PWNZOR Posted August 22, 2010 Share Posted August 22, 2010 What you'll need: Your exported map, made by Cyrem's Map Creator Spoiler If you want objectives, you'll have to have made an encrypted NPL file. You can use another level's NPL (may cause errors if you use a level that requires finding a Rock Raider/Vehicle/Base). You can make a crystal-only NPL with this utility (direct download). You can create an NPL with this utility, created by our own Cyrem. You can encrypt an NRM file into an NPL with either Ogun's compiler, or Anonymouse's compiler. Your CFG and an editting program (preferably a program like PSPad or Notepad++). Step One: You should have a list of files from the Map Creator such as: Now, what you need to do is stick those files in a folder, and place that folder in the DataLevelsGameLevels folder (Data Method) or the LegoRR0\Levels\GameLevels. Step Two: Open your Lego.cfg. Find where your desired level to overwrite is located. (Level 1 is located at Level01 { in the CFG) Delete any lines where it says any of the following: CryoreMap SurfaceMap PredugMap TerrainMap ErodeMap PathMap BlockPointersMap FallinMap EmergeMap OListFile PTLFile NERPFile NERPMessageFile [*]If you're going to make your NPL file, now's the best time to make it. Place it in the folder with your newly created levels. [*]Copy the PTL file from any of other levels and place it in this same folder. NOTE: For the following statements, [Folder Name] means whatever your folder with your files is named. Step Three: If your folder contains a Cror.map file, then add the following code to the level in the CFG: CryoreMap Levels\GameLevels\[Folder Name]\Cror.map If your folder contains a High.map file, then add the following code to the level in the CFG: SurfaceMap Levels\GameLevels\[Folder Name]\High.map Repeat with: Dugg.map --> PredugMap Surf.map --> TerrainMap Path.map --> PathMap Erod.map --> ErodeMap Tuto.map --> BlockPointersMap Fall.map --> FallinMap Emrg.map --> EmergeMap ObjectList.ol --> OListFile [Name].ptl --> PTLFile [Name].npl --> NERPFile My Progress: Spoiler Spoiler Spoiler Spoiler Link to comment Share on other sites More sharing options...
Alexpanter Posted August 23, 2010 Share Posted August 23, 2010 Question: how do I remove the chief speech at the beginning and end of each custom level? Link to comment Share on other sites More sharing options...
aLPHA Posted August 23, 2010 Share Posted August 23, 2010 You can't. There is a value somewhere that removes him from all the levels, if that's what you want. Link to comment Share on other sites More sharing options...
Joe9412 Posted August 23, 2010 Share Posted August 23, 2010 Oh I want to remove him Link to comment Share on other sites More sharing options...
PWNZOR Posted August 23, 2010 Author Share Posted August 23, 2010 You can just edit the sound out where all the sounds are defined. Link to comment Share on other sites More sharing options...
TheEPICtrainrider Posted August 23, 2010 Share Posted August 23, 2010 Nicely organized. Well done Pwnzor. Link to comment Share on other sites More sharing options...
xmoeglll Posted December 5, 2010 Share Posted December 5, 2010 first i have to say hello and that my english isn't the best in anyway i've played this years ago and it was just fantastic, yesterday i reinstalled rockraiders but i can't run it in window mode... (not fullscreen) how did you got it run in window mode?? can you tell me? Link to comment Share on other sites More sharing options...
Amauros Posted December 5, 2010 Share Posted December 5, 2010 how did you got it run in window mode?? can you tell me? Right-click your shortcut and go to properties. In the line that says "Target:", add "-window -best" to the end of the line without the quote " " marks. Link to comment Share on other sites More sharing options...
xmoeglll Posted December 5, 2010 Share Posted December 5, 2010 thanks for your answer!! i've tried this with just adding "-w // -window" and it doesn't worked.. it simply crashed!! now i get a directx 3D error, but the reason for this is probably my graphic chip! it had been broken a week ago and i'm using now my onboard graphic chip... and that one isn't the best.. and doesn't support other 3d games! i've also bought a new one but i'm still waiting until it comes! the weird thing is that RR workes in fullscreen but not on window mode... that's strange but at all thanks for your answer i'll trie this out when i have my new graphic chip ! and still hoping you can understand me =) sry, for my bad english it's under the a-levels. i have to go still two years until i'll reach the a-levels! Link to comment Share on other sites More sharing options...
