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Showing content with the highest reputation on 07/27/2020 in all areas

  1. Xboxnang

    Questions about LEGO Rock Raiders game development

    The test team was split between LEGO HQ in Slough and Data Design's offices. The PlayStation versions were tested in-house at DDI and the PC was mainly tested back at LEGO HQ (although we did also have at least 1 tester in our team looking at it...mostly me tbh). I was also delegating work on other projects and had to run reports at the end of the day for management so an 11pm finish was pretty much the norm back at the hotel. This was also the case for Dave the producer (think he said something similar in his interview on here). We got builds 1-2 times a day depending on the severity of an issues so we could verify the fixes were done and move onto the next area/level/task. For the PC build I think we were able to use an online storage platform to transfer any update files back to the office rather than an entire build.
    2 points
  2. Xboxnang

    Questions about LEGO Rock Raiders game development

    Hi, If I can answer any questions you may have regarding the game development I'm more than happy to. I was Lead Tester on the project working both at LEGO HQ in Slough, UK and also at the developers Data Design in the West Midlands, UK.
    1 point
  3. Xboxnang

    Questions about LEGO Rock Raiders game development

    Other games worked on: LEGO Racers, LEGOLand, LEGO L.B.E (Test department was a huge mess of network cables, PC's and monitors getting that one done). When I was on the RR project I never saw an RTS build if the PS1 game, just the action version. It's likely a build was at DDI but we were so busy trying to get all of the issues fixed there was very little time to find out. Add to that the decision to 'dumb down' the US version late n the project which didn't help anyone. As for funny stories there's nothing I could repeat here for legal reasons ?
    1 point
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