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Showing content with the highest reputation on 07/26/2020 in all areas

  1. lol username

    .TDF Terrain format

    From Discord the other day: [10:50 AM] ruta: Hi all guys, I'm the guy that some time ago created a tool able to import LR2 .TDF models into Blender. For who who doesn't know, TDF is the format LR2 uses for terrains. At first I was hesitant to share it since I wanted to work on LR2 terrains on my own during this summer, but since I've noticed I don't have too much time I've decided to give you the link and all the work I've done so far: https://github.com/lorenzorutayisire/lr2-blender-loader
    1 point
  2. Zeroject

    Lego Racers Remastered

    New Update Hope your all doing great, this update contains what i have done visual to the first map and what is happening in the future. First of all the things i have done to the map. i have sculpted the map to a more pleased look i took it in steps, first i made mountains that became really spikey Later i smoothed it out a little and added small bumps to give the mountains a more rough look. It is not to a degree that i like there are still some features there is needing like the top part of the cave and platform for some of the houses. later on i will add them but i have decided to let it sit for now and focus on something else. Details comes later. I have a little before and after pics too see how far iam with the mountains. Before After and one last pic for the update, i have colored the parts of mountain that needs a change the most. Green means a little to the mountain Yellow means needs some re scluping but the shape is there. Red means it all needs to be redone. Thats all for the update. Now we go to what happening in the future. I think i have worked much on the design of the map but not on the mechanics enough. as mentioned in a past update i use wheel colliders in unity, mistake. I have no control over the tires or the car, it seems like unity use wieght to the car you can self change it but it multiplies with the size of the car, as of where im standing in skill and what i understand. I have no clue how the wheel colliders work, i thought i did, but its way more complex then i thought. I have decided to program my script to control and move the car, this gives me more free room the just copy past the script to the diffrent cars without worrying about the cars having diffrent speeds. Well short told i will now work on the car script and the power ups scripts. i have made a board where i can keep track what i need to do and what i have done, i did have a plan in the begning for the map but it was way to simple. I have made a link where you guys can see what im doing what are in progress and what is waiting this way, you can follow along and come with feedback when i upload screenshots of the codes. thats it for this time next update will be a little more about getting the game op and running and maybe come with a version you guys can test how the car feels and the map. Heres the link https://share.clickup.com/b/h/6-23692035-2/1957536cdfc1973
    1 point
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