script wasn't very good at first because anything involving ayliffe putting on sunglasses with explosions in the back ground with his arms flinging all over the place and a canister of banana pudding flipping all over the panel is completely ridiculous. I had started working on concept art for thundercorp vehicles, specifically the "GU-909 Prototype", "SU-4079 Dark Demolisher" (parody of the chrome crusher), and the "AU-4910 Lightning Scout" (parody of the hover scout). And Astro-Space-Guy, my real life best friend, provided concept art of the alternates, specifically Dark-Matter-Guy, and Some-Polish. We were also thinking about making the comics far more "HD" than the previous comics in Art-Battle, but i didn't exactly like the idea due to taking a very long time to create. When JimbobJeffer's project, "Let's Make A Game" came, we had to put the project on hold which caused it to take longer. Afterwards, i took a look at our progress and all we had were three panels. I then came up with another idea: It wasn't very realistic that thundercorp was this super-company that ruled the whole world, so i decided to make other companies and factions, which lead to Cyrus Industries, a company which produced and made the equipment for RRU and the Rock-Raiders. My idea for their soldiers were "perfected" Fund-Our-Corp drones who didn't speak, disobey orders, and were completely "dumb" and lacked A.I., and were referred to as "Hollow-Men" by Thundercorp soldiers. We also had ideas for two more Thundercorp Alternates, which were known as "Xiton" and an unnamed Mumboking alternate, but the two had no actual concept art and were mere ideas. As i realized more and more how ridiculous Thundercorp being the only involved company was, i decided to create more companies (my computer was unavailable at the time and so i had to draw the whole list in real life). While i was doing this, things were starting to fall apart, and Ben was unable to work on the comic enough, so i decided to ask Someswedish. However, Someswedish said he'd probably do it later on in time, but i lost contact with him and when my departure occured, the whole thing was falling through. I wanted to announce it in August of 2015, but that never happened. However, we were still throwing around ideas (and ben had an idea of having LairofRockwhales as a Gman-esque character.) After i returned to RRU, on the 5th of August, one last idea was thrown, which was ben proposing to redraw Jen. Finally, on Wednesday, 3:15 PM, i decided to ping Ben. He replied to me that he was unable to do the comic anymore. And i replied with this: And it was true. I was losing interest; In-fact, i was more inactive than he was. I did very little and i didn't really come up with any actual ideas after the Jen-recreation proposal. ...So yeah, this is it. This was that top secret project i kept going on and on about. It just didn't work, and this was the first project we ever worked on, and we just weren't there yet. As you see in that message above, i decided to make this blog so that everyone would know about it. I doubt anyone's ever going to approach me and say "I want to continue the development!" Because if someswe didn't want to, why would anyone else do it? I also doubt that Ben will do another project with me: I don't know why, i just do. I feel he's burned out by this and wants to do other things, and i completely respect that. And besides, i should've known: This project was a failure at the start, because the one thing that made Art Battle so consistent and fast was because EVERYONE was contributing to it, while we were just two people and only one person was making it. It just simply couldn't be done. If anyone wants to do something art-battle related, or if an Art Battle 3 comes along, then i'd be happy to join. When Ben gives me the unfinished comic i might post it on here, but i won't confirm it. Well then, now that's over, i can focus on other things now. See ya later, folks. (Edit: wow, this blog post has lots of links)
    0 points
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.