Foreststrike Posted September 14, 2009 Share Posted September 14, 2009 I've just tested this out today, in fact, a few minutes ago... you can apparently amend the game's WAD files... here's a pic I used, the default Slimy Slug (LegoRR0.WAD) is a scale of 1.0, but in LegoRR2.WAD it's a scale of 2.5, so LegoRR2.WAD overrided LegoRR0.WAD. so go ahead... make as many WAD Files as you please, because the game will amend that change in the file... just make sure you create the folder labeled as LegoRR# (Where "#" is the number for your modded file folder, E.G. 0, 1, 2, 3, 4) The only thing is that it may conflict with other mods of the same file and name... so be careful with numbering your WAD files. :) Link to comment Share on other sites More sharing options...
Addictgamer Posted September 14, 2009 Share Posted September 14, 2009 This gives me an idea... When you want to install a mod, just download a wad from the site that contains only the edited files. Then, rename it to a number that does not exist in your rr directory, and is higher than all the rest. Place it there. Then it will overide all the other files that have the same name... Easy mod install and you don't lose any old mods, just take out the wad to convert back. Link to comment Share on other sites More sharing options...
Shadow322 Posted September 14, 2009 Share Posted September 14, 2009 This is great, a new WAD that overides the old one, that will make it so much easyer! Link to comment Share on other sites More sharing options...
Foreststrike Posted September 14, 2009 Author Share Posted September 14, 2009 (edited) Ok Update... I have two files named LegoRR2.WAD (which contains a Lego.cfg) and LegoRR3.WAD (which also contains Lego.cfg) I modded one object which was the Small Digger (Line 2631): The Drill Times in LegoRR2.WAD for it is: - MedDrillTime 10.000:20.000:10.000:20.000:10.000:20.000:10.000:20.000 - LooseDrillTime 20.000:10.000:20.000:10.000:20.000:10.000:20.000:10.000 - HardDrillTime 20.000:45.000:20.000:45.000:20.000:45.000:20.000:45.000 The Drill Time in LegoRR3.WAD for it is: - HardDrillTime 2.000:4.500:2.000:4.500:2.000:4.500:2.000:4.500 - LooseDrillTime Default Values - MedDrillTime Default Values LegoRR3.WAD overrided LegoRR2.WAD even though it had different values for the Small Digger... I'm gonna test one more time but this time in LegoRR2.WAD, I'll have HardDrillTime as it's Default Values. If it doesn't modify the values from both files and only one file, then it's clearly a "priority, highest number" (Ex. LegoRR35.WAD will override any of the lower numbered WADs) type of thing going on with the game, and will override any of the same files that's contained in any of the lower priority WAD files. UPDATE: It's a "whose the higher value" for these WAD's... so be careful when making them as they CAN BE overrided by a higher prioritized WAD File if two WAD Files have the same files in each container. and now you may make your WAD Files. :D Edited September 14, 2009 by Foreststrike Link to comment Share on other sites More sharing options...
Foreststrike Posted September 15, 2009 Author Share Posted September 15, 2009 Well... right now I'm now running the whole game data in one whole LegoRR0.WAD file, the missions, the data, it's all there including the Lego.cfg and langs, this was done with Baz's mod and I'm sure it can be done with the vanilla... as to which I'm gonna test but have no doubt in my mind that it will work... I mean, you can now basically do whole conversions of new vehicles, graphics and the like and push the engine to the limits now. :D Link to comment Share on other sites More sharing options...
Addictgamer Posted September 15, 2009 Share Posted September 15, 2009 Yes, this is truly amazing. And makes modding easier as you can just download the reskin, put it in a separate wad that has the highest number yet, and it will override the default skins of the models you're changing. Link to comment Share on other sites More sharing options...
Anonymouse Posted September 15, 2009 Share Posted September 15, 2009 Well, it's easiest using the "no wads" trick. Now, someone needs to test which has higher priority, the Data folder or the WAD files. Link to comment Share on other sites More sharing options...
Foreststrike Posted September 15, 2009 Author Share Posted September 15, 2009 Well, it's easiest using the "no wads" trick. Now, someone needs to test which has higher priority, the Data folder or the WAD files. WAD overrides the Folder and Files... In the file Lego.cfg, I modded the same object, the Small Digger: HardDrillTime all 1.000 across the board In the WAD, the Default Values were used: HardDrillTime 120.000:90.000:120.000:90.000:120.000:90.000:120.000:90.000 So, as previously stated, the WAD overrided the Files. Link to comment Share on other sites More sharing options...
Acmex Posted September 16, 2009 Share Posted September 16, 2009 Mind you, I think *Somebody* found out the game only supported WAD files 0-9. Link to comment Share on other sites More sharing options...
Anonymouse Posted September 16, 2009 Share Posted September 16, 2009 Yes, I believe so too. Someone try making LegoRR10.wad plz! Link to comment Share on other sites More sharing options...
Foreststrike Posted September 16, 2009 Author Share Posted September 16, 2009 I believe that statement to be true as I just tested it. >.> ok... where's ORIGINAL post then? Link to comment Share on other sites More sharing options...
Anonymouse Posted September 16, 2009 Share Posted September 16, 2009 idk... Anyway, good to know. xD Link to comment Share on other sites More sharing options...
INB681 Posted September 24, 2009 Share Posted September 24, 2009 The fact that LegoRR#.wad can be 0-9 and the overriding thing is already posted. I have been using this idea since. NOTE: It was on the old forum, thus some people may have missed it. Link to comment Share on other sites More sharing options...
Anonymouse Posted September 25, 2009 Share Posted September 25, 2009 I didn't miss the thing with 0-9, only the precedence bit. Link to comment Share on other sites More sharing options...
Lair Posted December 4, 2009 Share Posted December 4, 2009 And I reposted the topic. Same section as this one, instructions on how. I dont know if it was before or after this. Data<LegoRR0<LegoRR1<LegoRR2<LegoRR3<LegoRR4<LegoRR5<LegoRR6<LegoRR7<LegoRR8<LegoRR9<Disk Link to comment Share on other sites More sharing options...
Anonymouse Posted December 4, 2009 Share Posted December 4, 2009 The disk beats all?? COOL! That means we can burn mod CDs! Link to comment Share on other sites More sharing options...
Recommended Posts