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Showing content with the highest reputation on 10/02/2019 in all areas

  1. Cirevam

    Treasures from the Lair

    Some of you may remember a user named Lair of the Rockwhales (now JessieTail) from way back in RRU's history. Back then, this fine fellow created a number of mods for Rock Raiders with a surprising level of quality, but some never made it to the general public. I recently unearthed an old ruin containing some artifacts that only a few people have seen before (plastic dating methods point to mid-2013). They were incomplete, so I did my best to restore them while keeping the original artist's intentions in mind. Thus, I present two vehicles as-is for you to use however you wish. Mega Mole This is the ultimate drilling machine and it's built off of the Chrome Crusher's animations. The vehicle was mostly complete and was only missing a hit and teleport animation. I actually helped work on it back in the day (probably just the wheels), but Lair's modeling skills surpassed mine at the time. There's an interior, but it was scrapped since culling out the drill ended up looking weird when drilling in first-person view. Front Loader The only things I found were the main body and a few pictures. All of the animations are made by me, as well as the bucket hinge. As upgrades are not supported, I made the idle animation shorter than the Small Transport Truck's; this makes the vehicle pick up materials more quickly since it waits for the idle animation to complete before moving on. I don't know what the original name is so I dubbed it the Front Loader. There are no CFG edits included and I didn't leave much to support upgrades. I don't want to speculate as it would violate the spirit of brick-archaeology. If the original artist ever returns one day, maybe we can know the full story. Download Instructions Back up your Data\Mini-Figures\Pilot folder and the SmallTruck and LargeDigger folders in Data\Vehicles. Copy the Data folder from the zipped file into your LRR installation directory. That's it... I don't know how to make a Cafeteria mod so this is all I can give for now.
    5 points
  2. Ben24x7

    CE: Roadmap

    Okay, admittedly this feature request/submission is very, very low priority (to the point where it has no impact on the game itself) and is... kind-of nit-picky, but...: Description: Ability to easily disable custom "LRR:CE" icon. Benefits: While it's a nice touch to replace the default LRR icons with an up-to-date "Community Edition"-branded logo, a few people (like myself) might prefer to keep the original LRR logo for the sake of nostalgia. Examples: Perhaps during the LRR:CE installation process, give users the choice of whether they want the icon to be replaced or to keep the original. Either that, or don't overwrite the original LRR icon and keep the original file intact (unless you have to overwrite the original file in order to change the shortcut icons, in which case, provide a copy of the original logo - possibly with a different filename - alongside the new, custom icon, so users can replace the game's icon manually if they want to). ... Or possibly make the custom icon an optional "Mod" for the game. Admittedly, all of these solutions depend on how LRR:CE installs the new icon in the first place. Again, this is an incredibly minor nit-pick, and I assume no-one else would care if the custom icon was optional instead of mandatory, but I would be happy to see this implemented in a future build. ... ...unless it already exists in the currently released build, or there's a simple work-around, in which case sorry to waste your time. Nonetheless, I think what you're making here is incredible, Cyrem. Thank you soo much for creating LRR:CE, and I'll definitely be keeping an eye out for future updates!
    2 points
  3. aidenpons

    Treasures from the Lair

    Nice work reconstructing these! These must be some of the very few LRR MOCs that have actually managed to make it all the way! (That and Time Raiders, of course!) I haven't actually tried them out yet (hah) so I can't comment on the undoubtedly wonderful animation quality I really like the Front Loader, in design, size, and execution. I wonder if it's possible to specify a Pickup animation... it probably is, given what the raider does. Would be cool to see it sweep stuff up into its bucket! (And also make it super slow. And behave silly when it comes to existing resources. Hmmm....) Also, I presume that the Front Loader doesn't handle the STT's Carry upgrade properly (what with nine carry nulls total & CarryStart). So if you're doing this manually you'll probably want to edit those lines (to 16 lots of 3 and 0 respectively). And I guess that the Mega Mole still has CanDoubleSelect and Tracker so the game thinks it has a laser. So just don't double click on it I guess I can't help but feel that these would both be better as entirely separate vehicles.... making them into a Cafeteria patch makes installing them straightforward (and should you want a manual installation you only have to unpack the .wadp using Wad Recycler and follow the instructions given in script.txt ) . Will definitely look into this, but I'm wondering how to make them a little unique... for the Front Loader. The STT does everything you want super fast. Maybe this thing could clear rubble as well? Hmmm... The Mega Mole is another drilling vehicle and we've already got three so its strategic role is a little less well defined. Also, research and guesswork seem to indicate that what upgrades are possible are defined in the .ae - more specifically, the presence of Level0001, Level0010, Level0100, etc, in the .ae. That is to say, if you comment them out and remove them, regardless of what Lego.cfg says it won't be able to upgrade. (UpgradeCostOre/UpgradeCostStuds don't control whether a vehicle can upgrade or not). So that might fix some stuff regarding questionable upgrades without having to change any .cfg code. I wonder what upgrades would work on the vehicles. I could see an Engine upgrade for both of them (gotta go fast) but given the lack of any notable spot to plonk UpgradeTypes I'm wondering what else could be done. I always liked how the original LRR vehicles showed their upgrades graphically, by jets, a second drill, or another pair of wheels, and it would be a shame not to do that. I'll just specify buckets to be placed on the wheel nulls Don't worry, I'm on it Just need to be in front of a PC with Cafeteria on it so I can test whether it actually works...
    1 point
  4. Lair

    mega shiit

    .
    1 point
  5. Lair

    Mega-Mole

    The most powerful mining vehicle currently available in the LMS United's vehicle stock. This slow but heavily-armored drill tank can cut through almost the toughest and strongest rock with its massive drill. Landslides and small monster attacks will bounce right off of its tough and compact exterior. Contains 191 pieces (it would technically be much less, as I recreated the Rock Raiders large vehicle chassis using smaller parts). Top Side Rear Perspective With hatch open Folder Download!
    1 point
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