McJobless Posted January 13, 2011 Share Posted January 13, 2011 So this is a quick snap of the concept modeling for SKN. We have all of the Good side classes here, as well as 4 extra props you can see. In order from Left to Right, these are the characters displayed: Generic Ship Master Replacement (Cheif), Easter Egg Ninja/Sith (Driver), Solider (Pilot (Denote that this is the main teleporting class)), Engineer (Engineer), Miner (Geologist), Airbourne Unnamed (Sailor) In front of most of the characters are their tools. Each of them have different ones: The Unnamed: Briefcase - Slimy Slug Bomb Bolt Crank (I believe that is it's name) - Spanner Revolver - Base Gun Model Power Drill (On model) - Drill Crystal (On model) - Hammer The Miner: Briefcase - Slimy Slug Bomb Crowbar - Spanner Hammer - Hammer Crossbow - Base Gun Model Drill (On model)- Drill (NOTE: Binoculers are cosmetic only) The Engineer: Harpoon Gun - Base Gun Model Big Electric Thingy - Slimy Slug Bomb (more powerful) Cup (On model)- Hammer Drill Hand (on model)- Drill Screwdriver (On model)- Spanner (NOTE: The Pick-Axe is cosmetic only) The Solider: Briefcase - Slimy Slug Bomb Combat Knife - Screwdriver Hammer - Hammer Long Rifle (On model)- Base Gun Model (NOTE: Most probably this will be replace with a model similar to the M1014 Shotgun) Abrasive saw (On model)- Drill The other two I will keep quiet on. One quick note, the unnamed will (hopefully) be made to use his Jet pack in the walking/running animation, and hopefully go over water and lava...I'm still sketchy on the plauasbility on all of those things. As for the Engineer, he will probably end up skating for his final walk/run animation. That's all for now. EDIT: Forgot to mention that the Camel is an Easter Egg, Medics with stretcher are a secret, the dynamite is a new model and the bunny is also secret. Link to comment Share on other sites More sharing options...
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