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Showing content with the highest reputation on 10/01/2019 in all areas

  1. MattKC

    LEGO Island Rebuilder

    LEGO Island is one of my favorite childhood games and I thought it'd be a fun project to do some hacking/modding. I've consolidated all my patches so far into one tool: the LEGO Island Rebuilder. It's a LEGO Island launcher/mod tool that currently does the following things: * Set turn and movement speeds. If you're sick of turning too fast on modern PCs, use this to slow it down to a more sane speed (or turn up the movement speed to cheat in races). * Set windowed/full screen mode without editing the registry/administrator privileges (software rendering modes only) * Keep the game active even when defocused (windowed mode only) * Extract and insert music. No sound effects yet, but all music can be replaced with other music of any length or quality. * Doesn't require administrator privileges to run * Patches at runtime - doesn't permanently modify any files. * Can redirect LEGO Island's save files to %APPDATA% so the game doesn't require administrator privileges either (September build only) * Supports Windows 98+ (requires .NET Framework 2.0) Obviously this is a work-in-progress (and your mileage may vary depending on your setup), but check it out if you're interested in LEGO Island! http://itsmattkc.com/rebuilder
    1 point
  2. Zed

    What are you listening to right now?

    https://www.youtube.com/watch?v=08w3BwJuQSQ
    1 point
  3. GBTM101

    LEGO Racers MOCs

    I spent the past week or so putting together all 26 prebuilt cars in LEGO Racers in Stud.io 2.0, and I've published them to Bricklink Studio. Comes in two flavors: Standard and Decorated. Decorated only includes the Rocket, Lightning, and Knievel (LR2 Rocket) Car Sets. I haven't yet optimized these for building instructions, unfortunately, as that was the least of my concerns when constructing them. Perhaps I'll get around to them eventually. For a bonus render not included in the decorated page, see the spoiler box below.
    1 point
  4. Cyrem

    CE: Roadmap

    Thanks Slimey Slug I'll note these as two separate features. As we've discussed these shouldn't be too hard todo. Gas causing acid liquid would work nicely with level Toxicity. CrystalRGB for levels is already added, however not the ui bmp, so thats an idea. This could be fleshed out a little with a CrystalTypes property block where you can set the rgb colours with level ui icon etc.
    1 point
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