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TheEPICtrainrider

When I saw this topic title, I thought... never mind.

I'm not sure if this helps anyone but google "How to make a custom locomotive for msts"

Once again not sure if it helps or not.

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3ds max but I am also learning Maya for character design^^. And yours?

Didn´t test it with blender, maybe right. Noticed that after the reimport from FBX the skin was messed up.

Blender, *duh* :P

jk.

Ah, ok.

When I saw this topic title, I thought... never mind.

I'm not sure if this helps anyone but google "How to make a custom locomotive for msts"

Once again not sure if it helps or not.

1: -.-

2: Does it tell you how to model or just how to add them?

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  • 1 month later...

Just wanted to give you a hint what the engine of Rock Raides is capable of.

Original Rock Raider Polycount: 950 Polys. Runs smooth without errors with 30 Rock Raiders.

Modded Rockraider (Testdummy to test how much works): 1400 Polys. Runs smooth without errors with 30 Rock Raiders.

So far I did not test a possible normalmap port, but it my exsist nevertheless.

Cheers,

Masterchief

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  • 5 weeks later...

ANIMATIONS: \\Mother\LEGO\Meshes\PC_Meshes

also: \\Mother\LEGO\Meshes\Lowpoly

Below are the nonexistant parts of image links in LWO files

Pilot: 6D:\StarTeam\LEGO®\Data

The Captain LWO is strange: L\\Mother\LEGO®\Meshes\PC_Meshes\Minifigs\Captain\Medpoly\A000_head_stud.bmp

Note the nonexistant Medpoly at the end.

RMonster: B\\Mother\LEGO\Meshes\Lowpoly

IceMonster: @\\Mother\LEGO\Meshes\Lowpoly

Slug: @\\Mother\LEGO®\Meshes\Lowpoly

Scorpion: @\\Mother\LEGO®\Meshes\Lowpoly

Oddly the LavaMonster has no LWO inage links.

Bat: >\\Mother\LEGO®\Meshes\Lowpoly\Creatures\Bat_robmod\wing.bmp

_rombod??????

Now the snake is absolutaly bizzare. Look at 3 different image links:

*\\gateway\d\LEGO®\mar-snake\snake tex.BMP

@\\Mother\LEGO®\Meshes\Lowpoly\Creatures\mar-snake\SnakeSkin.bmp

>\\Mother\LEGO®\Meshes\Lowpoly\Creatures\mar-snake\snaketex.BMP

Buildings: <\\Mother\LEGO®\Meshes\Lowpoly

I think this conversation is worth posting. DO NOT READ BOTTOM UP, It is arranged top to bottom:

Cirevam : (Today, 03:12 PM) Since I did a tiny bit figuring out how to edit LWS files, if I can get textured models into LRR I could theoretically make a Rockwhale. It would take a while, but it's possible to at least replace the graphics of another monster with a whale

Lair of Rock... : (Today, 03:13 PM) I can replace textures. But I can't model.

Lair of Rock... : (Today, 03:14 PM) So... Do you think you can edit the spider?

Lair of Rock... : (Today, 03:14 PM) Because I do have textures.

Lair of Rock... : (Today, 03:14 PM) for the whales.

Cirevam : (Today, 03:14 PM) As in changing the models? Yes, but they would be untextured in-game until I figure out how to make them stick.

Lair of Rock... : (Today, 03:14 PM) *look at the Rockwhale video in the picture section for both's models)

Lair of Rock... : (Today, 03:15 PM) Well their models are slightly different.

Lair of Rock... : (Today, 03:16 PM) They are about the same size. The Brown one is dome shaped, very simetrical. The Maroon one is fatter at his rear (don't laugh), giving him a more aero-dynamic shape

Cirevam : (Today, 03:17 PM) Though I'd be willing to help you out with making the Rockwhale, it'll take a lot of research until I get the models to look right proper.

Lair of Rock... : (Today, 03:17 PM) true.

Cyrem : (Today, 03:17 PM) any luck with the texture yet?

Cirevam : (Today, 03:17 PM) Once I or someone else figures it out, there will be no limitations to what we can do.

Lair of Rock... : (Today, 03:18 PM) And longer with trying to add a completaly new model. The slugs you just replaced models.

Cirevam : (Today, 03:18 PM) No. Been writing briefings and reading about algebra in Arabic countries.

Cyrem : (Today, 03:19 PM) ok did you try, indexed images a textures?

Cirevam : (Today, 03:21 PM) I'm reusing the Slug's native texture. But hold on a second

Cirevam : (Today, 03:22 PM) Can't find: "Mother:Lego/Meshes/LowPoly/Creatures/slimy_slug/N_Slug_Chest.lwo"

Cirevam : (Today, 03:22 PM) Lightwave is showing me something that I have no knowledge of.

