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Showing content with the highest reputation on 04/21/2020 in all areas

  1. lukas.tcn

    LEGO Island Xtreme Stunts Recreations

    Hello everybody! Because this is actually my first post I just want to say "hi" first. I'm a crazy guy from Germany who wants to share his recreations from Island Xtreme Stunts with you. I've always been a fan of the buldings in Xtreme Stunts and of course my big dream was building Peppers house - Finally I realised it. Yes, I know, the ground floor color looks different ingame - it could be Medium Nougat or such but that color wasn't available back then and I don't really like it either. So, here it is: I also really liked the ambulance. Still need stickers for that. Since nothing looks transparent in Island Xtreme Stunts (does anybody know why?) I did it the same except for the windows. My next project is the hospital. Now I would love to hear your thoughts! Regards Lukas
    4 points
  2. Zed

    Island Xtreme Stunts - modding/file research topic

    Hello everyone ! For the past few months, I have been looking through Island Xtreme Stunts' files. My main goal was to figure out all the characters that you could play as by swapping textures and models. I think I have found almost all of the character textures, but could possibly have missed a few. Here are screenshots for all the character textures in each folder: https://www.box.com/s/ix9ai0ch6ao67ypumwzs If you haven't modded IXS yet or can't the "LIXS" Folder in C:Program FilesLego InteractiveIsland Xtreme Stunts, then you need to make sure you have created a copy of the game that you can run without a disc. For more information, go to: http://www.rockraidersunited.org/topic/1301-running-lego-island-xtreme-stunts-without-a-disc/ After you have created the copy, you can see the files and start modding. Important files are in the cdc folder. Here are all of the subfolders that I have figured out so far: EDITOR - This folder controls all the NPC paths/movements and sets up vehicles on the main Island FE - This folder seems to have to do with the fonts used in the game Z00DEF - Contains all of the following: Gnarly Bones' model and texture (CHAR000.MBK/.BMB) Bricksterbot model and texture (CHAR001.MBK/.BMB) Standard minifig model (CHAR002.MBK) Belinda Blink's texture (CHAR002.BMB) Pepper's hat model and texture (CHAR003.MBK/.BMB) Pepper's model and texture (CHAR004.MBK/.BMB) This folder also contains the model and texture for the clapboard that pops up on the screen and claps whenever you enter or exit a minigame as well as some other files that I haven't figured out yet. Z00INT - Contains files used for the intro cutscene Z01LGI - This folder seems to have to do with the brickimals Z01SPP - Contains all files used on Lego Island, including every character's texture (aside from those mentioned in Z00DEF). Z05KST - Contains files used in the Motorbike Mayhem minigame. Z06CAR - Contains files for the Freeway Frenzy minigame Z07JSK - Contains files used in the Wave Catcher minigame. Z14WWH - Contains files used in the Trouble in Store minigames. Z14WPO - Also contains files that Trouble in Store uses. Z15PHF - Contains all files used in the Puzzle Fit minigame. Z20BTR - Contains files used in the Brickster's tower minigame. Z77BLU - Contains files used in the studio and movie theater that appears in the end of the game. Z96PLN - Contains files used in the Air Chase minigame. Z98PSH - Contains files used in the Ripcord Rescue minigame. The other important thing you should know about the purpose of different kinds of files. Here are all the file formats that have been figured out so far: .BMB files - Texture files* .MBK files - Models* .BHF files - Located in the EDITOR folder, these files seems to control the movements of NPC's and set up vehicles around the main island. I haven't found any models/textures for other hats yet, but It seems that the TOYS.TDF files located in the Z##XXX folders have to do with the hats, plants, and vehicles. I opened the file in Notepad++ to see if I could find anything interesting, but a lot of the text was just junk. There were some interesting phrases, though. Here is what I found in the TOYS.TDF located in Z01SPP: http://www.brickshelf.com/gallery/Xtremestuntman1998/Modding/LIXS/toys.tdf_1.png http://www.brickshelf.com/gallery/Xtremestuntman1998/Modding/LIXS/toys.tdf_2.png http://www.brickshelf.com/gallery/Xtremestuntman1998/Modding/LIXS/toys.tdf_3.png In case you don't know why I underlined "CHIN" and "DJAB", that is because Shugu's beta name was Chin and DJ Jackitt's was DJ Ablebody. After we have figured the files and if it turns out to be possible to create custom textures (And models if we're lucky), I have the following goals: Extend the game's soundtrack Create Lego accurate textures for all of the characters Improve Pepper's face and appearance to make him look like his physical counterpart Possibly increase the number of changeable hats, plants, and color choices for vehicles and maybe even make higher-poly hats If you have any questions, post them here and I will try my best to answer them . *Credit goes to Acepilot90/IcePlanetAstro for figuring out the purpose of these files
    1 point
  3. LiquidGravity

