Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/08/2024 in all areas

  1. Sunchipp

    Play as The Ramas and Martians?

    Modding The Characters to be either a Martian or a Rama would require replacing the human modles animation and textures to the Martians or Rama which would require A LOT of work! Unless you actually wanna take the time to do that go right ahead. But to save time I Found a Solution for the Martians or a Martian to be a playable character without cheats! heres the topic for that: Note this only works with the Martians! Doing this with a Rama may end up with a game crash since modding the pieces with animated models will crash the game before the game can start unless if you wanna mod in just the head of the Rama which would either end up with A- a horrible result or B- if you found a way to make a car good enough giving the illusion of the Rama's head sticking out of the car! I wouldnt recommend testing the Ramas yet incase if the head models will crash the game or not I havent replaced head models with any of the brick models yet, when or if I do I'll post a topic about that
    1 point
  2. Quake

    Lego Racers 2 model CONVERTER

    Hello, I've been fiddling around with the Unity engine again after about 2 years, and I've found myself to be in need of the LR2 models. I've seen the model and skeleton viewer, but what I'm looking for is something that can turn the .MD2 files to something like .3DS. Also, I'm pretty sure other people are wanting one of these tools. is there any way to convert this .MD2 to .3DS? Cheers.
    1 point
  3. JrMasterModelBuilder

    UNGTC

    origamiguy has created a GUI tool to make your game MOD-ready (requires .NET 4.0 framework). UNGTC UNGTC - ATD archive tool. Download Link Description: This tool will extract and rearchive LEGO Racers 2 and Drome Racers archives (the Attention To Detail or ATD LEGO video games). A while back, I started reverse engineering the LEGO Racers 2 and Drome Racers archive file formats (hence forth refered to as GTC). I figured out what almost everything was, but got stuck on the compression used in the GTC. In my extended absence from the site, and have been tinkering with the files, tagging up bytes in a hex editor, determining which bytes were litterals, which were backreferences, and which ones said what did what thorugh experimental byte injection. This would likely have never happened if not for this amazing find by Cyrem. Fast forward to September 1st, I finished writing code that would successfully decompress GAMEDATA.GTC. It didn't extract the files, and couldn't write its own COMPRESS.INF file, but the game would load and play, with some minor speed improvements. Fast forward again to today, and I have finished writing UNGTC, a tool that can both unpack the archives and create new ones! UNGTC is writtin in pure C++, and is very fast. How fast it runs depends on the IO speeds of your drive. With a RAM disk, it can be as fast as a few seconds (5400 RPM drives are much slower). Full source code is included, as are binaries for Windows and Mac. If you are running Linux, compile the source yourself, there are too many processor architectures for me to provide binaries for all of them. Usage: UNGTC is a command-line application, simple give it the folder containing GAMEDATA.GTC, FILELIST.INF, and COMPRESS.INF to extract, or the extracted folder to archive, as the first argument. On Windows, this is easily done by draggin-and-dropping the folder onto ungtc.exe. Some technical notes: UNGTC does create slightly differently than the GTC's that come with the game, but they are 100% compatible, and more efficient. UNGTC does not compress the archives it creates in any way. Since you would not save mush space on modern drives and it would be a slow waste of processor power, I do not plan on adding this ability. UNGTC automatically detects the 2 different formats and uses a meta data file called .GTC to store what version for the file forwat was extracted, for use in rearchiving. It is a plain text file. The Windows executable it 32-bit. As it uses 32-bit opperations, it would not really benefit from being 64-bit. The Mac executable is 64-bit. Compiled using MinGW g++ (Win) and Xcode g++ (Mac). Other Notes Unfortunately, I have tried everything I could think of to make it load the files from the drive instead of from the archive, monitoring the game with Process Monitor for any changes, but it seems to only work with archives. To run the game without having to keep rebuilding the archive, check out this topic. Or this tool by origamiguy (which will also extract the GAMEDATA files). Many of the files are normal files and I expect that many other files have existing tools. Good luck in deciphering the files!
    1 point
  4. KA31

