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Emerging Raiders


Addictgamer
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I was thinking...What if we set "EmergeCreature" to "Pilot"?

I'd try this out myself, but alas, I cannot for approximately two weeks.

Hey, you, I don't want to hear any of your theorizing and philosophizing.

I simply want to hear the results of such a test, and not a word more.

Thank you!

PS. Sorry if I'm sounding rude, I'm simply at my temper's end with some recent events in the 'real' world.

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O.T.

While I wait for PHX3 to hurry up with the SVN updates (FUUUUUUUUUUUUUUU), I'll give this a test for ya.

Sorry addict. I tried it, and it spawned the default Rock Monster...would have been so usefull too...

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Try adding Activity_Emerge next time. Lair has already done this with his Renegade Raiders, albiet they're a monster type rather than a minifig type.

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Try adding Activity_Emerge next time. Lair has already done this with his Renegade Raiders, albiet they're a monster type rather than a minifig type.

No dice...same thing as before.

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Try adding Activity_Emerge next time. Lair has already done this with his Renegade Raiders, albiet they're a monster type rather than a minifig type.

I didn't add any Activity_Emerge to any creatures apart from the three original monsters. They just spawn instantly. The issue is that without Activity_Emerge, the wall doesn't recognize a start or stop to the nonexistant animation, so that wall can never be used again for emerges.

Edit: It just emerges a rock monster.

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