    WIP Biome BrickWorldTexture

    Ok here is dirt floor (Lego Earth Orange color) with some small rocks. I also turned on PWNZOR's HighPoly ToolStore and as you can see that still fits great.
    1 point
  4. freakster22

    Rocket Racer but if it were a official set made

    Awhile back, I'd been googling around the web to see if there were any Rocket Racer sets that was officially released. However, to my surprise there was only one available. And that being the time cruisers set, I'd thought to myself that I should look deeper into my research about whenever or not Lego had something to do with the "original" racer character. After a couple days, I soon discover the solution to my problem. Apparently there were unconfirmed rumors from unknown sites admitting that the Lego group had intentional plans to make this set a reality. It later turned out to be false information and the company actually denied as if it were ever true. With that being said, I've decided to make my own version of what it should looked like. The final result became a phenomenal of what the set could've been. Thank you for viewing and keep on building!
    1 point
  5. Cirevam

    Ore Tram

    After realizing how plentiful Planet U's resources were, the Rock Raiders sent another excursion to the hostile world (while being better prepared this time!), hoping to start a more permanent mining colony. Freight trains were considered in order to haul large amounts of minerals, but a smaller tram-like design was chosen instead, as it would be easier to create tunnels for them to move. It did not take long after the first few trams were up and running on Planet U to realize that the locals did not like them at all. Trams and their tracks were subject to more frequent attacks. Quick repairs led to a haphazard appearance on each individual tram and, eventually, elevated tracks in larger caverns made the attacks less frequent. It all paid off as mineral shipments went through at ridiculous speeds compared to previous missions. More:
    1 point
  6. Jeff

    IXS Widescreen Hack

    After my success with Lego Island 2, I've decided to try making a widescreen hack for Xtreme Stunts. And I did...for the most part. I've gotten different aspect ratios and resolutions to work but it comes with an issue. The HUD doesn't scale properly. It's fine this way for the most part, but the PDA icon can get annoying and there will be two black boxes covering the screen during cutscenes. A work-around is to run the game at a default resolution and just use your monitor to stretch the image. But the image won't look as sharp. I would love to fix the HUD, but I have no idea where to start. If anyone here has any ideas, please let me know! Anyway, I made a small GUI program if you want to try this yourself. Download it here.
    1 point
  7. lol username

    Having problems with IXS? Try enabling VSync (also, Anti-Aliasing)

    A while back, in another topic, intrepidowl mentioned that he was able to force VSync on Island Xtreme Stunts in his graphics control panel, to fix its framerate issue: This can fix quite a lot of issues the game may have - broken physics, extremely sensitive skateboard grinding, boats and airplanes breaking the game, Wave Catcher being nearly unplayable, etc. Other things to try include enabling compatibility mode and running without a disc. Another nice little thing you can enable while you're in the graphics control panel is enabling anti-aliasing, which IXS doesn't normally have. The details of doing this depend on what sort of video card you have, just poke around and see what you find.
    1 point
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