Tracker Posted December 30, 2010 Share Posted December 30, 2010 Be warned, Ogun's compiler only works on Win7 (don't ask how I know this). Link to comment Share on other sites More sharing options...
Amauros Posted December 30, 2010 Share Posted December 30, 2010 Be warned, Ogun's compiler only works on Win7 (don't ask how I know this). Would you stop saying that? Ogun's compiler works on vista and probably XP too. Just cause you're having trouble getting it to work doesn't mean it only works on an OS you don't have. Link to comment Share on other sites More sharing options...
Tracker Posted December 30, 2010 Share Posted December 30, 2010 I'm using XP. I can't trace the problem to anything else other than the os. Link to comment Share on other sites More sharing options...
kolia9797 Posted January 3, 2011 Share Posted January 3, 2011 I have the same problem. When i start the game with "-window" it write me that "No DirectX 3D accelerator could be found". What it means? Sorry my English, i am russian. ! it is windows vista on my PC Link to comment Share on other sites More sharing options...
PWNZOR Posted January 3, 2011 Author Share Posted January 3, 2011 I have the same problem. When i start the game with "-window" it write me that "No DirectX 3D accelerator could be found". What it means? Sorry my English, i am russian. ! it is windows vista on my PC You have to have set your computer's display to 16-bit color mode. Link to comment Share on other sites More sharing options...
kolia9797 Posted January 5, 2011 Share Posted January 5, 2011 Thanks, its work!!! But i still have a question about levels. There are more files, then we can see in this tutorial. How to made for example .nrn or .blx? Link to comment Share on other sites More sharing options...
Addictgamer Posted January 5, 2011 Share Posted January 5, 2011 You can ignore .nrn and .blx files. nrn is a nerps script's source. .blx is unknown. If you want to know more, http://www.rockraidersunited.org/wiki/index.php?title=Game_Files Link to comment Share on other sites More sharing options...
the dude Posted March 17, 2011 Share Posted March 17, 2011 I did everything you said. But the cammra won't move! I don't know why... Link to comment Share on other sites More sharing options...
Cirevam Posted March 17, 2011 Share Posted March 17, 2011 Make sure that the camera is not placed at or near the boundary of the level when you make it. If it's within a square or two of the absolute boundary rock, it can get stuck, at least in my experience. Link to comment Share on other sites More sharing options...
Addictgamer Posted March 17, 2011 Share Posted March 17, 2011 Make sure that the camera is not placed at or near the boundary of the level when you make it. If it's within a square or two of the absolute boundary rock, it can get stuck, at least in my experience. Yes, what he said ^ I've had many problems with this when making maps... Link to comment Share on other sites More sharing options...
667788pop Posted April 4, 2011 Share Posted April 4, 2011 YES CAN SOMEONE PLEASE HELP ME!! I GO TO ROCKRAIDERS AND THERE IS NO LEVEL FILE OR STUFF LIKE THAT. ITs the AVi and two other things. please help thank you :) Link to comment Share on other sites More sharing options...
Tracker Posted April 4, 2011 Share Posted April 4, 2011 Extract the .wad files, then that creates a logic branch. Move the extracted files to data and change the wad to old, or leave it as it is and recompile them when you are done modding. There are tools for the job in the download section. Link to comment Share on other sites More sharing options...
667788pop Posted April 5, 2011 Share Posted April 5, 2011 On 4/5/2011 at 9:46 AM, Tracked Mbl Lsr Cttr said: Extract the .wad files, then that creates a logic branch. Move the extracted files to data and change the wad to old, or leave it as it is and recompile them when you are done modding. There are tools for the job in the download section. Ok well i tried to download a wad mod tool and i have winrar..i extracted the file and some runtime error thing cam up. any ideas on what to do? Link to comment Share on other sites More sharing options...
Tracker Posted April 5, 2011 Share Posted April 5, 2011 I have never had to handle that exception, I suggest asking someone else. Link to comment Share on other sites More sharing options...
Amauros Posted April 5, 2011 Share Posted April 5, 2011 You need to run the wad tool as administrator or else windows won't let it work. Link to comment Share on other sites More sharing options...
667788pop Posted April 5, 2011 Share Posted April 5, 2011 I have tired to run as an admin but i get the same message go to this link i have posted screen shots of what i get when i click run WAD TOOL http://s1183.photobucket.com/albums/x467/youngsayon123/?action=view¤t=untitled.jpg Link to comment Share on other sites More sharing options...
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