Cyrem Posted May 6, 2010 Share Posted May 6, 2010 I didn't know about these till today when I will looking at the test levels. In addtion to the type,x/ypos and heading there is: driving <vehicle> - Puts a pilot into the vehicle. You must put this in the pilot's creation properties. health 00.0 - Changes the starting health of the object. Link to comment Share on other sites More sharing options...
Cirevam Posted May 6, 2010 Share Posted May 6, 2010 Also note that in order for a raider to pilot a vehicle he must have the same position and (maybe) heading of the vehicle he's piloting. If you don't do this screwy things will happen when you find the vehicle like the camera suddenly flying to the corner of the map and instantly winning the mission. Or maybe nothing at all. Link to comment Share on other sites More sharing options...
Addictgamer Posted May 9, 2010 Share Posted May 9, 2010 This really gives greater possibilities! Great! Link to comment Share on other sites More sharing options...
Lair Posted May 9, 2010 Share Posted May 9, 2010 The health option works :D Link to comment Share on other sites More sharing options...
Anonymouse Posted May 9, 2010 Share Posted May 9, 2010 How did you find this? Snooping through the EXE? Link to comment Share on other sites More sharing options...
Cirevam Posted May 9, 2010 Share Posted May 9, 2010 No, he looked in some of the OL files. I didn't know about these till today when I will looking at the test levels. Link to comment Share on other sites More sharing options...
Lair Posted May 9, 2010 Share Posted May 9, 2010 How did you find this? Snoo-pingas usual through the EXE? Actualy, he specificly stated they were in the icelevel test map under Levels/Testlevels Link to comment Share on other sites More sharing options...
Anonymouse Posted May 9, 2010 Share Posted May 9, 2010 Oh. *must lrn2readposts* Link to comment Share on other sites More sharing options...
Recommended Posts