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Showing content with the highest reputation on 12/19/2019 in all areas

  1. (2020-08-31) It's been a long while, but today the largest update so far drops for Manic Miners! The vehicles are here, together with an extensive miner customization system and many surprises and improvements. Dive in and re-live an almost-complete Rock Raiders remake today! The only thing missing are the monsters... so stay tuned! Thank you for following development! V0.3: The Miners and machines update trailer: Initial reveal trailer: Latest version: V0.3.5, released 2021-01-28) Download link: https://baraklava.itch.io/manic-miners Resource links: Trello (my development progress) Discord (active daily discussion AND usually weekly in-progress builds) Subreddit (active daily) Facebook page (not very active, but will announce major updates) Here's some more information on the project, taken from the Trello: If you have played the original Rock Raiders game and just want to jump right in without reading the project backstory and explanations, here are some quick notes: Original post: Full information dump can be found here
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  2. Patch 6! Just some bug fixes, can hopefully spend all time working on Vehicles now! Changelog: 'Tis the season! Press X to activate Jolly Mode! Changes/Additions: - Added "Play Custom Level" to Main Menu: Play levels that other players have shared with ease! Will improve in upcoming releases - Added "Lock game speed" setting: If this is off, the game will always start at speed 1 - On Easier Erosion and Landslides now have their cooldown doubled - On Harder, walls will now give 1-4 Ore instead of always giving 4. (mean value 2.5 ore per wall) This is generated by a seed tied to the map data and is consistent between runs. Note: Remember that buildings don't give back Ore on Harder! Things can get really tough in some caverns - Opening caverns now give 10 units (Miner-Seconds) of air per tile in the cavern. Should encourage exploration! (will make it a level parameter later) - Seams will now "push" resources towards the closest miner so they don't fall down into water/lava on the wrong side as often - Miners should now avoid erosion by a certain margin. If this causes any issues, let me know. - Made some minor improvements to Oresome: Added shortcuts and fixed an annoying rubble patch Fixes: - Fixed a bug where miners forgot to put their tasks back in the task queues. - Fixed a bug where the Ore Refinery caused miners to go idle - Fixed a bug where Erosion did not power off Power Paths - Fixed a bug where Power Paths in discovered caverns did not behave properly - Fixed the Quick Settings menu sometimes double clicking - Fixed landslide minimum being 5, not 4 - Fixed landslides spawning on corners under very specific conditions - Fixed miners sometimes choosing inaccessible drilling approaches. Miners will now always prefer drilling on tiles that are not near buildings or undergoing erosion.
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