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Questions about LEGO Rock Raiders game development
lol username and 4 others reacted to Xboxnang for a topic
Hi, If I can answer any questions you may have regarding the game development I'm more than happy to. I was Lead Tester on the project working both at LEGO HQ in Slough, UK and also at the developers Data Design in the West Midlands, UK.5 points -
The Ultimate LEGO Book: Rock Raiders prototypes
Akorax and 2 others reacted to Xboxnang for a topic
Hi all, I worked on the Rock Raiders games and was given a model of the Chrome Crusher. It's clearly not a finished one as there are some differences (robot keyrings used as the minifigs weren't ready, the laser has no internal electronics). Also there is a label on the bottom of the model (maybe the builder/designer?) https://photos.app.goo.gl/xJRJ72KUCqCvUkLv53 points -
Questions about LEGO Rock Raiders game development
baraklava and one other reacted to Arthuriel for a topic
Hi, thanks for joining and doing a Q&A : D ! Since you mentioned, that everything in the game should be able to be built out of actual bricks, I wondered, if this also applied to the L.M.S. Explorer and how you verified that? Speaking of the ship: Do you happen to know, where the "L.M.S." in "L.M.S. Explorer" came from? I recall some discussions on RRU, that it might have been related to "H.M.S." (but with L for LEGO) used by ships in real life, but we didn't get further than that. One Rock Raider comic even used "H.M.S." instead of "L.M.S.".2 points -
Questions about LEGO Rock Raiders game development
aidenpons and one other reacted to Xboxnang for a topic
Character design would have been done in-house at Data Design Interactive and signed-off by LEGO Billund via the UK team, likely based on what would work in a physical set moving forward. When I worked at LEGO the 1st rule for any software was 'if you can't build it out of bricks it can't be in the game'. I did ask if I could build a scaled model of a game level but we worked out it would need about 30,000 bricks ?2 points -
Start with Crystals and Ore
aidenpons and one other reacted to Sluggious for a topic
Thanks for the advice. Screenshot added. Yes, LRR is so... uniquely cursed that it would not surprise me that there IS no hard code, and anyone who finally manages to unpack it all for us to see will reveal it's actually some kind of satanic magick bent on robbing us of our time and souls, if possible. It really must be something to behold and I'd get a great deal of satisfaction just reading poeple's posts who know a good deal about programming and what their reactions would be. Chances are it literally got stopped in its development in an even WORSE situation than we've been told, and so the game literally IS exactly like Oresome or another mission where everything's gone horribly, horribly wrong. I'll bet there's bizarre half-finished tools and mechanics that were supposed to be removed but somehow weren't, and probably half the things we wished were coded in actually got in, like flooding, but are either innactive or worse, are the heart of all our woes. Atop time and technology moving forward... "How did this game EVER managed to function at all?" is probably something the poor developers contemplate even to this day... which is where the hocus pocus comes in. It should just crash. But it doesn't. Until you're deep in the level, or are about to reach that blasted Tunnel Transport on Frozen Frenzy, that is.2 points -
Questions about LEGO Rock Raiders game development
aidenpons reacted to Xboxnang for a topic
Karl and Stewart from DDI? Cool! Yeah. I was mostly in charge of the test team finding the issues and then fighting for them to get fixed (as you can see that wasn't always successful ?) Trust me....those cutscenes really get to you after a while.....think I asked for a build without them at some point ? Yeah...the development wasn't the smoothest I've worked on (and I've tested Sonic and Resident Evil games which can be brutal!). Lots of banging your head against the wall when certain decisions are made. If we had more time I really thought an option to play as the Rock Monster would have been cool.1 point -
Questions about LEGO Rock Raiders game development
Akorax reacted to Xboxnang for a topic
LEGO were really strict on the development discs so I want able to keep any of them unlike other companies I've worked for. I do wish I still had the early NTSC PlayStation version of the game before it was decided to dumb it down and turn it into a more arcade-style game. I see someone spoke to Dave Upchurch (LEGO Producer on RR) on this site a few years ago. Good guy Dave, had to step in to get the RR project over the line. Lots of late nights!1 point -
The Ultimate LEGO Book: Rock Raiders prototypes
aidenpons reacted to baraklava for a topic
Good to hear you are a Lego collector too! Be sure to put that boulder on a piedestal, it might be a one-of-a-kind item I'll post some questions in your question thread later!1 point -
The Ultimate LEGO Book: Rock Raiders prototypes
baraklava reacted to Xboxnang for a topic
I've started a thread in the forum for any questions. Interesting about the boulder, have never looked at the bottom of the others before to see the difference. No way I'd sell it anyway, I collect LEGO (mainly Star Wars) and these are just part of my display.1 point -
The Ultimate LEGO Book: Rock Raiders prototypes
aidenpons reacted to baraklava for a topic
Hot damn, well you should know that that little boulder of yours is a prototype Ore piece, not sold in sets, and to my knowledge it is the only such piece known to exist! Previously we had only seen it on an image on the back of box 4930. As a reference, this is what the released Lego boulder piece looks like: So don't just sell it like any other set! Keep that piece safe, please. As for questions, I think it might be a good idea if you start your own thread where you take questions, probably in this subforum. That way you can respond at your own pace to questions! I'll check in tomorrow with some questions of my own. If you want to discuss the Ore piece you can send me a message, I can't seem to contact you.1 point -
The Ultimate LEGO Book: Rock Raiders prototypes
Akorax reacted to Xboxnang for a topic
I've added a few pics to the shared link of the boulder as well as other sets I got while working on the game, unfortunately they were all general release. I also still have my personal Europe/US PlayStation discs. The big-box PC one is packed away somewhere. I was the Lead Tester for LEGO on all 3 versions....if I can answer any questions I'd be happy to. Robert1 point -
Start with Crystals and Ore
Sluggious reacted to aidenpons for a topic
This is how I know exactly what game you're talking about You can. It's a bit messy, but on the top right of this site there's a pencil icon for Create New Content --> then Gallery Image. From there you should be able to drag-n-drop (use Snipping Tool, or PrtScr button and hit Ctrl+V into Paint, then crop to suit) or upload a file into there and put it there. imgur is also a great, reliable, easy-to-use, and free image hoster (that doesn't even require an account IIRC?) Wat :S Maybe Windows is marking them as hidden for some reason and hiding them? That's super weird, your installation sounds mighty cursed. Which is par for the course for LRR1 point -
All About WRLs [Everything you see and do in the Worlds!] (Warning, Large Post)
bradleybrand reacted to giantblargg for a topic
Just a little tease for something I've been working on:1 point
