DrDeath Posted July 8, 2010 Share Posted July 8, 2010 Paste this over your toolstore in the cfg. Toolstation { Levels 3 TrackDist 50.0 ManTeleporter TRUE BigTeleporter TRUE SmallTeleporter TRUE CollHeight 16.0 CollRadius 15.0 PickSphere 30.0 ToolStore TRUE StoreObjects TRUE SnaxULike TRUE PowerBuilding TRUE OxygenCoef 100.0 DamageCausesCallToArms TRUE TrainDynamite TRUE:TRUE:TRUE TrainRepair TRUE:TRUE:TRUE TrainSailor TRUE:TRUE:TRUE TrainPilot TRUE:TRUE:TRUE TrainDriver TRUE:TRUE:TRUE TrainScanner TRUE:TRUE:TRUE FunctionCoef 0.5:0.25:0.1 ; Function here is how long it takes to upgrade a minfigure ShowHealthBar TRUE } The only thing the toolstore can't do is process ore or upgrade. Link to comment Share on other sites More sharing options...
Amauros Posted July 8, 2010 Share Posted July 8, 2010 Or upgrade.... Link to comment Share on other sites More sharing options...
Var18 Posted July 9, 2010 Share Posted July 9, 2010 Unlimited rrs is a bit unfair :P Link to comment Share on other sites More sharing options...
dielyfe Posted August 22, 2011 Share Posted August 22, 2011 Or upgrade.... From a blind man's perspective, it looks fully upgraded from the start. Unlimited rrs is a bit unfair How can you tell the number of RRs it can teleport in? I know SS allows 10 more, but I haven't looked or messed around enough to figure out how to change that value. Unlimited RRs isn't unfair; it's just fixing their handicap (stupidity). Must be fun watching unlimited RRs killing themselves in lava. ;) Link to comment Share on other sites More sharing options...
Lair Posted August 22, 2011 Share Posted August 22, 2011 It's not unlimited, it's defined bya number (100 in this example) Link to comment Share on other sites More sharing options...
Cirevam Posted August 23, 2011 Share Posted August 23, 2011 To be more specific, the raider limit is defined by the total OxygenCoef of every unit in the cavern. The game doesn't want it to go below -10.0, which is why you can't teleport more than nine or ten raiders without a Support Station. If you change the OxygenCoef for a raider to 0.0, then you can teleport as many as you want... at least you should be able to. Link to comment Share on other sites More sharing options...
dielyfe Posted August 23, 2011 Share Posted August 23, 2011 It's not unlimited, it's defined bya number (100 in this example) To be more specific, the raider limit is defined by the total OxygenCoef of every unit in the cavern. The game doesn't want it to go below -10.0, which is why you can't teleport more than nine or ten raiders without a Support Station. If you change the OxygenCoef for a raider to 0.0, then you can teleport as many as you want... at least you should be able to. Interesting... So, having it on 100 allows 100 Raiders? 0 allows unlimited? What do positive numbers do or is it that your RR count has to stay below the max absolute value of the OxygenCoef? Just trying to figure this all out. :) Link to comment Share on other sites More sharing options...
Amauros Posted August 23, 2011 Share Posted August 23, 2011 Positive OC means the oxygen level will rise by a certain rate as defined by the value given; negative OC means the oxygen level will decrease by the rate defined. The number of rock raiders you can have on a level is determined by the net sum of all positive/negative OC values (what the ratio is exactly, we don't know. We never cared enough to test this specifically). So by default, you can have 10 raiders for every support station present, + another 9 or so raiders. If you change the OxygenCoef of the raiders to 0, then theoretically you should be able to teleport an infinite amount of raiders. For all challenging purposes though, it'd probably be better to raise the OxygenCoef of the support station and add the line to the toolstore (with a very small value), and give negative OC's to all vehicles. This would be realistic and add a new level of difficulty when spamming large vehicles when trying to mine faster... I hope I don't give anyone any ideas. ;) Link to comment Share on other sites More sharing options...
Lair Posted August 23, 2011 Share Posted August 23, 2011 For all challenging purposes though, it'd probably be better to raise the OxygenCoef of the support station and add the line to the toolstore (with a very small value), and give negative OC's to all vehicles. This would be realistic and add a new level of difficulty when spamming large vehicles when trying to mine faster... I hope I don't give anyone any ideas. I've already been developing this for some time. Link to comment Share on other sites More sharing options...
Amauros Posted August 23, 2011 Share Posted August 23, 2011 Right right, just don't make it freakishly hard. Had enough trouble in the original levels just dealing with the RR's. :P Link to comment Share on other sites More sharing options...
dielyfe Posted August 23, 2011 Share Posted August 23, 2011 Alright, all makes sense. I just did a level and had so many STT that the game way starting to laggggg. Everything got done extremely fast though. But that is an interesting idea... Having vehicles take away oxygen... Might make levels a bigger pain than they're worth. Dynamite your way through 10 walls of hard rock or create a CC and kill yourself in the process? Decisions, decisions. Link to comment Share on other sites More sharing options...
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