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Improvements Pack 1.3
Ben24x7 and one other reacted to aidenpons for a topic
To co-incide with Community Edition being released, I tidied up my next batch of changes and present to you v1.2! (I don't know where v1.1 went ) Changes: More level changes. You shouldn't notice any of these, that's the point of this Stuff like: Erosion tweaks Recharge Seam on all non-earlygame levels Changes to Fall.map where walls were begging to be landslided (eg: Explosive Action) major changes to Water Lot of Fun as I felt that map was exceedingly poorly done. You now actually have to build on the other side of the river. See Water Lot of Fun II for an even more challenging variant. New lava notification! (see below). Comes with sound too, taken from one of the briefings. Some levels (eg: A Breath of Fresh Air) now use the InitalOxygen property from CE. That's a lovely addition Cyrem Sounds for Small Ice Monsters & Small Rock Monsters, made by putting the "Small" from "Small Spider" next to the "Rock Monster." Sounds kinda bad but hey it's a sound and it always annoyed me that there wasn't one minor adjustments to various parameters (landslides, oxygen rate, weapon damage) Pretty pictures: Download!2 points -
1:1 scale L.M.S. Explorer (+ldraw/studio 2.0 file downloads) - 2021-10-21: "Oh hey, this thread is 10 years old and still going!"
Ben24x7 reacted to Arthuriel for a topic
Download Links: 1:1 L.M.S. Explorer (LDraw file that also works in studio 2.0): https://www.rockraidersunited.com/files/dl-r195/ 1:1 L.M.S. Explorer bridge (LEGO Digital Designer file): https://www.rockraidersunited.com/files/dl-r358/ 1:8 L.M.S. Explorer (LEGO Digital Designer file): https://www.rockraidersunited.com/files/dl-r194/ 1:16 L.M.S. Explorer (LEGO Digital Designer file): https://www.rockraidersunited.com/files/dl-r193/ 1:32 L.M.S. Explorer (LEGO Digital Designer file): https://www.rockraidersunited.com/files/dl-r192/ [NEWS]: (2021-10-21): With a delay of about three weeks I noticed that this thread is 10 years old XD. Let's see, if I can come up with something insightful on the spot to distract from my "perfect" timing^^: I still think that this is a cool project and I would probably do it again . With today's software and hardware that's easier to do than 10 years ago and makes you appreciate the effort that the people at DDI & LEGO put into designing the ship over 20 years ago. In regards to what I expected from making this thread/model and what actually happened the results are a bit all over the place: on one side I hoped that it would get featured on blogs and websites besides RRU and maybe even getting the attention from the LEGO Company itself, but that didn't really work out (I only remember two times, where the model was featured in a blog or video). Maybe I am too introverted and not annoying enough on social media to make the existence of this ship known to everyone XD. On the other side this thread has gotten a ton of views and replies over the last decade and people started to integrate the ship model into a game (like Manic Miners from baraklava) or game engine or make MOCs based on the digital models. Also a big thanks to Cyrem and Cirevam, because otherwise RRU wouldn't exist as a central hub for Rock Raiders related content. Archive of older Announcements, News, Errata and Updates Development Story (original Text from 2011 + 2013 Update) Separate Bridge Model In LDD Links1 point -
Improvements Pack 1.3
phenix8fr reacted to aidenpons for a topic
The idea of this mod is to make LRR less annoying to play whilst still keeping that vanilla feel, in addition to enabling various lost content - and ensuring stability. I'm well aware that this is not the first of its kind to be completed. Nevertheless, my goal is slightly different from those two: a couple of long-standing bugs can be fixed the goal is full compatibility with literally anything, adding as little as is possible making the game less rage-inducing to play I'm also aware of my previous mod, Monster's Revenge: however that had a much grander scope than this, and as a result it has been rather slow to make progress on. I have not forgotten it! So, what does this do? Highlights: Better priorities Less annoying monsters most notably slugs Better quality-of-life (notifications no longer reset game speed) Lava notification Enabled lost content Pilot idle animations Spiders, Snakes, and Scorpions Less annoying level design Recharge Seams No rubble all the way on the other side of the map (Water Works, Hot Stuff) Random landslides are entirely disabled Images in spoilers: A detailed list: this bulletpoint won't go away Future Work: Tweaking remaining levels: Adding Recharge Seams Writing own slug scripts Synchronised monster invasion for levels that deserve it (eg Lava Laughter, Rocky Horror) This will probably be a separate mod Levels 1 -> 10 are mostly unmodified, although these are the least broken ones Erosion parameters More parameter tweaking Crystal cost of various vehicles Nerfing Small Digger overpoweredness Camera values need tweaking but Cyrem already did that in CE It is designed to be used alongside Community Edition ( @Cyrem and perhaps included by default? ). > Download! Put in your mods folder for Cafeteria and hit Enable. Compatible with literally anything: that's its point. Don't want Cafeteria or can't use it? I also made it for the Data Method (if you want to integrate it along your own mod) or the WAD method (if you just want to plug your WADs straight onto an installation and play). > Download! (N.B. ^ was last updated for v1.0.) This has not been entirely my own work, and several people contributed to this, even if they are unaware they did so: @Slimy Slug explained the Build Power Path priority and also researched which other ones might be useful (=> none of them) @Cirevam explained how to make monsters killable (in a thread long ago) and I also copied the erosion notification straight from Time Raiders @Jessietail for getting me initially interested in Spiders, Snakes, and Scorpions long, long ago @Cyrem for the fantastic forum, fantastic tools, and gobsmackingly amazing Community Edition1 point -
"Why don't you ever upload any more decals here?"
mumboking reacted to Fifi La Fume for a gallery image
1 point -
1:1 scale L.M.S. Explorer (+ldraw/studio 2.0 file downloads) - 2021-10-21: "Oh hey, this thread is 10 years old and still going!"
baraklava reacted to Arthuriel for a topic
This thread will never die (except when it does ; ) )! Thanks to baraklava I thought, that I should check out stud.io and it's render function. The import took about a minute and rendering varied from picture to picture (guess: 1/2 hour - 1 hour). For further information I just insert the description, that I added to each of the new pictures on RRU: "I tried out the photorealistic render option in studio 2.0. I used the very high settings at 4k resolution (or 3840x2160 pixels to be specific). The original pictures are all PNG files with a transparent background, but to save space on RRU I turned them into JPG files with a dark background and my name in the corner." Overall I uploaded 8 pictures and added them to the first post. At first glance it looks like the colours are all desaturated, but that's due to the spaceship being predominantly grey and the background, too (although I prefer the background that way for viewing purposes). Also: It's almost the 8th anniversary of this thread. Yay : D ! tl;dr: new pictures of the L.M.S. Explorer are in the first post of this thread1 point -
The FREE GAME notification thread!
mumboking reacted to aidenpons for a topic
? Unfortunately, no. Everything on the Epic store is not free. Aw, was hoping to make the haul of the century1 point
