Did this predominately to document it for Manic Miners, but thought I might as well put it on the forum too: a list of all the idle animations of raiders. There's a lot!
Unused:
VLP_backflip - Raider leans down and forward, then does a very quick backflip
VLP_clap - Raider claps sarcastically slowly.
VLP_clap2 - Raider claps slowly, as well as a very slight jump around the 3rd clap.
VLP_clap3 - Raider looks around and claps. Of all the claps, this feels the most like actual applause from a crowd.
VLP_clap4 - Raider claps very quickly and looks around a little.
VLP_jumpceleb - Ever seen Mario jump in Super Mario Bros? This is it, complete with hand rising into the air. Falls back down and returns to standing a lot quicker than Mario does.
VLP_look - Raider looks to both sides (before crossing the road )
VLP_rubhands_lookleft - Like VLP_rubhands, but raider looks over his left shoulder
VLP_rubhands_lookright - Like VLP_rubhands_lookleft, but right
VLP_Saxplay - Raider pulls a saxophone out of their right pocket, plays it whilst tapping their right foot in time as musical notes come out and swirl, then puts it away again
VLP_Saxplayfast - Like VLP saxplay, but the music is quicker and the song shorter
VLP_shiver - Raider shakes quickly for a brief moment.
VLP_shiver_flap - Raider shakes quickly, and also huddles their arms close and stamps their feet
VLP_wipebrow - Raider quickly uses their right arm to wipe their forehead.
Used:
VLP_beckon - Raider looks backward over their right shoulder, then swings their arm a full circle. I always took this for an arm stretch as opposed to any kind of beckoning
VLP_clipboard - Raider pulls a blue clipboard out of their right pocket, reads it (subtle, but very convincing head movement: head moves left to right then down a bit then left to right then down etc), nods, then puts it away.
VLP_rubhands - Raider rubs hands and stomps legs, like one does to keep warm.
VLP_scratchhead - Raider uses their left hand to scratch their head.
VLP_Standingjump - Raider quickly jumps into the air.
It's really impressive how low-poly yet incredibly detailed these animations are. Whoever made them did an outstanding job. Even though Lightwave forgot where the textures on the raider where and it was a blend of triangles, it was incredibly impressive how easy it was to see what was going on. It's outstandingly clear that VLP_clap3 is applause (perhaps for the saxophone player?), despite being so incredibly small.
Oh, and if you want to enable these animations you'll need a handful of lines in Pilot.ae. You can already see that four of these animations are used under Actitives:
Activity_Waiting1 Waiting2
Activity_Waiting2 Waiting7
Activity_Waiting3 Waiting16
Activity_Waiting4 Waiting20
all you really have to do is expand this out from Activity_Waiting5 to Activity_Waiting20. Normally, if you were adding your own, new, animations, you'd also need to define them like, say:
Waiting14 {
FILE VLP_Saxplay
TRANSCOEF 0.0
LWSFILE TRUE
}
but they're already defined there in Pilot.ae, they just aren't hooked up to be idle animations.
Quick AE technical note, as these files aren't documented much: the Activity_Waiting is hardcoded and is the idle animations that will play. The number at the end of it indicates that the game will pick one of these at random to play when it decides to play an idle animation. The name of Waiting2 isn't important at all and solely links to later in the AE file where the actual .lws file is defined.