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Showing content with the highest reputation on 03/09/2020 in all areas

  1. lol username

    Lego Racers Remastered

    Playing around with stuff like this is a great way to figure out where your strengths lie and what you have the most fun doing. My advice is to keep poking at it, try a bit of everything, and don't worry too much about making things perfect - you'll keep finding better and better ways to do things as you go. Just sit down, have fun, and make something, anything - even if you're just blindly plugging away at it without a single clue as to what you're doing at first. Plug every question you have into Google, and check out sites like the Polycount wiki, it links to a boatload of helpful stuff: http://wiki.polycount.com/wiki/Polycount
    1 point
  2. Zeroject

    Lego Racers Remastered

    Hey Everyone im back with the same type of game i want to create or rather Remaster. What i have been doing in this time of being away with no updates i have learned. Unity (Kinda). Blender. Substance Painter and Designer. i have already made som of the bricks and a car with wheels The textures on the models is not done, they are just paint with roughness on blender. The lego car can move in unity with some wierd wheels bugs that im trying to fix. Here is a link to the video of the car moving. I'm using wheel Colliders to get the car feel more real (sounds stupid when its a lego car) i want the player to feel the map where it shifts from maybe road to mud that you can feel the car driving diffrent. I hope you the community can come with helpful tips or ideas or even help develop this game. So the reason why im doing this. I want to be a game dev when im done in High School and take a Software Developer Education in Games in University. this is for test to see if i really want to make games and to try my skills to the fullest.
    0 points
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