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Play as The Ramas and Martians?
pedroj234 reacted to Sunchipp for a topic
Modding The Characters to be either a Martian or a Rama would require replacing the human modles animation and textures to the Martians or Rama which would require A LOT of work! Unless you actually wanna take the time to do that go right ahead. But to save time I Found a Solution for the Martians or a Martian to be a playable character without cheats! heres the topic for that: Note this only works with the Martians! Doing this with a Rama may end up with a game crash since modding the pieces with animated models will crash the game before the game can start unless if you wanna mod in just the head of the Rama which would either end up with A- a horrible result or B- if you found a way to make a car good enough giving the illusion of the Rama's head sticking out of the car! I wouldnt recommend testing the Ramas yet incase if the head models will crash the game or not I havent replaced head models with any of the brick models yet, when or if I do I'll post a topic about that1 point -
Lego Racers 2 model CONVERTER
pedroj234 reacted to Quake for a topic
Hello, I've been fiddling around with the Unity engine again after about 2 years, and I've found myself to be in need of the LR2 models. I've seen the model and skeleton viewer, but what I'm looking for is something that can turn the .MD2 files to something like .3DS. Also, I'm pretty sure other people are wanting one of these tools. is there any way to convert this .MD2 to .3DS? Cheers.1 point -
UNGTC
pedroj234 reacted to JrMasterModelBuilder for a topic
origamiguy has created a GUI tool to make your game MOD-ready (requires .NET 4.0 framework). UNGTC UNGTC - ATD archive tool. Download Link Description: This tool will extract and rearchive LEGO Racers 2 and Drome Racers archives (the Attention To Detail or ATD LEGO video games). A while back, I started reverse engineering the LEGO Racers 2 and Drome Racers archive file formats (hence forth refered to as GTC). I figured out what almost everything was, but got stuck on the compression used in the GTC. In my extended absence from the site, and have been tinkering with the files, tagging up bytes in a hex editor, determining which bytes were litterals, which were backreferences, and which ones said what did what thorugh experimental byte injection. This would likely have never happened if not for this amazing find by Cyrem. Fast forward to September 1st, I finished writing code that would successfully decompress GAMEDATA.GTC. It didn't extract the files, and couldn't write its own COMPRESS.INF file, but the game would load and play, with some minor speed improvements. Fast forward again to today, and I have finished writing UNGTC, a tool that can both unpack the archives and create new ones! UNGTC is writtin in pure C++, and is very fast. How fast it runs depends on the IO speeds of your drive. With a RAM disk, it can be as fast as a few seconds (5400 RPM drives are much slower). Full source code is included, as are binaries for Windows and Mac. If you are running Linux, compile the source yourself, there are too many processor architectures for me to provide binaries for all of them. Usage: UNGTC is a command-line application, simple give it the folder containing GAMEDATA.GTC, FILELIST.INF, and COMPRESS.INF to extract, or the extracted folder to archive, as the first argument. On Windows, this is easily done by draggin-and-dropping the folder onto ungtc.exe. Some technical notes: UNGTC does create slightly differently than the GTC's that come with the game, but they are 100% compatible, and more efficient. UNGTC does not compress the archives it creates in any way. Since you would not save mush space on modern drives and it would be a slow waste of processor power, I do not plan on adding this ability. UNGTC automatically detects the 2 different formats and uses a meta data file called .GTC to store what version for the file forwat was extracted, for use in rearchiving. It is a plain text file. The Windows executable it 32-bit. As it uses 32-bit opperations, it would not really benefit from being 64-bit. The Mac executable is 64-bit. Compiled using MinGW g++ (Win) and Xcode g++ (Mac). Other Notes Unfortunately, I have tried everything I could think of to make it load the files from the drive instead of from the archive, monitoring the game with Process Monitor for any changes, but it seems to only work with archives. To run the game without having to keep rebuilding the archive, check out this topic. Or this tool by origamiguy (which will also extract the GAMEDATA files). Many of the files are normal files and I expect that many other files have existing tools. Good luck in deciphering the files!1 point -
My (Almost) Complete Rama Collection
pedroj234 reacted to KA31 for a gallery image
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All bricks/chassis, all the time
CyrodiilWarrior reacted to lol username for a topic
A really simple but very useful mod that gives you access to every car chassis and piece in the builder at any given time (even ones you can't normally use): In GAME DATA/OBJECTS/BRICKS, there's a file called UNIQUEBRICKS.TXT, which contains "All the bricks that can go in the game ever". Now, see UNIQUEBRICKSGENERIC.TXT? It lists "The generic bricks - available in all worlds". Simply overwrite it with a copy of UNIQUEBRICKS.TXT, and boom, every chassis and piece is accessible everywhere. Edit - There seem to be quite a few newcomers who don't know you have to unpack the game's GTC before doing any modding, so here's a link for that:1 point -
Play as The Ramas and Martians?
