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Showing content with the highest reputation on 04/20/2020 in all areas

  1. LiquidGravity

    WIP Biome BrickWorldTexture

    Hello everyone, I'm a long time LRR player (since the original PC release) and am now getting into modding it (though I have modded other games before). I've looked around a bit but I can't find any brick-ified world textures so I decided to make my own. I'm attempting to make them in ways and that could actually be built. It seems to work great - many buildings even line up perfectly. I have plans to do the rock walls yet. Making a dirt colored base version is also in the works. Let me know what you think. FYI - I did have some other mods running when I took the pic - but this topic is only about the modded world textures.
    1 point
  2. LiquidGravity

    WIP Biome BrickWorldTexture

    Ok here is dirt floor (Lego Earth Orange color) with some small rocks. I also turned on PWNZOR's HighPoly ToolStore and as you can see that still fits great.
    1 point
  3. Cirevam

    WIP Biome BrickWorldTexture

    You are both correct. The promeshes used are LWO files. I don't actually use Lightwave to model stuff, but it's needed for the final conversion. LWO version 5 (the implementation the game uses) does not seem to support mesh deformation or IK stuff, so it's perfectly feasible to model your pieces in anything else, then load it into Lightwave (OBJ works fine). I give out my copy of LW8 to people who ask and I'll give you a voice rundown of the things you need to do, since Lightwave's interface is a bit special. Even if you use jamesster's tool for the export, you'll still need LW if you want to make anything more complex than a single model. The animator tool is pretty bad but I got used to it. I can make tanks, new monsters, and even stompy robots with it, and I don't have professional experience, so it can't be that hard to learn.
    1 point
  4. aidenpons

    WIP Biome BrickWorldTexture

    I'm not Cirevam , but the promeshes are probably just the .lwo files (I don't think the .x ones do anything), which Lightwave version 8 or earlier can use. However, thanks to some new tools, you can probably make them in Unity and export them , which would allow you to get something useful eventually.
    1 point
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