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Looking for the Tales of the Lego Express game
lol username reacted to ExoRaider for a topic
I made a post on reddit a while back about this but I recently found this forum and figured some people on here might be interested in it as well. There's a game I've been looking for called TALES OF THE LEGO EXPRESS but I can't seem to find it anywhere. I compiled all my information on it into a gallery on imgur, which you can find here. In my search I found a video on the website vimeo of all the animations from the game: I emailed Chop Shop Studio but sadly all they could find were more screens from the game, which I have also added to the imgur gallery. I also emailed One Trick Pony hoping to get in touch with Rob Reed since he was apparently the one who designed this game, however I've yet to hear back from them and I doubt I will. On reddit a user named utter_bodge commented on my post sending me the entire archived script of the game, as well as an adaptation someone made on Ink, a popular text adventure maker. Sadly it seems that this game will never be playable again in its original format. Still, it's kinda neat to look back on this since it was such a large part of my and many others' childhoods. So that's my story. If anyone has any more information on this game I'd love to hear all about it.1 point -
Looking for the Tales of the Lego Express game
joint dogg reacted to PeabodySam for a topic
I'm the other guy (PeabodySam_) who commented on that reddit thread, as well as in the Steam chats quoted by jamesster above. I actually have a somewhat decent memory for this game that I haven't played in over fifteen years... I guess that just goes to show what an impact a great Flash game can have on a LEGO maniac. Of course, my memory is far from photographic so there are plenty of gaps, but cross-referencing the archived script with the Chop Shop Studio video has helped jog a few memories: One thing that you will notice in Chop Shop Studio's video is that there is an orange circle in the bottom-right corner of the screen with a number inside. These numbers usually (but not always) correspond directly to the scene numbers in the archived script. For longer scenes, the cutscenes are actually broken up and do not play continuously as they do in the video; you can generally tell by changing camera angles or audio clips. If I remember correctly, most cutscenes play before the corresponding text, so it would go something like this: SCENE 01 / INTRO ("On a dark and spooky...") 0:00-0:03 (01: the train arrives) SCENE 01 / BUTTONS ... 0:03-0:04 (03: sitting on train) SCENE 03 / INTRO ("You're sure Charlie will be...") 0:04-0:07 (03: looking out train window) SCENE 03 / TEXT A ("Sure is taking a long time...") 0:07-0:11 (03: looking at Palomar's poster) SCENE 03 / TEXT B ("Hey, take a look at...") 0:11-0:18 (03: Palomar atop train, inside train) SCENE 03 / TEXT C ("Uh-oh! Not only have...") 0:28-0:35 (03: Palomar and poster) SCENE 07 / INTRO ("Seems that Señor Palomar plans...") ... SCENE 26 / INTRO ("Oops. Maybe you should have...") 0:18-0:20 (26: thrown into closet) SCENE 06 / INTRO ("Hey, is there someone - or...") ... 0:21-0:28 (22: Palomar closes closet door) SCENE 22 / INTRO A ("Oops! Señor Palomar must have...") ... 0:43-0:46 (13: Villano looking out window) SCENE 13 / INTRO ("It doesn't look like that...") 0:46-0:50 (13: Villano pushed out window, into mail loop) SCENE 13 / INTRO A ("Spotting a passing mail pole...") ... 0:35-0:38 (16: raising flare) SCENE 16 / INTRO ("Using the handholds on the...") 0:38-0:43 (16: shooting flare) SCENE 17 / INTRO ("You've sent the signal! Hopefully...") ... SCENE 19a / INTRO ("You board the train proudly...") 0:50-0:55 (19: deputized, newspaper) SCENE 19 / BUTTONS Please note that the above are not guaranteed to be perfectly correct; it's just what I can piece together from my own memory and the data that's currently available. I'm sure I've attached the right cutscenes to the right text, but not necessarily in the right order or maybe I split a cutscene that wasn't actually split in-game. So, please take it with a little grain of salt. A few other general notes, both about the game and cutscenes (including ones missing from Chop Shop Studio's video): In the script, anything labeled "bubble" or "bub" is presented in-game as speech bubble rather than a text card; you click on each speech bubble to continue the scene. Otherwise, the game generally alternates between "intro" text cards and animated cutscenes. I believe 0:18-0:20 may have been a multi-purpose cutscene. While the "26" number in the video suggests that it follows being captured in SCENE 26 / INTRO, it could also work as the cutscene that would play before SCENE 05 / INTRO ("Yikes! There's somebody in here...") or after SCENE 07 / INTRO ("Seems that Señor Palomar plans..."). However, it would NOT play before SCENE 08 / INTRO A ("Looks like you weren't so..."), which uses a different cutscene where you see Charlie open the door, peer inside, and smile at you. For the other two scenes (SCENE 21 / INTRO A and SCENE 25 / INTRO A) where Charlie rescues you, I believe Charlie is already in the closet but untied, skipping the whole "who's this mysterious shadowed guy in the closet?" visual sequence, but I could be wrong. I'm pretty sure the Ink adaptation contains at least one error. If you see Charlie tied in the closet, don't untie him, and get captured, then SCENE 06 / INTRO A (where Charlie unties himself) would make much more sense than SCENE 27 / INTRO A (where you untie Charlie). Before talking to Charlie for the first time, you might run into Rudo Villano as one of the villains who captures you, though I don't remember which scene specifically. After Villano is assigned to guard the radio, you might run into Alexia Sinister instead; she is definitely the one who captures you in SCENE 10 / INTRO A ("Oh no! Señor Palomar must...")... and maybe after SCENE 25 / INTRO ("You quietly creep after Señor...") as well, but I'm not so sure about that one. Before SCENE 09 / INTRO A (""We're getting close to the..."), you see a cutscene of peering through the doorway while Palomar is in the room with the radio. Before SCENE 09 / INTRO B ("Oh no! Henchmen!"), the silhouettes of Villano and Alexia lean into the frame in the foreground, with their backs turned towards you. Throughout SCENE 15, you see yourself holding the radio, with speech bubbles coming from yourself and from the radio. After SCENE 17 / INTRO A ("Looks like Max got the..."), you see a cutscene of the sheriff boarding the train. Before SCENE 24 / INTRO ("Afraid that the sheriff may..."), you see a cutscene of Palomar sneaking up on Engineer Max only to suddenly have his hat pulled over his eyes, then Max turns around and looks surprised. After SCENE 24a / INTRO (""Great work!" says the sheriff..."), you see a brief cutscene of the Gale's Eye being observed by silhouetted onlookers. Now, I believe it was a flashforward to the diamond being in the museum, as the sheriff says. But as a kid, I thought it was the arrested Palomar and Alexia looking at the diamond just teasingly out of their reach. After SCENE 24c / INTRO ("Charlie clears his throat and..."), you see a very brief cutscene of Conductor Charlie holding a pocketwatch. If I remember correctly, SCENE 19 / INTRO (""Before you go, I have...") plays before a cutscene of the sheriff pulling out the deputy star and winking. If I recall anything else, I'll be sure to add an addendum to this post. But for now, this is my recollection of Tales of the LEGO Express.1 point -
Help Me to run Lego Racer and lego loco in windows 10
legomaniacfr reacted to Fifi La Fume for a topic
Have you tried the "-novideo" and "-alphatrans" exe parameters in Racers? As for LOCO, you need to change the laptop's resolution (to 640x480, 800x600, or 1024x768)0 points
