TheDoctor Posted January 3, 2011 Share Posted January 3, 2011 On 1/2/2011 at 9:45 PM, addictgamer said: If that doesn't work, play around with clglen.exe's options. Badbadbadbadbad addict. You should know that the only thing clgen does is add a parameter to a registery entry. Link to comment Share on other sites More sharing options...
Amauros Posted January 3, 2011 Share Posted January 3, 2011 On 1/3/2011 at 3:21 AM, LordZakida said: On 1/2/2011 at 8:42 PM, Amauros said: ... specific way specifically for LRR. ... for specific programs. specifically for LRR... You used the word 'specific' in here four times. Not sure why I felt like noting that. I wanted to emphasize it for our bi-lingual friend to make sure he understood in the hopes that he doesn't screw up the rest of his computer. Not sure why I felt like replying to that. Link to comment Share on other sites More sharing options...
Aki Dazrold Posted January 3, 2011 Share Posted January 3, 2011 On 1/3/2011 at 6:02 AM, Amauros said: On 1/3/2011 at 3:21 AM, LordZakida said: On 1/2/2011 at 8:42 PM, Amauros said: ... specific way specifically for LRR. ... for specific programs. specifically for LRR... You used the word 'specific' in here four times. Not sure why I felt like noting that. I wanted to emphasize it for our bi-lingual friend to make sure he understood in the hopes that he doesn't screw up the rest of his computer. Not sure why I felt like replying to that. INFINITE UNCERTAINTY LOOP. WOOOOOOOOOOOOOOO Link to comment Share on other sites More sharing options...
karsten Posted January 3, 2011 Share Posted January 3, 2011 I know some more my Graphics card is not going in 3D mode high end graphics cards have more clock settings on for 2d on for desktop and one for 3d. So ingame it is running at lower clocks. EDIT: Does annyone knows how to let LRR in 3D Mode? Link to comment Share on other sites More sharing options...
Joe9412 Posted January 3, 2011 Share Posted January 3, 2011 Does anybody who worked on LRR still work where you do? If so is there any you could talk to them and get them too come here also? Link to comment Share on other sites More sharing options...
TheDoctor Posted January 4, 2011 Share Posted January 4, 2011 Joe, he already mentioned (maybe twice) that he has not been in touch with the other devs. I also think he mentioned some E3 type thing and that if he sees anyone he will mention it to them. Link to comment Share on other sites More sharing options...
karsten Posted January 6, 2011 Share Posted January 6, 2011 RRCoder is there anny change then you can get or have a copy of GODS Engine V1.0 (the one that's used in LRR) ? Link to comment Share on other sites More sharing options...
Cyrem Posted January 7, 2011 Share Posted January 7, 2011 On 1/6/2011 at 10:38 PM, karsten said: RRCoder is there anny change then you can get or have a copy of GODS Engine V1.0 (the one that's used in LRR) ? He doesn't have the engine nor would he have the rights to give it away. Like I have said in all previous GODS engine topics.... even if we had the engine it would be useless to us. Karl, The information on the parameters used in the game are almost 100% except for two strange ones. Perhaps you might be able to shed some light on what -dualmouse and -debugcomplete were used for. Thanks again. Link to comment Share on other sites More sharing options...
Addictgamer Posted January 7, 2011 Share Posted January 7, 2011 On 1/7/2011 at 12:13 PM, Cyrem said: The information on the parameters used in the game are almost 100% except for two strange ones. Perhaps you might be able to shed some light on what -dualmouse and -debugcomplete were used for. I'm just gonna comment and say that it enables me to press escape on the lego logo and skip it. Link to comment Share on other sites More sharing options...
CTXXTC Posted January 8, 2011 Share Posted January 8, 2011 Where is he now? He hasn't been online for a while. God forbid he is going to get lego to sue us, then Cyrem would be in jail. Link to comment Share on other sites More sharing options...
Cirevam Posted January 8, 2011 Share Posted January 8, 2011 If Karl's intentions were to sue, he would have done that right away instead of answering questions that actually help us understand the game more. Link to comment Share on other sites More sharing options...
Eagle98 Posted January 9, 2011 Share Posted January 9, 2011 *Spits drink out hard* How did I manage to miss 11 pages of this monumental topic? Anyway, sorry, for the late entry. Might be a little surprising to see a person in Southeast Asia playing a game you made (in which case, that would be me) Yes, I'm currently stuck on what to say. But good job with creating the game itself On 1/7/2011 at 12:13 PM, Cyrem said: He doesn't have the engine nor would he have the rights to give it away. Like I have said in all previous GODS engine topics.... even if we had the engine it would be useless to us. I guess...probably on magnetic tapes by now. Link to comment Share on other sites More sharing options...
aLPHA Posted January 17, 2011 Share Posted January 17, 2011 Oh! I have a magnetic tape player! I think that lego/DDI kidnapped him because he gave out too much information When was the last time he was on? Link to comment Share on other sites More sharing options...
