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Showing content with the highest reputation on 01/23/2020 in all areas

  1. Cyrem said a lot of things directly related to your problem at hand, but I also have a bit to say What was it conflicting with? Providing it was down the very bottom of Cafeteria (mods at the bottom are patched in first, mods at the top are patched in last) there should be no issues. Data, or DataSource? Depending on how you set Cafeteria up, and whether you told it to use the Data Method or not, Cafeteria will use two folders: Data and DataSource. Data is rebuilt from scratch every time you hit the Rebuild button. So if you put those mods in the Data folder manually and launch LRR they'll work. Hit the Rebuild button on Cafeteria and they'll vanish from existence. Put them in the DataSource folder & then hit the Rebuild button. LRR is inherently unstable and I can usually get a 70% success rate on levels (the remaining 30% of the time it crashes on me). So some crashing is expected. I have found that applying Compatibility Mode for XP SP2 has vastly reduced the crash rate of CE, although I'm yet to test it enough to see if this is something that remains instead of just fluke. As for the messed up lighting, do you mean this? How shadows aren't applied to tiles and only some of the time on walls which just looks a little glitchy, when it's supposed to look like where the cursor behaves as a spotlight? Yeah, that's only on a per-level basis. The source of this is much more likely to be my Improvements Pack. To illustrate, copy out a new LRR installation and put Cafeteria on it. Tell Cafeteria to enable Improvements Pack and load any level you like. The lighting should be stuffed up as per the first screenshot. Shut LRR, tell Cafeteria to rebuild without Improvements Pack. Load that level you did before and the lighting should work. Current estimates for a cause are ???????????? Seriously, I have almost no clue why it happens, but I've noticed when it does. Did you enable the DivideByNeo fix on CE's launch box? That's this box, by the way: It is rumored that that this might fix the issue, or at least help it out. There's some musing on the glitch over here, if you want to do some reading. There's a particularly relevant bit here. Are you restarting your PC occasionally? I don't mean Shut Down & turn on, as Windows' idea of a "Shut Down," unless you explicitly disable it in a forgotten setting, is "Log off and hibernate," which doesn't do what we want - whereas Restart will. (Good explanation by other competent people here, by the way) So restarting your PC may very genuinely help LRR out. The glitch can be reliably triggered by a) screwing with Digging with Vehicles tutorial or b) using the Tunnel Transport, but I don't think you were using either of these. Oh, and The launch option -programmer enables Debug Keys and from there you can hit Ctrl+S to win a level. I think CE borked something with recorded objects but I need to look into this myself before making any conclusions. I suspect Run the Gauntlet will similarly break. TL;DR - LRR likes to crash anyway - Stuffed up lighting is a per-level basis - CE has DivideByNeo fix which may fix the disappearing raiders, also try restarting your PC
    1 point
  2. McJobless

    Idleness Syndrome: What is the Root Cause?

    Not to drag this topic sideways, but just to clarify some points. Unfortunately, I believe you've kind of mistaken both the point you were trying to read and the point you were trying to debate. Firstly, this topic is very specifically focused on a known software bug in the video game that was more or less responsible for the creation of this forum. There was no intent to display a metaphor about disconnectivity in humanity in the post-modern computer age; I simply wanted to create a fun topic opener that mixed a bit of humour with the serious question I wanted people to address, as this has been a fun topic to discuss in this community for ages. Secondly, you shouldn't accept articles on face value without a measure of research to learn all the available perspectives. The problem is not specifically technology, but rather the fact that technology has allowed us faster, near instantaneous access to information. We've adapted in odd ways to the speed of communication now present in society. There is no reduction of brain cells, and there is no chemical addition (rather, it is mealy habit-forming, which can be broken with practice). The focus and attention span issues are a result of the brain, a complex device attempting to reduce energy expenditure, knowing it can spend less to achieve more. This is a very archaic way of looking at the issue. What exactly is "more productive"? How are people to determine that they have these kinds of "issues" you're talking about.? Again, people do not become chemically addicted to video games. What you're actually witnessing is exactly why the education system fails. Games are fun. Our brains are designed to reward us with dopamine, the innate brain chemical for pleasure and happiness, when we learn or master something. It's a survival instinct we developed in our primal stages to push us to be better. Games are teaching devices (even if we don't necessarily teach the best or more life-relevant subjects all the time), and thus are designed to trigger the dopamine response by making players learn and improve their understanding of the game's mechanics. If anything, games are a positive thing to turn to in our unhappy moments.
    1 point
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