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Showing content with the highest reputation on 10/13/2019 in all areas

  1. aidenpons

    Hover Scout Upgrade - Now with Models!

    I'll let the images speak for themselves: (The original edits came first, then the Lego model, then the new RR model) Download here! The Hover Scout can now: - carry one resource - clear rubble off the bat. In addition, it can be upgraded to: - drill walls - go faster - have a laser and scanner For the low, low price of one crystal! Now that it's a Cafeteria patch you don't even need to install it manually - just throw it in the Mods folder, hit Rebuild, and go! (If you want to manually install it - e.g. into your overhaul - just unpack the ,wadp and follow the instructions in script.txt). The original work was done in Notepad++ Infrequently Asked Questions: Thanks to alan and Cirevam in this topic. Older pictures and versions: Previous advertisement:
    1 point
  2. aidenpons

    Hover Scout Upgrade - Now with Models!

    Much, much, much later since I initially started with this idea over a year ago... with a real Lego set in between.... I present to you: Hover Scout Upgrade! Get one today from your local cafeteria (see what I did there? Download! "But Aiden, it's not high poly and looks like a bit of a mess!" Yes, it does. This is for multiple reasons: This has been my first Lightwave endeavor! I don't know how to do a lot of things - in fact, when I started working on this I built the back by placing points, selecting them, and hitting Create Polygon From Points! Slow, but thorough, and I didn't mind it too much. I wanted to make the Hover Scout's polygon count "feel at home" with the low-quality LRR models. It's really jarring when you have High Poly Teleport Pad sitting next to a Not High Poly At All Support Station, and the result is that the high poly stuff just looks bad. I built this point by point, polygon by polygon. There was no reference to actual brick dimensions, actual digital brick models, or anything. I had the model in front of me on my desk and just joined points until it looked right. I started from the original silly Hover Scout and just slapped floating stuff wherever I liked I didn't need to make much of an improvement for it to be significant I wanted to get something out for RRU! But by far the major reason is: I am not a professional, so do not expect professional results. Minor balance changes to the vehicle overall (notably it now costs a crystal and does things slightly worse) KNOWN ISSUES: - Large number of graphical issues ; for instance, in the above screenshot the lights are not 'glowing,' occasionally there are holes in the model, the back of the yellow circle doesn't exist at all, and there's no top on the little black stud on the front. And the chainsaws collide with the lights, but that's only narrowly avoided in the model. The bucket teleports down, but has no transparency as it does so, so you can actually see it if you zoom out far enough. - The Hover Scout looks exceedingly stupid when it gets hit by a monster. However this should basically never happen as it's TURBO FAST - The Scanner piece doesn't exist However, it's perfectly playable, functional, and good fun. Also, I did get the Carry upgrade working on the Tunnel Scout so presumably it must work. However I'd gotten so far with this that I didn't want to change it, and just kept the carry from start. I'm sure you're not complaining. Future Work: - Pickup animation - Shovelling animation - Fixing those random holes in the model (I have no clue what's going on with the cylinders not behaving themselves) Many thanks to @Cirevam for his help with using LightWave. Even the camera controls on that don't make sense! This would not have been done without his assistance.
    1 point
  3. mumboking

    The FREE GAME notification thread!

    Currently free on Steam: "Princess Remedy 2: In A Heap of Trouble" Currently free on Epic: "Surviving Mars"
    1 point
  4. aidenpons

    [Alpha Team] Worst Victory Ever

    (Boy, I'm playing a lot of Alpha Team these days. Oh well) In the bottom left corner Radia is trying desperately to defy the laws of gravity and not get melted by lava. After all, that lava is above the melting point of ABS plastic, as well as being a convenient moat of Evil Overlords. Unfortunately, I haven't unlocked the Anti-Gravity device yet, so won't be able to pull her out of there. TeeVee, the mission co-ordinator, is being melted by a high-power laser and will not be in any condition to say "TEEVEE HERE," ever again. The last member alive is Crunch, who was last seen walking into a barrel and hanging around, having done nothing useful the entire level But despite this, I managed to activate both laser locks just in time for the level victory condition to trigger. The name of the level is "Barrel Hop," and you're supposed to collect an Evil Orb to make the Zombies blocking the Laser Locks to disappear. I found out that you could squeeze the lasers in just the right position to get them past the workers whilst still triggering the locks. It was then a matter of rearranging everything else to hit those lasers to start them up... which ended in this. I would have given you a screenshot but Alpha Team decided to break (but not crash, oddly).
    1 point
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