Cirevam : (Today, 03:22 PM) Lightwave is showing me something that I have no knowledge of.

Lair of Rock... : (Today, 03:23 PM) There are several non-existant directories: Mother, Z, Starfield, etc.

Cirevam : (Today, 03:24 PM) The LWS files constantly refer to Mother. I haven't seen the others.

Cirevam : (Today, 03:24 PM) The good news is that Lightwave is loading my models as they appear in-game, so I can use that as a test bed.

Cyrem : (Today, 03:25 PM) ok

Lair of Rock... : (Today, 03:26 PM) The Starfield appears in Minifig LWO. I think the non-cfg images are indexed in an invisible directory.

Lair of Rock... : (Today, 03:27 PM) In LWS just mother is used.

Cirevam : (Today, 03:28 PM) So LRR is hiding some things from us. But to what degree?

Cyrem : (Today, 03:30 PM) They are just references to there development pc's

Cyrem : (Today, 03:30 PM) back when they were making it they probably had those directory trees.

Lair of Rock... : (Today, 03:30 PM) Then how come when I try to edit the LWO to a different image it crashes?

Cirevam : (Today, 03:31 PM) Oh. Too bad my computer isn't named Z or Mother.

Cyrem : (Today, 03:31 PM) I've seen directories that are z:\

Cyrem : (Today, 03:31 PM) z:\G.O.D.S\ *

Cyrem : (Today, 03:32 PM) because there is something wrong with your image

Cyrem : (Today, 03:32 PM) remember this was all made in 1999, so software has changed

Lair of Rock... : (Today, 03:32 PM) Ive seen Starfield

Lair of Rock... : (Today, 03:32 PM) But I edit images all the time.

Lair of Rock... : (Today, 03:33 PM) And sometimes I have tried a pre-made image from LRR. So what gives? Where is the index?

Cirevam : (Today, 03:37 PM) Im'ma try something with Lightwave's surface editor

Lair of Rock... : (Today, 03:39 PM) LoadObject Z:\Lego\DATA\Mini-Figures\CAPTAIN\cap_torso.lwo

ShowObject 8 7

ObjectMotion (unnamed)

Cirevam : (Today, 03:40 PM) Only the part after DATA is correct...

Lair of Rock... : (Today, 03:40 PM) The Z and Lego are apparently unexistant

Lair of Rock... : (Today, 03:40 PM) No, Data exists. The folder Data

Cirevam : (Today, 03:40 PM) Wait, if you do the No Wad Mod wouldn't that line up with at least Data?

Lair of Rock... : (Today, 03:41 PM) The wads count as data

Cirevam : (Today, 03:41 PM) I know Data exists, but WADs aren't in Data.

Cirevam : (Today, 03:41 PM) Oh.

Lair of Rock... : (Today, 03:41 PM) so Z and Lego are unreal

Lair of Rock... : (Today, 03:42 PM) yes. Thats why the no wads works because it is all data

Cirevam : (Today, 03:43 PM) Testing surface thang

Lair of Rock... : (Today, 03:43 PM) WORSE: \Mother\LEGO\Meshes\PC_Meshes\Minifigs\Captain\Medpoly\top_head.bmp

Lair of Rock... : (Today, 03:44 PM) THAT is from the LWO file

Lair of Rock... : (Today, 03:44 PM) So the F\\Mother\LEGO®\Meshes\PC_Meshes don't exist.

Lair of Rock... : (Today, 03:48 PM) B\\Mother\LEGO\Meshes\Lowpoly\Creatures\Rmonster\RM_BigToothX2.bmp is the Rock Monster's LWO

Cyrem : (Today, 03:53 PM) Z could referr to the DATA folder or where it is installed

Lair of Rock... : (Today, 03:53 PM) No that is DATA.

Lair of Rock... : (Today, 03:53 PM) So why wont new skin files work?

Cirevam : (Today, 03:53 PM) Test failed.

Lair of Rock... : (Today, 03:54 PM) *facepalm*

Cirevam : (Today, 03:55 PM) *palmtree*

Lair of Rock... : (Today, 03:55 PM) *facebrick*

Cirevam : (Today, 03:56 PM) *facepencil*

Cirevam : (Today, 03:56 PM) Anyways, editing the surface to match what the native LWOs use makes the model have 0% diffuse lighting, turning it into a perfect black body.

Cirevam : (Today, 03:57 PM) My only hope is Obi Wan Kenobi to see if custom textures on a custom model work.

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I don't think DDI thought anyone would ever open the files to see all the missing file paths

meaning they got lazy and didn't fix the paths in the files

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