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Showing content with the highest reputation on 04/27/2021 in all areas
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Lego Rock Raiders United
nudelauflauf reacted to phenix8fr for a topic
You didn’t expect it but here it is, my version of the game that I named Lego Rock Raiders United. Why? Because my version takes the best of what has been proposed here since the creation of the site . An all-in-one version perfect for beginners struggling to change the game. Moreover I have on my side made some very nice creations that the veterans of the game will have to appreciate. After 4 months of work .Here is a brief overview of the content Here is a list of new features and changes in the game. Here is my first public version. If some people want to help me here is a list of corrections I will need - Correct the bug with Raiders can't be upgraded - Better skin for new caracters, better 3D model for Hulk - Ad some more cool map - Ad Campaign 2 by HammerKraf - Correct bug with Howitzer and Megamole, the sound link for object name is broken and i dont know why 09/08/2022 No more Update for the game, i'm working for https://www.abandonware-forums.org/ , to make auto-lunch for old pc game (Dos, Win3.1 , 95 , 98, Xp) This is link for download the game, 1.7Go: English version : https://drive.google.com/file/d/1QZ8-K_hTYrsketwxRjICVdQhQU2cQFk-/view?usp=sharing (French) Version Française: https://www.abandonware-france.org/ltf_abandon/ltf_jeu.php?id=3230 As a bonus a pack gathering various video, wallpaper, game fanart about the game: https://drive.google.com/file/d/1BHaPEPqc5I2BCoVTLL2MHKufws6kuBM9/view?usp=sharing If you want to create your own map for this version here is a list of all the new elements available in game I hope that my all-in-one version will be appreciated and I am listening to any suggestions to improve it. Also tell me what you thought of my custom maps Sonic Adventure: How to leave this planet ? Batman: Crap ,The Joker found the batcave. Hulk: Bruce Banner visits 91 DIVOC Research Centre but ... Very Big Thanks for all https://www.rockraidersunited.com users who for years have created a lot of content on the site. - Thanx for the HD Intro and cutscene to JimbobJeffers - I used aidenpons Christchurch level NPL file enormously to create my own - Thanks to Cyrem for Mapcreator and NPL Scriter - Thanks to RockRaiderWolf for his Ultimate Map Project, it's help me a lot - Thanks to all other who created maps, stuffs, tutorial, and more Cordially Phenix8fr1 point -
Redesigned LEGO Racers cars
Vintermyst reacted to Jappelsap for a topic
Hello! A little while ago I finished redesigning most of the cars from LEGO Racers. I thought that people here might appreciate them as well. All cars: Rocket Racer: Captain Redbeard: King Kahuka: Basil the Batlord: Johnny Thunder: Baron von Barron: Gypsy Moth: Later addition: Veronica Voltage:1 point -
DDI looking for help for Rock Raiders 2 (Rock Raiders inspired title)
Alcom Isst reacted to McJobless for a topic
It's always hard to talk directly to people like Stewart, because I feel like he does deserve some measure of respect, but at the same time I find myself disagreeing with a lot of what he's said. These are my major complaints with your first big post. The "You Have No Experience" argument is probably one of the weakest you could possibly use. Aside from the fact that you're making assumptions that those who are on the outside of the fence aren't able to make reasonable conclusions about the way the industry works and how games are made, you're ignoring the fact that everybody is entitled to share their opinion on this free forum, and you are free to provide evidence to support your arguments, but it is highly unprofessional to call people out because they are "under you". I won't debate the Wii Market because it's a fight that's not worth it, but needless to say I'm disagreeing with you as far as selling a million units being a big deal that lets you call people out for inexperience. You might have had a point if you were talking about well reviewed games. Then why have you not posted any proof to this? This is my biggest source of irritation. All throughout your post, you call out people for not contributing... It is here that you are demonstrating a level of arrogance; you want us to contribute yet you've not committed anything yourself. A website or Facebook page is not enough, Stewart. If you really want to confirm that you are making this thing real, you need to start by making concept builds, vertical slices or test content. Show, don't tell. The problem here is that you're taking ideas from places like Minecraft without demonstrating that they work. Every good game designer knows that playtesting as often and early as possible is the KEY to success, yet it seems like you instead want to focus on building a pool of high concepts without finding any way to link them together. It's nice that you've got bits of music and models from people around the place, but how do they work? Where will they be used? How will they improve the experience? Have you asked yourself any of these questions? The most active members of this site are fairly old and have their own lives to deal with right now. If you want us to put aside our own time to be a part of this, you need to give us a more physical reason to get excited. This is one of the first things you learn at Game Design School when you start pitching and developing ideas; did you miss that class? Firstly, it's amazing how quickly you shut down an idea that you didn't generate, yet you go on about how happy you are to discuss ideas with the fans. Hypocrisy, much? Secondly, you're making assumptions that Ringtail wanted to produce a directly 2D clone of the game, whereas how I read his post was "bring the spirit and some of the functionality of Dwarf Fortress to the LEGO Rock Raiders mould while keeping the 3D world aspect". You need to consider the fact that when people say "It's like X game..." they're probably not being 100% literal. Thirdly, you talk earlier about your business-mind and how much experience you have, and yet you can't see the financial boom in the 2D market? Are you unaware of what types of games are making the biggest killing in the mobile/indie markets right now? Are you unaware of names like Binding of Issac, FEZ, Braid, LIMBO and so on? You would think that if you're so business-focused, you would keep your mind open to these potential profit margins. Then why haven't you demonstrated this to us by showing us deadlines, timelines or any other organisational tools? Nobody here knows when you plan on actually working on the game, which is a major contributor to the "he's not going to go through with it" mentality around here. If you want to prove you mean business and actually drum up some decent ideas/help, you damn well better prove that there's action behind the scenes and that you know how your future outlook is. This is the complete opposite advise that is commonly given at every other game's studio. Listen to any developer from one of the big publisher studios, or from the tiny indie studios. Their GDC talks constantly revolve around the idea of getting into producing content as early as possible, so that you, not your audience, can be sure of what you're doing and where you're going. It's lethal to assume you can just push away playtesting and demoing the game, because you won't get the necessary feedback on your execution of the ideas until it's too late to change them. --- I've finished 6 games as a student/indie dev (for clients, so no public releases). Nothing I've made looks great, but I'm trying to look for some real world work that will lead me into a golden opportunity with a AAA developer. I need something. I'm sceptical of this offer, however, because you haven't shown me that I'm going to get a return, not in money, but in quality experience. You talk about management and planning, you've failed to show it. I would love to say "I worked on a successful LEGO fan-game" or "I worked on a sequel to a classic LEGO game", but I have no guarantees that working with you would pay my rent, contribute to my resume or be a positive experience. If you can address my complaints without calling me a "whiner", then I may consider actually building potential prototypes, level designs, story stuff etc for you. But I need some kind of acknowledgement that you actually give a damn, rather than trying to cash in on a community and some current fads in gaming.0 points