Sonic322 Posted January 17, 2011 Share Posted January 17, 2011 On 1/17/2011 at 1:28 AM, aLPHA said: Oh! I have a magnetic tape player! I think that lego/DDI kidnapped him because he gave out too much information When was the last time he was on? Last Active: Jan 14 2011 06:52 PM He has been gone for 2 days. Link to comment Share on other sites More sharing options...
rrcoder Posted January 17, 2011 Author Share Posted January 17, 2011 On 1/17/2011 at 1:43 AM, Sonic322 said: On 1/17/2011 at 1:28 AM, aLPHA said: Oh! I have a magnetic tape player! I think that lego/DDI kidnapped him because he gave out too much information When was the last time he was on? Last Active: Jan 14 2011 06:52 PM He has been gone for 2 days. Don't worry, I'm still around Just been ridiculously busy for the past few weeks, so I haven't been able to spend too much time on here, but I'm still here :lol: Link to comment Share on other sites More sharing options...
McJobless Posted January 17, 2011 Share Posted January 17, 2011 Quick Update For You: Cyrem is stuck in massive floods and may be currently KIA (We sure hope not)...anyway, good to see your still kicking Link to comment Share on other sites More sharing options...
PWNZOR Posted January 18, 2011 Share Posted January 18, 2011 Hey, Karl; I have another question: do you know of any way to disable the pseudotexture applied to the crystals? Every method we've tried superblacks it. Link to comment Share on other sites More sharing options...
rrcoder Posted January 18, 2011 Author Share Posted January 18, 2011 On 1/18/2011 at 2:56 AM, PWNZOR said: Hey, Karl; I have another question: do you know of any way to disable the pseudotexture applied to the crystals? Every method we've tried superblacks it. Is this the crystal in the 'World\Shared' folder? Or the very low poly (VLP) one in 'MiscAnims\Crystal'? Link to comment Share on other sites More sharing options...
PWNZOR Posted January 18, 2011 Share Posted January 18, 2011 On 1/18/2011 at 3:06 AM, rrcoder said: On 1/18/2011 at 2:56 AM, PWNZOR said: Hey, Karl; I have another question: do you know of any way to disable the pseudotexture applied to the crystals? Every method we've tried superblacks it. Is this the crystal in the 'World\Shared' folder? Or the very low poly (VLP) one in 'MiscAnims\Crystal'? We're using the one in the World\Shared folder, which gets an RGB pseudotexture from the CFG. Link to comment Share on other sites More sharing options...
rrcoder Posted January 18, 2011 Author Share Posted January 18, 2011 On 1/18/2011 at 3:07 AM, PWNZOR said: On 1/18/2011 at 3:06 AM, rrcoder said: On 1/18/2011 at 2:56 AM, PWNZOR said: Hey, Karl; I have another question: do you know of any way to disable the pseudotexture applied to the crystals? Every method we've tried superblacks it. Is this the crystal in the 'World\Shared' folder? Or the very low poly (VLP) one in 'MiscAnims\Crystal'? We're using the one in the World\Shared folder, which gets an RGB pseudotexture from the CFG. Ah, and you want to apply an actual texture map... I'll have to have a poke around with this when I get a chance. A few things to try in the meantime though... (assuming you haven't tried them already)... - Try applying a texture map, then play with the diffuse & luminosity (try both 99% and 100%, as I seem to remember 100% being used in the code to mean something). - Does it break if you load the crystal in Modeller, then simply save it out again? (I.e. could the problem be down to the lightwave version?) - Try creating/applying a vertex colour map first to see if it overrides the in-game colour (not much chance of this, but its possible it was conditional on a vertex-color map existing). This is one of those times that I really wish I had the code in front of me to check on this, since I do remember a few coded areas surrounding textures and vertex coloring. Link to comment Share on other sites More sharing options...
TheDoctor Posted January 18, 2011 Share Posted January 18, 2011 Out friend Lair made some opaque crystals and they don't look very nice. Cirevam did make some translucent models and they work, so the game might let us attach transparency/a texture to the crystal, or not and slap a color over it anyways. One more thing, I recall black and/or a vibrant shade or purple/magenta being used for the transparency color in some textures. Is this correct, or am I just completely crazy and schizo? Link to comment Share on other sites More sharing options...
Aki Dazrold Posted January 18, 2011 Share Posted January 18, 2011 On 1/18/2011 at 3:30 AM, TheDoctor said: or am I just completely crazy and schizo? Yes, but for completely different reasons. Link to comment Share on other sites More sharing options...
Cyrem Posted January 18, 2011 Share Posted January 18, 2011 On 1/18/2011 at 3:07 AM, PWNZOR said: On 1/18/2011 at 3:06 AM, rrcoder said: On 1/18/2011 at 2:56 AM, PWNZOR said: Hey, Karl; I have another question: do you know of any way to disable the pseudotexture applied to the crystals? Every method we've tried superblacks it. Is this the crystal in the 'World\Shared' folder? Or the very low poly (VLP) one in 'MiscAnims\Crystal'? We're using the one in the World\Shared folder, which gets an RGB pseudotexture from the CFG. Yea, you can texture them. Just take a look at two photo's in my gallery: Only issue was that the texture co-ordinates are funky. Link to comment Share on other sites More sharing options...
CTXXTC Posted January 18, 2011 Share Posted January 18, 2011 that looks like green french fries. nice job! Also Karl who composed the music for LRR? Link to comment Share on other sites More sharing options...
PWNZOR Posted January 18, 2011 Share Posted January 18, 2011 I ought to clarify; I meant to use the LWO's surface properties for translucent crystals. The crystal model I edited has transparency (you can see this in my gallery, in which I replaced the ore and crystal models), but the pseudotexture overrides this. I will try using a transparency = black texture in a little while, but I would much prefer using the crystal's own surface properties. Link to comment Share on other sites More sharing options...
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