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RRU Quotes 2: Reckoning
The Ace Railgun and 4 others reacted to Alcom Isst for a topic
[7:22:45 PM] McJobless: Firstly, my story is TOTALLY original and my characters will have LOADS more polygons than anything David Cage has, so therefore I am the the better developer. [7:24:35 PM] [sGT] Alcom Isst: emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion emotion [7:24:44 PM] (Alexis) Anisoptera: polygons [7:24:46 PM] McJobless: Press X to Emotion [7:24:46 PM] (Alexis) Anisoptera: polygons [7:24:48 PM] (Alexis) Anisoptera: emotion [7:24:49 PM] (Alexis) Anisoptera: polygons [7:24:53 PM] (Alexis) Anisoptera: shower scene [7:24:53 PM] McJobless: Poly-Emotions [7:24:58 PM] (Alexis) Anisoptera: Polymotions [7:25:04 PM] (Alexis) Anisoptera: Press X to show scene [7:25:08 PM] Ramius Antillies: Polymotes. [7:25:09 PM] McJobless: This triangle isn't any ordinary polygon. [7:25:14 PM] [sGT] Alcom Isst: Emotional polygons Polygonal emotions [7:25:20 PM] McJobless: It's actually expressing over 3.2GHz worth of emotions. [7:25:31 PM] McJobless: So many, that no human can comphrend.5 points -
LDRAW and LDD to DXF, SolidWorks and Autodesk Inventor
JJZROCKRIDER and 2 others reacted to Tielc for a topic
Hello, I wanted to share with this group a couple of small translators I've written. They can read LDRAW (.dat) and LDD (.g) files and translate them to DXF, SolidWorks or Autodesk Inventor. Each is final application is a separate app. With the help of bartvbl I've been able to include the ability to now read .g files from LDD where before I couldn't and it's important to credit him with all the work on reading the binary file format. There are a few current limitations. First is .g files where a brick would have any variants with decorations. Like bartvbl's viewer, there will be faces missing in these cases. Still working on figuring out some stuff from the children files associated with them (.g1, .g2, etc.) Second, the Autodesk Inventor translator is quite slow with larger brick files. Unfortunately the Inventor API requires a lot of object references to just create a face in 3D. Granted I'm comparing this to the SolidWorks API that requires a single API call for each face. Also, Inventor's merge surface option currently doesn't produce any different results when checked or unchecked. I've submitted this to their API Development group and they've opened a support request as they're seeing the same issue. In both cases (SolidWorks and Inventor) the documentation for creating BREP geometry directly is not documented very well, as I don't think it's common in a parametric design tool (where features, not faces are build one at a time). I also wanted to share this on the LDRAW forums, as this is where the original request for SolidWorks and Inventor translators came from. However, I have tried repeatedly to log in and request password changes, etc. with little luck. Anyway, here is a video showing how the different translators work. http://youtu.be/PIb53rd_DGk3 points -
Morbius fanclub
lol username and 2 others reacted to Dark_Turtle for a topic
This was the page I'm refering to: http://www.linkedin.com/in/kimhagen http://hagenillustration.carbonmade.com/projects/2072948#19 Having read it again, it simply states 'over 100 pages' which actually can mean anything, so I got it probably wrong. Those Klick magazines are interesting as the imply, that their was yet another story arc besides the one in LEGO World Club, I'm wondering if these are connected story-wise, as their art-style appears to be the same, but I'm beginning to doubt that. That 'prequel' ('?do=embed' frameborder='0' data-embedContent>>) I spoke of is similar in that way, although on second thought it's very 'un-canon' anyways (full scan later). The strange advertisement is: '?do=embed' frameborder='0' data-embedContent>> I always wondered if that '96 issue actually existed. '98 December Issue: '?do=embed' frameborder='0' data-embedContent>> (Has an Interview with Kim Hagen in it, although it doesn't reveal much)3 points -
Morbius fanclub
PeabodySam and one other reacted to emily for a topic
I'm not sure that it clarifies anything, Dark_Turtle, but I know with absolute certainty that the Austrian magazine, Klick, was publishing issues of Time Cruisers at least in 1996, and possibly even in 1995 and 1994. Kind of weird that that doesn't fit as nicely with the 100 pages estimation, though. (not my image, it's from eBay) EDIT: Oh yeah, here's this. Page 1 Page 2 Page 3 Page 42 points -
RRU Quotes 2: Reckoning
noghiri and one other reacted to Cyrem for a topic
[3:09:13 PM] jamesster: my gf is a superhero [3:09:15 PM] jamesster: she's invisible2 points -
Morbius fanclub
PeabodySam reacted to emily for a topic
Page 1 Page 2 Page 3 Page 4 I almost want to think that he's a subtle parody of the Dr. Cyber minifigure. If Hagen did design the original Dr. Cyber, seeing the zanier plastic counterpart for the first time might have been a bit shocking to him. It was definitely published in France, although the earlier issues (1996, 1995, 1994) seem to be restricted to Austria, from what I've been able to gather.1 point -
RRU Quotes 2: Reckoning
McJobless reacted to lol username for a topic
[8:41:09 PM] jamesster: does anybody have a link to a good list of C# conventions [8:41:46 PM] McJobless: die() thisisfullofs***() whynotuseC++() f****mesenseless() c#ismorelikebronyville() [8:41:50 PM] McJobless: Did I do it correctly?1 point -
All Of The LEGO Movie Sets
BerixMaster2010 reacted to lol username for a topic
http://www.flickr.com/photos/just2good/sets/72157639212324605/ '' target='_blank'>> [6:21:13 PM] Ronald Thomas Mullins III (Tauka Usanake): f**** YES1 point