pedroj234 reacted to Fluffy Cupcake for a topic
The martian cheat works unless you are in adventure mode, where your character parts get overridden by the one stored in your save file. The r&m have a separate character parts list than the minifigure, putting them in the standard minifigure parts list will not work unless you replace the model, but doing so will break all the NPCs, and even then your character is a bit wonky, so you're kinda out of luck.1 point -
XALAX Rama Sets
pedroj234 reacted to Quake for a topic
So. I have been looking all over the internet to find the LR2 rama sets from xalax. If anyone has one of these sets, and is willing to sell, please post a reply with the set that you have.. I am actually willing to pay a good price to buy these sets, since I like to collect rare sets.1 point -
XALAX Rama Sets
pedroj234 reacted to LazerLuke19 for a topic
I Have All Of The Ramas. EXCEPT FOR THIS COLD RAMA. SUBZERO (1239). (SEE WHAT I DID THERE?) And The Launchers. I Only Have Pulse's Launcher. I Just Need The Stickers For The Launchers. And The Ice Ramp Racers Track And Accessories.1 point -
XALAX Rama Sets
pedroj234 reacted to Starrocks923 for a topic
I have Set 4579, but I don't remember owning any others. I lost the parts though. Like Pereki said, eBay is the place to look. Every now and then some mom decides to get rid of her son's LEGOs before he gets back from college to pick them up. You wouldnt believe how many rare 2001 Bionicle sets I found under $12...1 point -
XALAX Rama Sets
pedroj234 reacted to emily for a topic
I have Shredd, but he isn't for sale, sorry! However, you may find these links useful: http://www.ebay.com/sch/i.html?_from=R40&_trksid=p2050601.m570.l1313.TR0.TRC0.H0.Xlego+racers+xalax.TRS0&_nkw=lego+racers+xalax&_sacat=0 http://www.bricklink.com/catalogList.asp?itemYear=2001&catString=179&catType=S1 point -
Anyone remember Xalax cars in 2001?
pedroj234 reacted to FlashySnakez for a topic
Remember those things? They were also the little aliens that trained rocket racer.1 point -
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Anyone remember Xalax cars in 2001?
pedroj234 reacted to The Ace Railgun for a topic
Xalax...you mean these? Yeah they were umm...not well designed and looked cheap to put it nicely.1 point -
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Anyone remember Xalax cars in 2001?
pedroj234 reacted to lol username for a topic
Considering the very subject of the forum, what do you think? :)1 point -
All bricks/chassis, all the time
pedroj234 reacted to LUModder for a topic
This is one of the best and simplest overhaul mods.1 point -
All bricks/chassis, all the time
pedroj234 reacted to CaptainGolem for a topic
Now we have to get rid of the brick limit.1 point -
Developer Cfg's
pedroj234 reacted to JrMasterModelBuilder for a topic
:( I can't seem to recreate the Steve CFG writting. Can you tell me the exact steps you did? In the hex, I found this bunch of strings grouped together: DEFAULT ANDREW ROBB NOD DAVID JAY OLI JULIAN STEVE JUSTIN SIMON ROBJ TONY OKSE PHIL JIMMY CHAD MIKE IAN GAVIN DREW1 point -
Play as The Ramas and Martians?
pedroj234 reacted to Snivyguy80 for a topic
For a while now, I've been trying to find ways to play as the ramas and Martians in lego racers 2. I've tried some methods, like changing the games Character files, but they haven't worked. If anyone knows of any cheats, trainers, hacks, tutorials, etc, let me know. Same deal with the Martians. I've heard of the built in cheat where you can play as a martain, and I did try it, but it didn't work for some reason. Anyway, thanks again.0 points