Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/29/2020 in all areas

  1. Cirevam

    Config Queries

    Here are some lazer types from Time Raiders. I am tooting my own horn here (Dr. Doom toots as he pleases) as I tried to make an example of every possible thing. It might as well be "Tech Demo Raiders." The drilling lazer fires rapidly with low damage to monsters. Use that as a base. I believe the time units are in game ticks here, which is 25 ticks per second. Distance units translate to 40 per tile, so 1000 is well over 20 tiles. You can move the camera very far away and hit things across the map, but the laser stops rendering after 700-800 units as the vehicle is culled for being too far from the camera. Standard hand lazers are handled differently. Their entries in WeaponTypes { defines their shot behavior but does not affect damage. Damage is defined in the monster entries. Go to RockMonster { and compare the values to the ones below. In TR, pusher beams are the main weapon as you can adjust their range and they are not affected by the Infinite Crystal Drain Glitch. Freezers can have increased range, too. You can't really adjust the range of LaserShot (the one-hit kill laser). I've tried and raiders will deliberately fire just outside of its max range every time. The handheld shot weapontypes. RechargeTime is pointless as rounds-per-minute is defined by the shooting animation. I made a shooting animation that's only five frames long and the raider fires its weapon five times per second under optimal conditions (multiple monsters need to be nearby or it doesn't fire quickly for some reason). I have not found a way to make shots go faster, but accuracy improves if you edit the firing animations so the shot comes out earlier. The rapid firing raider is very accurate since it fires on frame 2 or 3 of its animation. Standard raiders shoot on frame 14.
    1 point
  2. Xboxnang

    Questions about LEGO Rock Raiders game development

    Hi all, just a quick message to say I found some development CD's for the PC, NTSC and PAL versions. Have added a pic here https://photos.app.goo.gl/xJRJ72KUCqCvUkLv5 Will try and answer some more questions soon, really busy right now.
    1 point
  3. Sunchipp

    LEGO Racers 2 - Johnny Thunder in his Lego Racers 1 Car

    From the album: Sunchipp Mods

    1 point
  4. Sunchipp

    LEGO Racers 2 - Sam Sinister in his Lego Racers 1 Car

    From the album: Sunchipp Mods

    I still have the Bugatti in with the car files but I wanted to have this since I've been bringing back the cars from the first game. At least trying to
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.