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Showing content with the highest reputation on 12/21/2019 in all areas

  1. Jimbob

    Merry Christmas MOC

    I made this in LEGO Digital Designer and rendered it in Blender for use on my cards this Christmas, thought I'd share it here Hope you all have a great holiday!
    6 points
  2. Jimbob

    Higher Quality Intro and Cutscenes

    LEGO Rock Raiders' intro video on the PC release is at 320x200 resolution and 15fps, and on PS1 it's 320x240 at 15fps. The extended intro found on promo discs is 320x240 25fps, giving much smoother motion, and seems to be a little less affected by compression artifacts too. A couple of samples to show the frame rate difference: Sample 1 (link if embed doesn't load) Sample 2 (link if embed doesn't load) So I pulled all the frames from all three versions and re-edited the Extended version to match the shorter originals. I also took the sound file from the PS1 version as it seemed better quality than the PC one. You can download the recompiled video here and all the original frames including my cuts and edits here because why not Update 2021-04-23 I've also made some fixes to the other cutscenes using the PS1 release as a source, and upscaled them all with Topaz Video Enhance AI. Sample 1 Sample 2 Download Links Uncompressed 320x240 resolution videos: Edited Intro Extended Intro Patched Cutscenes/Outros Low compressed upscales: Edited Intro, Upscaled Extended Intro, Upscaled Patched Cutscenes/Outros, Upscaled YouTube Playlist YouTube's compression kinda sucks, but still all the upscaled videos have been uploaded in order for online viewing here:
    1 point
  3. Patch 6! Just some bug fixes, can hopefully spend all time working on Vehicles now! Changelog: 'Tis the season! Press X to activate Jolly Mode! Changes/Additions: - Added "Play Custom Level" to Main Menu: Play levels that other players have shared with ease! Will improve in upcoming releases - Added "Lock game speed" setting: If this is off, the game will always start at speed 1 - On Easier Erosion and Landslides now have their cooldown doubled - On Harder, walls will now give 1-4 Ore instead of always giving 4. (mean value 2.5 ore per wall) This is generated by a seed tied to the map data and is consistent between runs. Note: Remember that buildings don't give back Ore on Harder! Things can get really tough in some caverns - Opening caverns now give 10 units (Miner-Seconds) of air per tile in the cavern. Should encourage exploration! (will make it a level parameter later) - Seams will now "push" resources towards the closest miner so they don't fall down into water/lava on the wrong side as often - Miners should now avoid erosion by a certain margin. If this causes any issues, let me know. - Made some minor improvements to Oresome: Added shortcuts and fixed an annoying rubble patch Fixes: - Fixed a bug where miners forgot to put their tasks back in the task queues. - Fixed a bug where the Ore Refinery caused miners to go idle - Fixed a bug where Erosion did not power off Power Paths - Fixed a bug where Power Paths in discovered caverns did not behave properly - Fixed the Quick Settings menu sometimes double clicking - Fixed landslide minimum being 5, not 4 - Fixed landslides spawning on corners under very specific conditions - Fixed miners sometimes choosing inaccessible drilling approaches. Miners will now always prefer drilling on tiles that are not near buildings or undergoing erosion.
    1 point
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