Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/09/2021 in all areas

  1. lol username

    So LI2 canonized stuff from a fansite

    Serwithed posted this in the discord and I think it's way too funny and deserves to be on the forums too. First up, remember this old LEGO Island fansite? It predates LEGO Island 2 (Serwithed says it goes back to August 1999 at least), and in the plot twist of the century, it seems some LI2 devs actually used it as reference when creating the sequel - certainly the GBC game, if not the other platforms as well. Compare this image from the homepage: With Captain Click's GBC trading card, especially the mouth: And the fansite's screenshot of Captain Click vs his GBC trading card: Also, while not from the fansite, Gabbarro's card comes from how he appears in Adventurers set instructions: Anyway, back to the fansite - here's what it says about the Flying Legondos: Except, as Jeremy points out, Jack O Trades is actually one of the two mechanics/painters/construction workers (the other being Bumpy Kindergreen)... ... and none of the Flying Legondos had names at all (all the names the fansite gave to them actually belonged to other characters). Flash forward to LEGO Island 2, and somehow we've ended up with Jack O Trades being the "O" Flying Legondo, who also inexplicably owns a hardware store. We know the LI2 devs received info directly from LI1's development, but with proof the GBC game at least referenced the fansite as well, it seems very possible that the PC/PS1/maybe GBA teams did too - and so we ended up with a weird "Jack O Trades" character that's actually an accidental fusion of two unrelated characters from LI1 because some fan said so in 1999. lol
    2 points
  2. trigger_segfault

    Chart of all editor ".blx"/".blk" icons used during LRR development

    The .blx and older .BLK map files are not an old .map format (as was originally speculated), but instead are a format that communicates between the level editor used by DDI and the output .map format used by the game. These files contain a set of 16x16 icons, and a pair of numbers that determine how the icons are grouped together in the level editor (such as separating CryOre Crystal/spawn counts from Ore/spawn counts.) None of these discoveries are particularly useful. But... Programmer art is beautiful! Extracted Icons All map type icon sets have been extracted into individual png 16x16 icons, and grids containing all icons (as shown above): The Slimy Slug predug icon is actually pretty great. It looks like a crossing sign.
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.