sciguy Posted July 2, 2010 Share Posted July 2, 2010 While going through the CFG I have found quite a few lines that I have no idea what they do. Here is a list of them. If you have any ideas or know for sure what they do, post it. And if you know what another function does or have an idea as to what it does, post it here as well, then we can compile a complete list of the functions/lines and what they do. Please do not post random guesses if you have absolutely no idea. CollRadius CollHeight TrackDist pickSphere Link to comment Share on other sites More sharing options...
Amauros Posted July 2, 2010 Share Posted July 2, 2010 Coll stands for collision. That's required for objects to hit each other or to know where they're at. Tracking Distance is how far a creature can sense things. Like how far away a snail can sense a powered base. Pick sphere I believe has to do with selecting RR's. Link to comment Share on other sites More sharing options...
Lair Posted July 2, 2010 Share Posted July 2, 2010 Pickshere is how far away something can grab something (I THINK, DON'T KNOW) Link to comment Share on other sites More sharing options...
sciguy Posted July 31, 2010 Author Share Posted July 31, 2010 Now, has anyone figured out what exactly the following lines do? ErodeTriggerTime ErodeLockTime ErodeErodeTime NumberOfLandslidesTillCavein Link to comment Share on other sites More sharing options...
Lair Posted July 31, 2010 Share Posted July 31, 2010 1 2 and 3 are old news: They set erosion speeds. 4 I don't know about, as it seems to almost be ;ed out Link to comment Share on other sites More sharing options...
Cirevam Posted July 31, 2010 Share Posted July 31, 2010 ErodeTriggerTime NumberOfLandslidesTillCavein 1) Speed of erosion? I don't really know. 2) A cave in (or fallin?) is a really big landslide that reaches to two squares instead of just one. I'll bet that cave ins won't happen as often if you make the number higher. Edit: Ninja'd by a rockwhale. Link to comment Share on other sites More sharing options...
sciguy Posted July 31, 2010 Author Share Posted July 31, 2010 ok, now does the line "SeeThruWalls" do anything, and if so what? And the line "FrontEndOpen" does what? If there are any other lines that you know what they do, post em. I wanna make my CFG editor as accurate and as thorough as possible. oh, and the 2 priorities "GetTool" and "Train", do they actually do anything and does anyone know if adding/removing them will cause any differences? I noticed that they only appear in a few levels priorities. a few other lines: RoughLevel digDepth and I know what "UseRoof" probably does, but has anyone tested it and confirmed it actually does anything? Link to comment Share on other sites More sharing options...
Amauros Posted July 31, 2010 Share Posted July 31, 2010 TrackDist I believe this is actually the camera tracking distance for the radar (the green camera thing). Link to comment Share on other sites More sharing options...
DrDeath Posted July 31, 2010 Share Posted July 31, 2010 While going through the CFG I have found quite a few lines that I have no idea what they do. Here is a list of them. If you have any ideas or know for sure what they do, post it. And if you know what another function does or have an idea as to what it does, post it here as well, then we can compile a complete list of the functions/lines and what they do. Please do not post random guesses if you have absolutely no idea. CollRadius CollHeight TrackDist pickSphere Coll radius = collision radius basically how large the square is that will make the ai avoid hitting the object collheight= how tall that square is trackdist= how far away the object is seen from radar view picksphere= how close a raider has to get to pick up said object this is pretty elementary stuff Link to comment Share on other sites More sharing options...
Lair Posted July 31, 2010 Share Posted July 31, 2010 ok, now does the line "SeeThruWalls" do anything, and if so what? And the line "FrontEndOpen" does what? If there are any other lines that you know what they do, post em. I wanna make my CFG editor as accurate and as thorough as possible. oh, and the 2 priorities "GetTool" and "Train", do they actually do anything and does anyone know if adding/removing them will cause any differences? I noticed that they only appear in a few levels priorities. a few other lines: RoughLevel digDepth and I know what "UseRoof" probably does, but has anyone tested it and confirmed it actually does anything? SeeTrhuWalls: IDK. FrontEndOpen: The level is open on the Level Screen by default. Used on Tutorial1 and Level1 on the main screen and all 8 Tutorials on the Tutorial Screen. GetTool and Train are important as they tell the rock raider what priority he does those things on AND they are not chngable in-game. I think. UseRoof doesn't actualy do anything if set to false. The roof is still there. Link to comment Share on other sites More sharing options...
sciguy Posted August 1, 2010 Author Share Posted August 1, 2010 yeah, the thing is that the getTool and Train priorities do not appear in every level, so i was wondering if they are still used Link to comment Share on other sites More sharing options...
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