    My (Almost) Complete Rama Collection

    Looks nice love the collection
    1 point
  5. lol username

    All bricks/chassis, all the time

    A really simple but very useful mod that gives you access to every car chassis and piece in the builder at any given time (even ones you can't normally use): In GAME DATA/OBJECTS/BRICKS, there's a file called UNIQUEBRICKS.TXT, which contains "All the bricks that can go in the game ever". Now, see UNIQUEBRICKSGENERIC.TXT? It lists "The generic bricks - available in all worlds". Simply overwrite it with a copy of UNIQUEBRICKS.TXT, and boom, every chassis and piece is accessible everywhere. Edit - There seem to be quite a few newcomers who don't know you have to unpack the game's GTC before doing any modding, so here's a link for that:
    1 point
  6. Fluffy Cupcake

    Play as The Ramas and Martians?

    The martian cheat works unless you are in adventure mode, where your character parts get overridden by the one stored in your save file. The r&m have a separate character parts list than the minifigure, putting them in the standard minifigure parts list will not work unless you replace the model, but doing so will break all the NPCs, and even then your character is a bit wonky, so you're kinda out of luck.
    1 point
  7. Quake

    XALAX Rama Sets

    So. I have been looking all over the internet to find the LR2 rama sets from xalax. If anyone has one of these sets, and is willing to sell, please post a reply with the set that you have.. I am actually willing to pay a good price to buy these sets, since I like to collect rare sets.
    1 point
  8. LazerLuke19

    XALAX Rama Sets

    I Have All Of The Ramas. EXCEPT FOR THIS COLD RAMA. SUBZERO (1239). (SEE WHAT I DID THERE?) And The Launchers. I Only Have Pulse's Launcher. I Just Need The Stickers For The Launchers. And The Ice Ramp Racers Track And Accessories.
    1 point
  9. Starrocks923

    XALAX Rama Sets

    I have Set 4579, but I don't remember owning any others. I lost the parts though. Like Pereki said, eBay is the place to look. Every now and then some mom decides to get rid of her son's LEGOs before he gets back from college to pick them up. You wouldnt believe how many rare 2001 Bionicle sets I found under $12...
    1 point
  10. emily

    XALAX Rama Sets

    I have Shredd, but he isn't for sale, sorry! However, you may find these links useful: http://www.ebay.com/sch/i.html?_from=R40&_trksid=p2050601.m570.l1313.TR0.TRC0.H0.Xlego+racers+xalax.TRS0&_nkw=lego+racers+xalax&_sacat=0 http://www.bricklink.com/catalogList.asp?itemYear=2001&catString=179&catType=S
    1 point
  11. FlashySnakez

    Anyone remember Xalax cars in 2001?

    Remember those things? They were also the little aliens that trained rocket racer.
    1 point
  12. Fluffy Cupcake

    All bricks/chassis, all the time

    Eherm.
    1 point
  13. The Ace Railgun

    Anyone remember Xalax cars in 2001?

    Xalax...you mean these? Yeah they were umm...not well designed and looked cheap to put it nicely.
    1 point
  14. Alcom Isst

    Anyone remember Xalax cars in 2001?

    Yes.
    1 point
  15. lol username

    Anyone remember Xalax cars in 2001?

    Considering the very subject of the forum, what do you think? :)
    1 point
  16. LUModder

    All bricks/chassis, all the time

    This is one of the best and simplest overhaul mods.
    1 point
  17. CaptainGolem

    All bricks/chassis, all the time

    Now we have to get rid of the brick limit.
    1 point
  18. JrMasterModelBuilder

    Developer Cfg's

    :( I can't seem to recreate the Steve CFG writting. Can you tell me the exact steps you did? In the hex, I found this bunch of strings grouped together: DEFAULT ANDREW ROBB NOD DAVID JAY OLI JULIAN STEVE JUSTIN SIMON ROBJ TONY OKSE PHIL JIMMY CHAD MIKE IAN GAVIN DREW
    1 point
  19. Snivyguy80

    Play as The Ramas and Martians?

    For a while now, I've been trying to find ways to play as the ramas and Martians in lego racers 2. I've tried some methods, like changing the games Character files, but they haven't worked. If anyone knows of any cheats, trainers, hacks, tutorials, etc, let me know. Same deal with the Martians. I've heard of the built in cheat where you can play as a martain, and I did try it, but it didn't work for some reason. Anyway, thanks again.
    0 points
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.