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Showing content with the highest reputation on 11/21/2019 in all areas

  1. The BUILDINGS AND BRUISES update is here! Featuring all the original buildings, power systems, hotkeys, Landslides, Erosion, and a very fancy level screen! There's honestly so much to cover there's no way I can put it all into words. Here's a trailer: Download links are in the main post.
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  2. You're in luck, I am shipping a patch today that allows disabling all post-processing, which is Bloom and Dynamic Ambient Occlusion Or you can reduce the lava brightness in itself if it's only the visual aspect of it annoying you! In the future I'll probably add a Bloom slider etc. ------------------------------------------------------------ -----Changelog V0.2->V0.2.1----- Changes/Additions: - Updated some levels - Miners now look for nearby drill orders before they get new tasks - Added "Disable Post-processing" to the Graphics Settings. - Added Biome changer to Level Editor Environment Menu - Shovel from landslides is now automatically queued when the landslide is not active anymore - Added "Teleport at Start" to buildings in Level Editor. Works only when directly clicked due to complications. - Solid Rock can now landslide and be reinforced on "Harder". This only happens when the map maker specifically puts landslides on Solid Rock and will not influence other difficulties. Classic Classic campaign levels will not have this enabled. - Made landslide heavier - Enabled ping sound to the Geological Center when powered up - Changed the "Discover" objective to be *whatever you want*, without the "Find" prefix. Yes, I'm giving you the power to make "Go kick Rock Monster butt" an objective (when tied to a discover location) Fixes: - Defeated Barriers in a honourable battle of life and death - Fixed navigation for rubble and Power Paths extending and overriding lava - Fixed Erosion not being visible in opened caverns - Fixed some erosion tiles not adopting the original texture - Fixed Ore Refinery not dropping Ore into the bin. Sloppy. - Fixed Power Station sometimes not being reachable - Fixed rubble from initial collapsing walls not being shovelable - Fixed Building Popup appearing when no building was avaialble - Fixed miners locking up when trying to get a tool in a tight space: They will get tools from the inside of the Tool Store now. - Fixed Stats menu locking the game - Fixed foundations sometimes appearing to float - Fixed Forced Restart after Game Experience change removing the cursor -Fixed landslides going into water behaving like it's lava
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