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Showing content with the highest reputation on 07/04/2021 in all areas

  1. trigger_segfault

    In-depth Look at the CFG Syntax

    Progress Bar Direction: The prefix seen in front of the ProgressWindow property near the top of Lego.cfg states the direction the loading bar expands in. Valid values are: U p R ight D own L eft ProgressWindow L:142,450,353,9 ; loading to the left for a fresh new look You can also leave out the prefix (and the engine checks for that), but it'll end up placing the loading text in the top left corner. Map File Modifiers: This is the most bizarre find so far, and I can't think of any conceivable use for this, considering how strict many of the MAP file formats are. A handful of Map file properties defined in individual level blocks allow a numeric modifier postfix: "Map\file\path.map:2" (valid range is -128 to 127) When reading the respective map file, all block values (as can be checked in the RRU knowledge base), will have this modifier number subtracted from them. Positive numbers (which are subtracted) seem to be less useful, considering many maps will always contain block values with 0, forcing the value into an invalid range. MAP types with modifiers: PredugMap TerrainMap CryoreMap PathMap BlockPointersMap In practice (many crashes were had in finding good fits): PathMap Levels\GameLevels\Level23\Path_23.map:1 ; change the starting power paths into Rubble TerrainMap Levels\GameLevels\Level23\Surf_23.map:-1 ; Reduce the hardness level of all walls? (and other effects) CryoreMap Levels\GameLevels\Level23\Cror_23.map:-1 ; every block without spawns now produces 1 energy crystal (also ore and energy crystal spawns are swapped) PredugMap Levels\GameLevels\Level23\Dugg_23.map:-2 ; change undiscovered caverns into undiscovered Slimy Slug holes (this could break everything because I recall seeing a very low hard limit on number of holes) .
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